|
6760 | Medium | | 08.01.2015 | nobody special | | Change apple to type plant part | | 08.01.2015 | No |
Task Description
I would really like to loot food ingredients that cannot be gotten another way and not have to loot apples. If I want apples I can /harvest or /pickup them. with this change I could add food to my /loot shortcut and not miss out on lard or meat. I don’t think there is another lootable foodstuff that has multiple kinds of sources.
|
|
6753 | Medium | | 04.01.2015 | nobody special | | Crafting UI: recycling parts | | 16.02.2015 | No |
Task Description
currently transforms from parts back into ingots are not listed in the books relevant on a consistent basis. They may be in some books but are not in the shield books. It would be good to have a list, comprehensive across skills or otherwise, so that players can know which ones are possible.
|
|
6715 | Medium | | 23.12.2014 | nobody special | | Vary current quality of loot items | | 23.12.2014 | No |
Task Description
I think it would be more realistic and quite useful for looted items to have a random current quality. Finding enough damaged equipment to practice repair is always tough, this idea would go a long way to making it a more usable skill.
This idea, if properly implemented, could also balance out the values of looted items. A sub-routine could be devised to cause the highest value items suffer the greatest pre-loot damage. So a standard unmodified item could have a flat chance of being anywhere from 1 to 50 out of 50 quality. A one modifier item could roll 2 50-sided dice taking the lower result or average, and so on for 2 modifier and three modifier items. Specific implementation could be subject to testing to determine appropriate rates.
This would result in less of a lottery effect.
|
|
6562 | Medium | | 15.08.2014 | nobody special | Davide VescoviniJoe Lyon | Enchanting armor error - Brigandine helm | | 26.09.2014 | No |
Task Description
In the enchanting armor book the recipe for enchanting brigandine helms calls for combining a mercenary helm and a set of steel plates into a brigandine helm kit. This does not work. In order to create the kit, you need to use the helms of darmath book. Otherwise the process works.
|
|
6543 | Medium | | 25.07.2014 | nobody special | | obscure location information for blackflame area. | | 25.07.2014 | No |
Task Description
The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map. given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.
|
|
6532 | Low | | 20.07.2014 | nobody special | | Jarda ynarow isn't always mute. | | 01.02.2025 | No |
Task Description
If you ask him a question he doesn’t know how to respond to he uses the default verbal answers.
|
|
6462 | Medium | | 16.05.2014 | nobody special | | Spell research doesn't interrupt crafting | | 19.05.2014 | No |
Task Description
while hammering a heated alpha ps sba blade I was able to start spell research without int erupting the hammering.
|
|
6440 | Medium | | 12.05.2014 | nobody special | | log file for quest chat | | 12.05.2014 | No |
Task Description
It would be extremely useful to have a dedicated file for all quest chat that you could enable.
|
|
6376 | Medium | | 01.04.2014 | nobody special | | awkward wording on ylon dynari plaque | | 02.04.2014 | No |
Task Description
the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.
|
|
6370 | Medium | | 24.03.2014 | nobody special | | black flame temple spire too low | | 24.03.2014 | No |
Task Description
If you fall off the dais where the fire carkerass is and you have max stats you do not die and you cannot return to the temple. To get back you have to commit suicide.
|
|
6356 | Medium | | 28.02.2014 | nobody special | | max tempo default play | | 28.02.2014 | No |
Task Description
Scores whose given tempo (beats per minute) is greater than the performers skill level would allow should play at the maximum tempo available to him unless it is specifically set lower than the max. resetting the tempo with every repetition of the piece is counter-productive.
|
|
6352 | Low | | 20.02.2014 | nobody special | | unexpected container display | | 24.03.2014 | No |
Task Description
If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.
I keep my crafting books in a sack in inventory, my shortcut is: -<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>
<![CDATA[/dequip mind /use Dishes with Fishes]]>
The same happens with my tool sack - sample shortcut: -<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>
<![CDATA[/dequip righthand /use Masher]]>
If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.
low priority, perhaps.
|
|
6347 | Medium | | 19.02.2014 | nobody special | | add non-quest dialog to dialog menu | | 19.02.2014 | No |
Task Description
It would be useful to have some knowledge areas accessible through the drop down dialog system, perhaps behind a chooser toggle "quest/knowledge area" The dialog could default to quest dialog always opening the list window with the no-quest error in place of the list if there is no relevant quest dialog and a button for showing the KAs. This way the useful information the npcs have is not lost unless you know exactly what to ask them.
|
|
6340 | High | | 13.02.2014 | nobody special | Davide Vescovini | Commanding pets gives no experience and little practice | | 24.03.2014 | No |
Task Description
Commanding pets is similar to combat skills in that you get no experience for using them but in the case of of combat you get the experience for the kill. I could not get my pet to attack with my 30 empathy, I was able to get a message that my pet targeted successfully as well as a message that my pet needed a target to attack.
Practice seems to have a cool-down period where subsequent commands give no practice. I would think that the cool down period should just be for identical commands, when you need to target something before attacking both actions should give practice.
