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8163 | Low | | 28.05.2026 | Daevaorn | | FR: More recipes for trigrain sludge | | 28.05.2026 | No |
Task Description
I want to propose two additional variations on the recipes for producing trigrain steel sludges:
Instead of three Ulbernaut Hearts, allow also for - one Maulberlord Ebony Heart - two Lava Quilldrake Hearts otherwise leave the recipe’s ingredients the same as the existing one.
Optionally vary the quality of the resulting sludges, just like with the different steel and bronze alloy ratios.
Reasons for adopting the proposal: (1) In my opinion it doesn’t make sense to limit the ability of creating this special alloy to a single species, in particular discerning species within the *ulber* family with Ulbernauts’ vs. Maulberlords’ hearts. (2) It would create more viable sources for the alloy while - with the given loot rates - it would leave the overall effort of creating larger amounts more or less unchanged. Yet people would have to compete less for the few available Ulber herds. (3) It is a first opportunity to easily adopt Quilldrake loot into the game without larger additions. (There are probably similar opportunities in the Alchemy books, e.g. heart for mana essences, an antidote as I assume is planned)
If one wanted to extend on this concept, one could also allow for four Trepor Queen Hearts in the trigrain steel recipe to create a fourth option.
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8162 | Very Low | | 26.05.2026 | Daevaorn | | Klyros wing texture missing transparency | | 28.05.2026 | No |
Task Description
My blue male klyros model has black areas where the wing bones’ connecting hides curve back.
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8161 | Medium | | 27.03.2026 | Daevaorn | | Repair time tending to minimum 100 levels too early | | 27.03.2026 | No |
Task Description
Observed behaviour:
No matter how complex and difficult an item to repair or how many quality points need to be added … all items reach their minimum repair time of 20 seconds as soon as the repairing character has reached a skill level of 98. This makes the 102 following levels a real hassle.
I assume this to be an artifact from the time when repairing skills maxed out at 100.
//Expected behaviour://
The most complex and difficult items (say triple modified loot of a hard to repair base item), when repaired for their full stretch of quality (Q1/300) should yield longer times for levels past 100 and only tend to minimum when the skill level reaches max.
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8159 | High | | 24.03.2026 | Daevaorn | | Stack of Trigrain consumed completely when used with th... | | 24.05.2026 | No |
Task Description
Observed behaviour:
When right-clicking and using a stack of Trigrain stock, applying it to the Arcane Crucible’s contents, you only get the 3 quality points improvement, but the whole stack is consumed.
Expected behaviour:
ONE of the following TWO options: - Only one stock from the stack is removed on usage when the 3 points quality increase happens. - The stack of X stocks is used up at once, but a matching 3 times X quality increase takes effect.
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8158 | Low | | 17.03.2026 | Daevaorn | | Request for splitting item category "Plant Parts" | | 19.03.2026 | No |
Task Description
Similar to food ingredients (thanks for the “Fishing Bait” category) this is an item category very much challenged with its diverse set of items, where you easily run out of space as a herbalist or professional harvester with only slightly more than a handful of stacks for each item.
I propose to subdivide along the lines of a traditional herbalist/apothecary classifications:
These might be suitable to also encompass the Plants category which is not at all uniform, e.g. classifying the nuts and mushrooms as fruit, grass as leaves and the rest of the flowers accordingly, .
Thinking it even further, this might also alleviate some more of the “Food ingredients” pain and would make things more consistent by removing unprocessed produce from the category, when we take Pungent tuber, Kartoffel and carrots with “Plant roots”, Apples, Banuts, Burr nuts, Bogo pepper, Duppong, Fire fruit, Jokan, Joopiner berries and Terevan berries together with “Plant fruits”.
In a last step Gorweal loot could leave the inapropriate “Animal parts” category to fill the “Plant wood” respectively “Plant root” ones.
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8157 | Medium | | 13.03.2026 | Daevaorn | | Cutthroats sunk in Cutthroat Bane rock geometry | | 17.03.2026 | No |
Task Description
They are firing spells while remaining hidden behind the surfaces, not being available for targetting/magic or physical combat.
