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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
7785Low19.02.2023EatuckCharacter Animations while Mounted and Other19.02.2023No Task Description

My characters race is Kran and I have noticed that my character does the neck stretch animation while mounted.I recommend to have some kind of check while mounted so the idle/standing animations aren’t triggered. Maybe only when the character is standing and idle for a certain amount of time. In addition, I have noticed my character and npcs randomly doing the treading water animation.I am not sure if it is planned but it seems out of place.

7782Low19.02.2023EatuckAllow More Rows of Shortcuts and Shortcuts Per Row19.02.2023No Task Description

Please allow additional rows for the shortcuts as well as more shortcuts per row. I utilized shortcuts quite a bit in the legacy game and I liked the ability to have small icons with a ton of shortcuts. This will probably need to be a setting to input the total number of rows and the number of shortcuts per row. The icons would need to scale to fit. Thank you for your consideration.

7781Low19.02.2023EatuckInvert Mouse Movement Setting19.02.2023No1 Task Description

Please add this feature to the unreal version. I prefer the pointer/camera to be controlled like a plane in the game. If I move the mouse down, the camera will go up. Thank you.

7780Low18.02.2023EatuckMap and Compass Included in User Interface19.02.2023No1 Task Description

Hello,
I would like to propose providing a full map and compass at the start of the game instead of making it something you need to build or quest for. The map should show the current location of the player when opened and the direction they are facing. The map will only have major locations such as cities, towns, and camps but will also include unlockable locations such as caves. I feel some kind of map/mini-map is a common feature in most games and it will help retain new players since they will have basic directions at the start of the game. Thank you for your consideration.

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