It would be good to have some information on the state of pet activities.
|
|
6101 | Medium | | 06.08.2013 | nobody special | | allow ungrouped combat when attacked | | 07.08.2013 | No |
Task Description
I am sitting in the gold mine near ojaveda and another player is hunting the ‘nauts. one of them runs away from his attack and starts hitting me. I get a few messages about those hits then a message that I have to be grouped with the other player when my auto-retaliate kicks in. This is not right. It is the behavior that has been implemented but I should be able to attack anything that is attacking me.
|
|
6097 | Low | | 04.08.2013 | nobody special | | refresh spell duration instead of failure | | 17.12.2022 | No |
Task Description
spells that give buffs should have their duration reset upon further castings instead of casting having no effect within the spells duration.
If I cast defensive wind, currently subsequent castings have no effect while the spell is active. Could this be changed so that the second spell restarts the duration timer?
|
|
6063 | Low | | 10.07.2013 | nobody special | Davide Vescovini | bright and murky advanced actions pointless | | 01.04.2014 | No |
Task Description
bright and murky essences are made by processing 1 of the 3 essence mixes resulting in 3 product. with higher skill you can process 2 at a time into 6 product. to process 2 at a time you have to cut off 2 from the stack and transfer them, very time consuming. to process 1 you dump a stack in the container and shift click on it til they are spread out.
every other higher skill same process I have looked at gave more product per ingredient. For example 2 crystal sludge –> 5 crystal essences higher skill 1 –> 3
|
|
5684 | Medium | | 24.06.2012 | nobody special | | Products of enchantment should not be rated for rarity | | 12.07.2012 | No |
Task Description
lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.
|
|
5259 | Medium | | 09.06.2011 | nobody special | | Make Crafting more like combat | | 03.07.2011 | No |
Task Description
I would like it very much if crafting were to be redesigned more like combat. Instead of one action that takes many seconds to complete and generates only one practice or experience reward make it so that each hammer blow is considered and eligible for a reward. For example at level 10 it takes me about two minutes to turn 12 heated ore into 4 shield handles and I get one practice point and some experience at the end of that time. Under my proposed change it might take just as long but each hammer blow on the ingots would receive a success chance roll that would increment the percentage done. A series of low rolls would result in a failure, either junk metal or very low quality handles and a series of high rolls would result in faster time and/or higher quality handles. This would be analogous to hitting a mob until one of you is dead.
I believe this would be more fair in the long run and if it would seem to make great quality items too available the chance to succeed could be reduced.
|
|
5255 | Medium | | 07.06.2011 | nobody special | | persistent selector for pick up amounts | | 20.06.2021 | No |
Task Description
I would find it extremely useful if I could select from 1, 5 and 10 amount when shift clicking a stack of raw materials. This would allow me to improve the efficiency of smelting by picking enough material to cast into stocks of the various types. I could then dump a stack of molten ore into the caster and shift click it to spread out the ores into castable portions. obviously the 5 and 10 amounts are for casting stocks from precious and non precious materials.
It would be useful for this to only apply to molten ores in the furnace as there is no need for ingot/stock to be smelted in these particular numbers. It might be also useful in a forge or other crafting container to have the ability to set to an arbitrary amount when processing ingots or stock for weapon/shield/armor parts.
Perhaps instead of overloading the shift click in this way using the alt click instead would work but this might cause a problem for Apple type computers.
Changed task description to clarify request.
|
|
5242 | Medium | | 21.05.2011 | nobody special | | blade can be removed from hand without disturbing work | | 24.05.2011 | No |
Task Description
If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully. THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.
|
|
5230 | Medium | | 19.05.2011 | nobody special | | change to default action upon mob attack or player cast... | | 19.05.2011 | No |
Task Description
I would like it if you could set the default reaction to casting a spell or being attacked. I find it quite annoying to automatically be set to fully defensive when I cast a spell. I also find it annoying that when being attacked by a group of mobs your target focus jumps to whichever one hit you last.
When I cast electrotouch I want to hit my opponent and not change my stance. generally whenever I cast anything in melee I want to keep my previous stance. When I am in a pile I want to kill what I am fighting before I start on another one. If I want to fight a different one I can so choose manually. It is also annoying that you often jump to a different mob before you are able to loot what you have just killed.
It would be great if there was a section to set these in the options.
In the case of electrotouch I tried to add /attack normal to my shortcut but it was processed and discarded before the spell finished casting. I appreciate you probably don’t want long chains of commands to be processed in turn as it could lead to botting, otherwise I would ask for one command to finish processing before the next is considered. Still it would be nice to repair all my armor with one keypress instead of 5.
|
|
1600 | Low | | 27.05.2008 | nobody special | | Door knocking | | 26.02.2010 | No |
Task Description
I would like to have a Knock button added to guild house door context menu that would allow people to signal anyone inside that they have a visitor. THe knock command will send a “someone is knocking at the door” message to everyone inside. This could be used regardless of whether the door is locked.
It would certainly enhance role play regarding the guild houses.
|