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8156 | Medium | | 13.03.2026 | Daevaorn | | Using a modifier key in a shortcut always trigger defau... | | 13.03.2026 | No |
Task Description
When a shortcut macro is assigned a keyboard shortcut using a modifier key (e.g. <CTRL+W>) pressing that combination also yields the effect of using the unmodified key (i.e. not only the desired shortcut but also forward movement in the case of <CTRL+W>).
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8151 | Low | | 28.02.2026 | Daevaorn | | Two Loyal Fan achievements wrongly displayed | | 12.03.2026 | No |
Task Description
Lately the achievement listing for the “Loyal Fan” category have become mixed up.
The Early Crystal Blue icon is in the correct place but shows the “Steel Blue” heading and description, and vice versa.
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8145 | Medium | | 16.02.2026 | Daevaorn | | Keyboard shortcut only triggers first spell in series/m... | | 16.02.2026 | No |
Task Description
I have programmed a shortcut to cast two spells, first one, then after a delay for the casting animation, a second.
Clicking the shortcut in the bar works as intended.
Using the shortcut key defined in the shortcut macro only triggers the first spell.
Other multiline shortcuts I have (e.g. repairing several slots) do work as intended.
My suspicion is that it only concerns spells, maybe because of the spellpower bar when holding the shortcut key?
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8144 | Low | | 03.02.2026 | Daevaorn | | Gorwealform spell triggering Relaxing Sleep effects | | 02.03.2026 | No |
Task Description
After the 0.7.54 release notes indicate morphing being fixed I wanted to try it and found
Typing …
/cast gorwealform
yielded …
You fall into a relaxing slumber.
>Your Brown Way Resistance is slightly increased.
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8143 | Medium | | 03.02.2026 | Daevaorn | | Polymorph spell triggering Relaxing Sleep effects | | 02.03.2026 | No |
Task Description
After the 0.7.54 release notes indicate morphing being fixed I wanted to try it and found
Typing …
/cast polymorph
yielded …
You fall into a relaxing slumber. >Your Brown Way Resistance is slightly increased.
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8139 | Medium | | 19.01.2026 | Daevaorn | | Custom drawing lost in mail | | 19.01.2026 | No |
Task Description
I tried sending a custom drawing PNG-map via Megara.
The letter made it but the attached item seems to be lost.
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8137 | Low | | 10.01.2026 | Daevaorn | | Have Riverlings populate rivers | | 10.01.2026 | No |
Task Description
As the name indicates the current habitat of the Riverlings (Lakelings?) is not inline with the name and the newly (PSU map) numerous stretches of riverbanks that are more or less barren except for a few herbs.
It seems reasonable to add Riverling populations along the rivers, and maybe even create the “Lakeling/Pondling” as a related but different species inhabiting the current places, modelling this family along the lines of the *nauts. A slight attributes and texture variation (greener!?, weaker as they don’t deal with the currents) should suffice.
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8136 | Medium | | 10.01.2026 | Daevaorn | | Arbitrary behaviour and characteristics of full screen ... | | 10.01.2026 | No |
Task Description
Full screen overlay windows do not behave uniformly with respect to several aspects:
- The skills window is not in modal mode, sometimes other windows such as inventory or quest log/journal appear in front of it. This should not happen and does not happen with the options window. - The option window is triggered with shortcut “O” but cannot be closed with the same shortcut. In contrast opening the Skills window with its shortcut shows and hides the window, which is IMO preferable. - NPC dialogue is very different in handling anyway and doesn’t allow for proper keyboard interaction at all. Closing it via keyboard as well as selecting dialogue options by number would be standard ways of handling this. - The fishing mini game also does not allow exiting via keyboard. <ESC> would be a desireable way to leave both windows/modes.
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8135 | Medium | | 10.01.2026 | Daevaorn | | NPCs with low health spam "herd warnings" to main | | 10.01.2026 | No |
Task Description
Certain NPCs (Ulbers and Riverlings among them) when below their health point threshold issue warnings to their “mates”.
(”Ulbernaut yells for everyone to flee!”)
