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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
8174Low08.08.2026DamolaMy pet command are not yet implemented11.08.2026No1 Task Description

The command “/mypet” is not yet implemented. At least I think I recall there was a command “/mypet” to have currently summoned familiar do something in Crystalspace based PlaneShift client. But if not, it would be nice to have it anyway.

Would be nice to have it again in Unreal based PlaneShift client.

8173Low08.08.2026Damolasearch event or quest list08.08.2026No Task Description

It would be nice to be able to search event or quest list.

This would make it easier to find whether played character was part of a past event or look up quest notes for a specific quest.

Best would be showing results as the player types.

8172Low08.08.2026DamolaIt would be nice to be able to sort event list by date08.08.2026No Task Description

It would be nice to be able to sort event list (and also quest list) by date of completion.

This way it would be possible to quickly remember more about the last events or review them on the subreddit that Gonger writes.

8171Low08.08.2026Damolahuge performance drop when someone uses Magic Light spe...08.08.2026No2 Task Description

During GM events I found that in case someone casts Magic Light I experience a huge performance drop.

If for example FPS are at 25 to 30 frame rate can easily drop down to 10-15 FPS. If several people are using Magic Light even below 10 FPS.

This is on a ThinkPad T14 AMD Gen 5 with AMD Radeon 780M integrated graphics which is easily more powerful than the newer AMD Radeon 840M (which has less pipelines for example). In performance mode it can do 25 to 35 FPS in Hydlaa and easily 50 FPS or even a bit more in Gugrontid. This gives a comfortable enough or even quite comfortable gaming experience. I am using Devuan Ceres (based on Debian Unstable aka Sid) with self-compiled 7.1.7 kernel and KDE Plasma 6.7.2 on Qt 6.10.2 with Wayland.

As far as I remember some people confirmed a similar performance drop in group chat. Feel free to comment here to confirm.

Yet, if FPS drop below 10 in case (a lot of) Magic Light is going on everything feels quite sluggish. It kind of breaks immersion.

Compared to that if one or several people use a torch there is not nearly that much of a performance drop. As far as I observed there one or several torches just use up 2-4 FPS. Also they give way more light. Magic Light does not really do much to light up a dark scenery. I would expect more, especially if cast by a Way Master of Crystal Way.

Expected results: More and more performant light with Magic Light.

Probably related: FS#7725 - Magic light is giving no light with low graphic settings

8056Very Low03.01.2025Damolaguild chat highlighted after login18.01.2025No2 Task Description

Thanks for fixing another pile of chat related issues with PSUnreal 0.7.46! I appreciate it!

I think since PSUnreal 0.7.45 guild chat is highlighted “red” after login.

But as I just logged in there is no text in there.

So no need to highlight it.

Only after someone writes something there highlighting it makes sense.

7874Low13.08.2023DamolaDoes not scroll to the end of a multi line message07.01.2024No1 Task Description

In addition to bug FS#7859 there is another scrolling bug.

PSUnreal scrolls down during chat, but on multi line messages it does seem to forget about the last line of the message. It scrolls down towards the second last line of the message.

7873Low13.08.2023Damolazooming in on character does not center on character27.10.2023No Task Description

Zooming in on the character does not center on character.

Instead is zooms to a point right of the character so the character is zoomed out of view to the left hand side.

I think that has to do that the character, in this case a female Nolthrir, is not centered in view. From the left border of the PSUnreal window, maximized to Full HD resolution in windowed mode, it is about 855 pixel to Damola’s right hand when she looks into the camera. From the right hand border to the left hand, again with Damola looking into the camera, it is about 990 pixel, according to a screen ruler program.

What I think is happening here is that PSUnreal actually zooms in on the center of the view, but Damola is not there, but somewhat to the left from the center.

I also tried it in windowed mode with a resolution of just 1280×800 pixels. Still the same, Damola is not in the center. Same goes with full screen on Full HD resolution. Or windows mode with 1600×900 pixels. It does not seem to depend on the resolution.

7859Low11.06.2023DamolaWhen scrolling up in chat to read older messages it sti...23.12.2023No4 Task Description

Great that PSUnreal now scrolls down when someone types in a new messages.

