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6108Medium10.08.2013Hirene PenifurDavide VescoviniMelee skill has too low damage14.08.2013No7 Task Description

I think melee skill has too low damage compared to weapon skills.
It takes to level up the same efforts, costs and time as any other combat skill, and for that you get very low damage.

I measured MELEE on the Training Dummies, got the following:

Normal stance:
min: 46
max: 77
avr: 62.7

Bloody stance:
min: 53
max: 91
avr: 74.8

I used a Q50 ShortSWORD and got these results (and who does use a Q50 weapon nowadays at all?)

Normal stance:
min: 91
max: 153
avr: 126.4

Bloody stance:
min: 107
max: 180
avr: 145.3

And a Q50 Normal BOW:

Normal stance:
min: 99
max: 167
avr: 137.6

Bloody stance:
min: 116
max: 199
avr: 164.8

If I was using a Q300 Shortsword or Bow, these results would be higher by times 1.7x.
If I was using a Platinum Steel Longswords, the sword results would be higher by times 2.1x.

Conclusion:
Melee skill makes about only 50% damage compared to Q50 Sword and 45% damage to Q50 bow.
And please notice, that I compared the skill to Q50 items only.
In case of melee you have no chance to craft a better weapon, you have no chance to loot weapon with good modifier.

Suggestion:
I suggest to raise the damage of melee skill by at least 260%, because it takes to level melee up the same efforts, costs and time as any other combat skills. Otherwise melee is just a good RP skill :)
(Raising the damage by times 2.6x would be similar as you would use your hands as a Q300 Shortsword, taking the delay into account too (equalized damage per second values). Melee has 1.5 delay, Shortsword has 2.0 delay.)

Raising the damage by times 2.6x would cause:

Normal stance:
min: 119
max: 200
avr: 163.1

Bloody stance:
min: 137
max: 236
avr: 195.5

6030Medium13.06.2013Hirene PenifurIdea about making crafting skills less grindy20.06.2013No1 Task Description

I think it would be a great feature to make a new type of NPC quests on working title "Skill quests".
It would work similar to the current quests are being developed, so you can get repeatable quests from NPCs regarding to your current skill levels, like cooking/baking quests from Harnquist.

These skill quests would repeat daily (or in any other considered time periods) and crafters could pick orders up from their trainers or other NPCs.
NPC places an order on crafting a certain item that player need to craft and would get huge amount of SKILL PRACTICE as reward for fulfilling the order.

It wouldn't touch the current skill progression system, so someone could 'grind' a skill if they wish to do that.
But we all know, how slow it is now to progress in any crafting skill.

See an example:
The rule settings team think, someone has spent 3 months with developing their blades making skill, should be at level 100 in blades making without grinding.
If a player would play regulary and come back on 60 days, and does the skill quests from NPC, they would get enough skill practice to reach level 100.

Let's say the next level of the skill would take 2 hours of mindless grinding.
But if the player would come back regulary and would do the skill quest, they could reach the same level with making (let's say) 3 products for order.
The items to be crafted would also be different, regarding to the skill level of the player and what items are craftable in the skill.
So, a player would be asked to make a sabre, a falchion, an axe or a shortsword for example.

The advantage of the extended system would be:
- rule settings developers could define a minimum time within someone should reach a certain level in their skill
- the players wouldn't need to grind all playing time spent in PS to reach their skill levels, so they could role play more or work on other skills
- the players would come back more regulary to develop their favorite skills, because the quests would repeat daily

6029Low12.06.2013Hirene PenifurNew skill: creating magical scrolls19.08.2022No2 Task Description

I think it would be nice if mages would be able to make magic scrolls, on the same patterns as you can enchant gems, you could enchant a paper by spells.

Then anyone could use that scroll to cast magic without magical knowledge, so a crafter or fighter character could use identifing, healing or other type of spells.
The power of the spell and the duration would depend on the quality of the scroll, and that on the way level of the mage who created it.

Scroll would be crafted from papers on the same way as you make enchanted crystals from gems.
It could use an ‘intermediate object’ or multiple glyph enchanting on a single paper would do it too.
For example, if a spell is a 3 glyph combination then the crafter would need to use those 3 glyphs (in the right order?) to apply the spell on the scroll.

Using the scrolls would work through the /use command.
/use Scroll of Healing Flash
/use Scroll of Analyze Dweomer
/use Scroll of Fist of the Volcano

The script should consider what is targeted, if an item is targeted, you could use identifing, if a mob or player has been targeted you could use the spell on the target too for attacking or buffing.
You also would be able to cast spells on other players that are only allowed now to cast on yourself like Dome of Perfection.

I already discussed it with weltall, who doesn’t see technical limitations in implementation yet.

6019Medium05.06.2013Hirene PenifurDequip command should stack identical items09.06.2013No4 Task Description

We’d like if the /dequip command would stack the same type and quality items in inventory when it’s used in shortcut.
It’s important for crafters, especially in case of hammering chain mail rings, but also would come handy for blacksmiths, blade or shield makers who want to separate Q300 items from other qualities which ones require more work.

In case of armor making crafters used to drop and pick up all the rings to stack the Q300 ones, since /pickup command do the stacking on same quality items. (This breaks immersion of role players, especially at Harnquist.)

The function also would prevent accidental manual grouping of non-Q300 items (blades, ingots etc.) with the carefully selected Q300 items in a slot.

CRAFTERS! Please vote and/or comment!

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