This are currently not issued once but continuously and without throttle. So a “hurt” animal produces kilobytes of text within half a minute.
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8134 | High | | 10.01.2026 | Daevaorn | | Opponent/selection health bar not working as intended | | 10.01.2026 | No |
Task Description
This supersedes FS#7604
The healthbar does not serve its purpose and needs a thorough overhaul. It rarely reflects the actual current health state of the selected opponent.
It updates rather arbitrarily and more or less reflects two possible states: - That of the first selection of (click onto) the NPC in question (e.g. when using damage over time, no update happens at all) - The health state of the second to last change, e.g. when fighting with special attacks or spells that deal additional damage, the NPC dies but the healthbar remains at say 20% - there might be more cases …
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8132 | Very Low | | 06.01.2026 | Daevaorn | | A case of inconsistency between PC and NPC spells | | 06.01.2026 | No |
Task Description
When I get attacked by Dark Rogues an OSD/chat message tells me that I withstood the Dark Rogue’s “Dome of Fear”.
A spell of that name is unknown to me. There is the spell named “Fear” which mentions a “dome of fear” in its description, however,
So there is ONE of the following problems:
1) A spell by the name “Dome of Fear” exists alongside the known “Fear”. Then it should evidently have the combination Dome + Fear which does not currently yield results but should if this is the case. (Spell names vs. Glyph meanings is a much bigger consistency issue in general to be addressed eventually) 2) The spell used by the NPC shows up with a different name than the same one for a PC which is a slight settings inconsistency 3) Humanoid NPCs have other magic available than PCs which is an even bigger settings problem.
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8131 | Low | | 06.01.2026 | Daevaorn | | Quest Grandmaster achievement reached at 398 instead of... | | 06.01.2026 | No |
Task Description
When I just completed “Kaiman Jilatt Needs Plant Supplies” for at least the tenth time, I suddenly was awarded the “Quest Grandmaster” achievement while my quest log’s counter is still two entries shy of the necessary 400.
On the other hand if repeatable quest are intended to count, I should have met the requirement months ago.
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8129 | Very Low | | 02.01.2026 | Daevaorn | | Number of items displayed after succesfully harvesting ... | | 02.03.2026 | No |
Task Description
When you harvest successfully the OSD/main chat shows a message stating the number of items harvested.
But it does not display the number of newly obtained items, instead it shows the size of the stack that those have been added to in your inventory.
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8128 | Medium | | 02.01.2026 | Daevaorn | | Player movement control bugged after riding cart-pullin... | | 30.01.2026 | No |
Task Description
I was trying out my cart and used it while riding my Drifter.
I could pull the cart to the desired place, but on unmounting my Drifter using a right click on the animal, my character alone kept moving in the limited way that the harnessed team was able to move before. So the movement restraints imposed by the cart were not properly lifted when being used together with a mount.
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8125 | Low | | 26.12.2025 | Daevaorn | | Allow repairing of malus-loot without prior quality los... | | 19.03.2026 | No |
Task Description
“Your Ragged Mercenary Helm of the Warrior is in perfect condition.”
That sentence illustrates the problem with current mechanics clearly.
I think if an item has such a malus that can be repaired away, it should be repairable without prior additional damage resulting in a quality loss.
I am aware that this is a minor problem that probably needs a rather expensive fix, thus this needs marking as least concern and filing for long-term notice.
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8122 | High | | 26.11.2025 | Daevaorn | | NPC tutorial-window followed by "talk" freezes interact... | | 26.11.2025 | No |
Task Description
When a new character clicks on an NPC a tutorial window comes up, while the context menu stays open in the background.
Closing the tutorial info an using the available context menu for the action “talk” does not bring up the usual talking window and camera view, but blocks all interaction with the game window just like it. You are permanently prevented from interacting with the world after that until you relog.
I chose high severity as this affects only newbies who don’t know about the talk-window’s properties and who might not know that a relog will save them. After such a basic program failure many might choose log out for good instead.
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8121 | Critical | | 25.11.2025 | Daevaorn | | Morphing spells crash the server on duration time-out | | 25.11.2025 | No |
Task Description
Spells that morph the player character cause a crash on trying to return them to normal.