However IMHO that should only happen if chat was at the last message. In case the player scrolled up to re-read older messages, it should not jump down on each new message as otherwise the player would have to scroll up again and again and again in case many new messages are appearing in a short time.

7749Low11.02.2023DamolaPterosaur look like in Crystalspace PlaneShift preferre...17.02.2023No3 Task Description

Damola looks at the Pterosaur at the Pterosaur handler in Amdeneir and feels sadness.

She thinks: “Oh, my where have those grand Pterosaur from the old days in Yliakum have gone?”

Roleplay aside: I really preferred the old look of the Pterosaur with spread out wings. The smaller PSUnreal pterosaur does not look like it can carry a large Kran.

7748Low11.02.2023DamolaTe11.02.2023No1 Task Description

On getting teleported while sprinting almost fell off a steep abyss. Could have brought my char into death realm.

Might be a good idea to have a teleport freeze the char for a second or two so as I player have a good chance to react to the location change.

7728Low09.02.2023DamolaJumping when on mount is delayed09.02.2023No Task Description

When mounted after pressing the space bar it takes about half an second or so before the jump actually happens.

When not mounted the jump is immediate.

7539Low06.11.2022DamolaClears chat line on entering ]08.02.2025No10 Task Description

# How to reproduce

Enter some text followed by “]”

# Actual result

PSUnreal clears the chat line

# Expected result

“]” appears on chat line.

# Use case

Use [] for OOC comments in /tell or (rarely) in main.

7532Low03.11.2022DamolaLoad and save book contents into a file04.11.2022No Task Description

Would be nice to be able to save the contents of an editable book into a local file on the client computer like it was possible in Crystalspace based PSUnreal.

Low priority as it is also possible to cut&paste contents. However for longer books it would still be nice to be able to edit them in a local text editor and then load them again into PSUnreal.

7530Low03.11.2022Damolapopup window in inventory in some slots overlaps invent...08.02.2025No3 Task Description

Since a while PSUnreal has a pop window in inventory that appears then hovering with the mouse pointer over inventory slots with items or containers in it.

It is a nice feature.

However in the top right slots of the inventory the popup window overlaps the slot the mouse pointer is over and slots in the neighborhood of it. It thus covers part of the inventory content which makes it more difficult to navigate to the right items.

# How to reproduce

- Move inventory window to the lower right corner of the PlaneShift Unreal window or screen.
- Put some items or containers in the top right inventory slots
- Hover with the mouse pointer over them.

# Actual results

When hovering over the top right slot the popup window covers 4 slots in the upper 2 rows seen from the top right corner of the inventory slot area.

7507Low10.10.2022DamolaWhen mounting again after unmounting character is sitti...31.01.2023No6 Task Description

Every time I unmount and mount again it adds another about 90 degrees so that after four times the char sits on the mount in almost correct orientation again.

Tested on Rivnak and Drifter.

However after dismissing a pet and summoning it again once after logging in, the sitting position keeps locked. But only if the character mounted it once before dismissing the pet for the first time.

So or so there is something off with the sitting position of the char on a mount after the first unmount and mount again cycle.

# Expected result

Character always sits on the mount in correct orientation.

7502Low09.10.2022Damolapet only follows once each time after having been told ...17.11.2022No2 Task Description

Pet follows properly after summoning or after telling it to follow. Whenever Damola moves the pet follows.

However once I told it not to follow anymore, whenever I tell it follow again, it follows to the current location of Damola, but does not continue following. I.e. it only follows one time and not until told otherwise. But only after having been told not to follow once.

7424Low09.08.2022Damolaguild house: no collision detection inside guild house22.01.2023No1 Task Description

PSUnreal 0.7.23 (not yet in Reported Version)

In guild house one can run through chairs and beds and shelves.

Collision detected is disabled. Like for chairs and other items placed outside of the guild house.

Expected result

In guild house collisions are detected for items like beds, shelves, chairs and so on is enabled like in Crystal Space PS. So that these items are really solid for the char.

Ideally there would also be collision detection outside of guild house, together with a physics simulations, so that you cannot place 10 shelves onto one another easily, cause they would crumble down again. We did not have this in Crystal Space PS however, so for feature parity with CS PS collision detection inside guild houses is enough.

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