It happened last Saturday before the event when people waiting transformed using Gorwealform.
And it happened again to me last night, when I transformed using Polymorph.
While last time someone must have removed all trailing Gorwealforms, this time I keep being stuck crashing the server on every single return after just a few moments, when the spell saved at one or two seconds remaining duration times out.
When I use that little time and cast another Polymorph (which used to actively reset the character’s original mesh), I get normal chat feedback for that spell, but already no more visual animation when another crash has happened and the client connection is about to time out.
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8119 | High | | 02.11.2025 | Daevaorn | | Latency issues with increasing user numbers | | 24.01.2026 | No |
Task Description
During event night on Satudays I keep encountering latency issues, which I assume are due to the higher number of concurrently active players (~20).
When moving around I experience glitches of position a lot in the form that I keep walking further than I intend. (I am assuming the folllowing reason: Delayed processing of the movement data sent and world status updates received cause that my visual feedback indicates the desired position and I release the movement key, while messages for further movement are still “in the pipeline”)
That along with similar issues related to NPC movement and its graphical representation in my client make hunting moving NPCs quite challenging. It’s a bother even when you use magic and it’s just concerning loot radius etc. (Not to mention targeting a weapon in the right angle, that is impossible to achieve)
The issues do not persist in a constant way, but seem to be present by a certain degree at any given time, peeking or spiking occasionally.
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8115 | Medium | | 22.10.2025 | Daevaorn | | Fishing time effort vs. practice skewed massively | | 22.10.2025 | No |
Task Description
Since the introduction of the fishing mini game, time effort for catching fish has risen massively.
The amount of practice points awarded has not changed in the meantime.
It is largely off when comparing it to other resourcing skills now.
My estimate is that quadruple points (40 for a catch, 20 for a miss) would balance things approximately.
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8114 | Medium | | 17.10.2025 | Daevaorn | | Interrupting process to cut Blue Shan crashes the serve... | | 02.03.2026 | No |
Task Description
When I cut Blue Shan Flowers and interrupt the process, by trying to combine it with a mug of hot water before the cutting process is done, the server crashed.
(so: add blue shan > Use [prep table with knife] > process ongoing > add hot water > combine > remove & stack > CRASH)
Happened to me twice today.
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8113 | Low | | 10.10.2025 | Daevaorn | | Spidersilk Spider Silk Gloves | | 05.11.2025 | No |
Task Description
I just looted this item which should not exist!
Problems: - Spider Silk as a new category of cloth/material to base light armour on conflicts with the pre-existing enchantment of the same name [minus the blank] - Apart from being confusing this is an invitation to IG fraud while trading. - There are no spiders in Yliakum, only Arangmas
Resolution proposal: - Spider Silk armour items should be named “Arangma Silk [something]” - The magic effect name could/should be adapted to “Marangma’s” or for increased consistency with other existing effect names could also be turned into a suffix “[something] of Marangma”.
My item would thus be called Marangma’s Arangma Silk Gloves, which is still a tongue twister but would actually make much more sense IG.
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8107 | Medium | | 28.09.2025 | Daevaorn | | Missing hotspots for package in "Helping Xorekke" | | 06.02.2026 | No |
Task Description
I was tasked by Xorekke to inspect package 87621 in the warehouse on the right going up the path.
Of all the crates in the warehouse there are two in a corner (position is amdeneir -333686.26 -589012.01 19327.01) that do not interact when right-clicked.
Since I cannot find a package with the given number, I am assuming one of them is the supposed target of the quest and is malfunctioning.
My suspicion is added to by the fact that there is an interactive/hotspot on the wall right next to the said two crates that is right-clickable and that poses as “package” 4517, which would account for one of the two missing pieces.
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8098 | Low | | 27.05.2025 | Daevaorn | | Context-menu closing immediately without interaction wh... | | 27.05.2025 | No |
Task Description
[Regression? I’m sure this or parts thereof had been reported more than a year ago, but I can’t seem to find the report neither active nor done.]
Observed behaviour: Moving the mouse trying to click an appearing button while the fade-in animation of the context menu is still in progress, closes the menu without any further interaction; possibly when coming into contact with the space between buttons. (Contrarily: A fully faded-in menu offers only interaction and cannot be closed neither clicking left or right anywhere else than on the menu. Thus not being able to cancel a once called context-menu I am forced to carry out and undo an action afterwards, e.g. look-at –> close inspection window, in order to continue gameplay.)
Expected behaviour: Moving the mouse while fading-in should not have any consequences and clicking a button during the animation should ideally already trigger its associated action. (An open context-menu should be cancelled when a click, left or right, occurs outside of its buttons.)
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8096 | Medium | | 26.05.2025 | Daevaorn | | Character continuity mistake in "The Distractions of Yo... | | 26.05.2025 | No |
Task Description
It strikes me as rather odd, that Mizrael asks me to enquire with Irinerreth if she is interested in going out to the town festival with him, when his father informs me that said Irinerreth is Mizrael’s mother.
Has someone overlooked something in terms of storyline and continuity or is it me?
(Apart from that, Arrel informs me that she is normally found inside the mill, which I cannot open the door to, so I cannot ask her, but here I might really be overlooking something. However if that is the case a little hint would make things much more straight forward for the questers.)
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7996 | Low | | 07.01.2024 | Daevaorn | | Mixing "Terevan Wine Sauce" and "Mixed Pungent Tuber Ma... | | 14.01.2024 | No |
Task Description
For a while I have been trying and failed ot make Octarch’s delight and Lionfish Souflee.
In both cases the mixing in a wooden bowl didn’t work.
The new crafting interface now shows that there is baking skill required in both cases which doesn’t make sense given the tool set or the recipe book involved .
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7995 | Low | | 07.01.2024 | Daevaorn | | New crafting: Two stacks stay separate when added to co... | | 01.02.2025 | No |
Task Description
The version affected is 0.7.40, unavailable as an option in the FlySpray configuration.
If you have the right amount of raw materials for a crafting process, but they are not in the same stack (for example because you almost used up one stack with other crafting before and you have another full one) the right amount of items gets transferred into the container, but in two separate stacks, the crafting process accordingly fails with the message that there isn’t the right amount of items and ultimately if you don’t notice the message you are wasting the correctly attributed raw material.
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7990 | Low | | 02.01.2024 | Daevaorn | | Missing/Wrongly displayed CHR buff on Shiny-enchanted j... | | 05.01.2024 | No |
Task Description
The item description of a “Shiny Major Gold Diamond Necklace” states that the item has a (base-?) buff of +3 CHR.
It hasn’t when equipped.
Either the description of the buff effects need a fix.
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7989 | Medium | | 02.01.2024 | Daevaorn | | Extremely unrealistic drop in crafting quality (Jewelry... | | 02.01.2024 | No |
Task Description
With
- a skill level of 218 (i.e. 186 natively)7 - an unpolished speciment of Q300 to work on
I created a final result for an enchanted gold necklace of Q126
This is an extremly unrealistic random outcome.
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7978 | High | | 24.12.2023 | Daevaorn | | Port /unstick as a means to solve critical bugs on play... | | 24.12.2023 | No |
Task Description
It has happened to me a dozen times over since joining UR after it has replaced legacy, I relogged inside a guildhouse/law map and I am eternally falling for having spawned slightly beneath floor level.
In several instances I had to wait hours for a /tp back to the map, and so it is happening again today.
Please make a quick fix of this enabling players to teleport themselves back to the map in such a case. It’s a real downer to have to wait for a long time in such a case, particularly given the fact that you probably have to stay online for a GM to /tp and fix this. Huge waste of energy with the constant 3D animation.
This could also be of help if players are trapped in map geometry, inescapable pits, rifts and so on.
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7976 | Low | | 17.12.2023 | Daevaorn | | NPC structures cannot be attacked magically. | | 21.08.2024 | No |
Task Description
(16:59:00) [chat] >You cannot cast Fist of the Volcano on Eagle Gobble Hut. You can only cast it on living enemies.
If you can destroy the hut, it should also be possible to apply destructive magic. A living body should be the greater obstacle for magic to overcome when compared to inanimate objects.
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7974 | Medium | | 16.12.2023 | Daevaorn | | Repeatable quest awarding faction points for the wrong ... | | 07.12.2024 | No |
Task Description
(17:38:51) [chat] Daevaorn: Here is the armour that you asked for. Plate mail pants and chain mail pants. (17:38:51) [chat] >You gained 13600 experience points and 68 progression points! (17:38:51) [chat] >You received 51 circle, 4 octa, 0 hexa and 8 tria. (17:38:51) [chat] >Your Armor Making skill has increased by 1 point! (17:38:51) [chat] >Your faction with Weavers Tree has worsened. (17:38:51) [chat] >You unlocked a new achievement: Achieve Velvet Glove in Weavers Tree (17:38:51) [chat] >Quest Completed! (17:38:51) [chat] >You have completed the A Measure of Protection quest! (17:38:51) [chat] Kethzun Guthazik: You’re done already? (17:38:51) [chat] >Trade complete
At first I was wondering about points being deducted until I got the information that this is regular procedure when hitting the cap value.
However I was surprised to see that - a smith awards faction points for the Weavers’ Tree - there are faction points awarded at all for one of the skill quests that can be done (at least theoretically) up to
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7956 | Medium | | 02.12.2023 | Daevaorn | | Amdeneir needs scaling up by 20-30% | | 02.12.2023 | No |
Task Description
It might make sense that an Ynnwn has to crouch in order to get through a Klyros built door, but when Klyros are struggling to pass many doors in their own city, that doesn’t make any sense.
Many doors are too narrow for my Klyros character to pass through. Same holds for some of the decoration, like the kiosks in the market hall with an awning that is too low to look at the wares on the table.
I think 20-30% larger scale would be sufficient to remedy the major trouble spots.
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7936 | High | | 12.11.2023 | Daevaorn | | Cannot target players sitting on a mount | | 08.02.2025 | No |
Task Description
A player that is mounted on a Rivnak or Drifter cannot be targeted, for actions such as trade, or even emotes.#
It doesn’t make a difference whether you click player geometry or the mount’s, you always end up selecting the mount over the player.
Even if one could argue for trading that it might be inteded (which I don’t think is overly realistic, since you can hand someone on a mount a loaf of bread), itt would be very strange to greet someone’s pet instead of the owner, when passing on the street, wouldn’t it?
(Selecting high priority since this seriously hampers RP supported with game-mechanics such as emotes)
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7933 | Low | | 08.11.2023 | Daevaorn | | Dark Rogue hideout hard to access; broken door inside | | 28.01.2026 | No |
Task Description
Entering the doorway to the Dark Rogue hideout in the Abandoned Mine is nigh impossible. I had to crouch-roll several times to go past the doorway. (The other direction, out, works smoothly)
The wooden door to the little chamber behind the hideout is no longer clickable. /ability detect secrets didn’t do anything obvious either.
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7932 | Medium | | 06.11.2023 | Daevaorn | | /takestackall stacking on item in hand of same quality | | 06.11.2023 | No |
Task Description
If you remove one or more items with a given quality X from a container, with the command /takestackall or the respective button while holding another item of quality X in your hand, the stacking occurs in your hand-slot, even while you are working on the item in that slot. Thus work done is being interrupted.
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7931 | Medium | | 05.11.2023 | Daevaorn | | Morphing spells no longer change PC's visual appearance | | 05.11.2023 | No |
Task Description
Spells that are meant to visually change the player’s appearance (read mesh) don’t work anymore. (i.e. Gorwealform, Polymorph)
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7914 | High | | 29.10.2023 | Daevaorn | | Dropping an item in an occupied container slot doesn't ... | | 07.12.2023 | No |
Task Description
affected version: 0.7.38 (couldn’t be set yet as the version)
When trying to drop an item on an occupied container slot, the item remains “in limbo”, i.e. nothing happens.
This affects crafting severly: Shift-clicking a stack placed into a container, you have always been able to “fan out” stacks of items in containers for crafting processes that would individually change quality (thereby averaging the random factor of the process). This is no longer possible.
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7907 | Very Low | | 25.10.2023 | Daevaorn | | Enchanting gems rendered as digging animation | | 14.01.2024 | No |
Task Description
When using an enchanter my character is digging or lunging.
This should be the same animation as spell casting IMO.
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7897 | Low | | 17.10.2023 | Daevaorn | | Feature request: NPC Interaction window/view severly la... | | 17.10.2023 | No |
Task Description
The NPC interaction window can only be controlled via mouse clicks, which is extremely cumbersome – particularly giving the full screen scale – bordering the unintuitive for some parts,.
Going back and forth between the menu entries and the dialogue window to click the progression arrow is cumbersone as well as leaving the view (and here we are extremely unintuitive) with a mouse click in the corner, instead of supporting the Escape key.
My proposals (ranked by importance, most important first):
1) allow for exiting the view by assigning the ESC key to the leave button 2) allow for dialogue progression by hitting the space bar (having your character jump in this view is really an expendable “feature”) or at least have the arrow key right assigned to that right pointing arrow appearing under the lefthand dialogue section. 3) selecting conversation options on the right-hand side via numbers 1-9 (range should suffice for 99% of the present cases).
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7896 | Low | | 17.10.2023 | Daevaorn | | Amdeneir tavern kitchen lacking a (hotspot for a) prepa... | | 17.10.2023 | No |
Task Description
While the tavern’s kitchen in Amdeneir has all the smaller pieces of equipment, the tables and stove they are standing on don’t offer any interaction to open an oven, a grill or a preparation table respectively.
I’d expect there to be at least a preparation table accessible.
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7895 | Low | | 17.10.2023 | Daevaorn | | Nightvision ability not working inside dark buildings | | 02.02.2025 | No |
Task Description
The nightvision effect (cool stuff BTW) does not actually improve sight when inside a very dark buildinig, e.g. the Amdeneir tavern.
(One can of course argue in terms of realism, that nightvision needs residual light to work, but I counter that with the fact that any publicly accessible building should have more than enough residual light. – It should have enough light not to require that ability in the first place!)
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6891 | Medium | | 19.04.2017 | Daevaorn | Davide Vescovini | Make progression points useful beyond stats training | | 15.04.2020 | No |
Task Description
Once you’ve maxed your stats, currently there’s no more use for progression points/XP. It’s just an endless counter going up and up and up.
How about:
adding PP prices to the money you have to pay in special attack quests? (”Sorry, but you don’t have enough experience to learn this, come back later and I’ll show you how it’s done.”)
having to pay in PP more than in Tria for the temporary knowledge bonuses?
consuming progression points if you craft something with a special modifier (and in turn only allowing you to do so if you have some to spare)?
add more temporary buffs (for example for stats or more directly as bonus HP/MP, increased HP/MP regeneration) that are paid for only in PP or with much lower tria costs.
I am aware that it probably requires quite some additions to the quest scripting and other places and is by no means a trivial change, but I thought it may add to the medium- to long-term development deliberations. To me progression points feel like a loose end, now that they lost their purpose in skill training.
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6772 | Medium | | 18.01.2015 | Daevaorn | Joe Lyon | It's possible to swap a weapon with a musical instrumen... | | 18.01.2015 | No |
Task Description
I was playing my pan flute.
I swapped the pan flute against my plat steel sabre.
I stopped the playback.
I fought.
I wanted to reequip my pan flute, but it could not be moved, not even from one inventory slot to the other.
I suspect that there is no test for (music instruments/)items being in use when swapping them
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6735 | Medium | | 28.12.2014 | Daevaorn | | Make /ignore target music output as well as chat | | 28.12.2014 | No |
Task Description
I would like to have a specific means of muting certain people’s “music”. It’s a shame if you have to turn off all musical instruments to be rid of the “Listen to me practise my same song for any amount of hours if you want to craft here” people.
So it would be very nice if /ignore commands would also affect audio output triggered by the ignored person. Not sure how feasible that is technically, though.
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