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8020 | Very Low | | 24.03.2024 | TrippedOnReality/Enarel | | Harvest/Fishing "cannot fish/harvest from the same plac... | | 04.05.2024 | No |
Task Description
If you are in a location that has both fishing and harvesting available, if you successfully harvest an item and do not move, but switch to fishing you get a warning saying “You cannot fish in the same place twice” even though you have not fished at this location.
If you successfully catch a fish and do not move, but switch to harvesting you get a warning saying “You cannot harvest in the same place twice” even though you have not harvested at this location.
This is probably true of mining if there are area overlaps, but I have no idea if this actually exists anywhere.
example location for fishing/harvesting: /pos 109482 -757679 20767
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8011 | Very Low | | 21.01.2024 | TrippedOnReality/Enarel | | Amdeneir gaps in map | | 08.03.2025 | No |
Task Description
There are gaps along the road or at the base of buildings at these locations in Amdeneir:
Amdeneir -348976 -595451 18804
Amdeneir -347532 -596049 18814
Amdeneir -346446 -593819 18821
Amdeneir -346293 -592665 18807
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7999 | Low | | 07.01.2024 | TrippedOnReality/Enarel | | Allow placing multiple items in a container with availa... | | 16.01.2024 | No |
Task Description
For crafting where the container automatically starts working when an item is placed in it (stock casting tank, forges, furnace, skillets etc), allow the “prepare” button to place multiple items in at once either through selecting a quantity at the prepare stage as a stack and/or adding a “fill container” option for things to be placed until all the container slots are full/the player runs out of the required materials.
ex. When casting stocks, after clicking prepare, it moves the first set of sludges into the stock casting container, but then if I click prepare again while the item is still in the container, it won’t let me place another item until it’s removed even though I can move another stack of sludges in manually. it would be nice to be able to automate that as it will remove a lot of clicks and reduce the time needed to process materials.
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7961 | Very Low | | 04.12.2023 | TrippedOnReality/Enarel | | Death Animations Play Inconsistently | | 04.01.2025 | No |
Task Description
Death animations play inconsistently for several NPCs. ex. Rogues in Oja and Cutthroats on Ojaroad, forest aragama on the road between the magic shop and Hydlaa.
Sometimes the animations will play, but most of the time they do not.
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7954 | Medium | | 02.12.2023 | TrippedOnReality/Enarel | | Working with Stock and Working with Rare Stock Books Mi... | | 04.12.2023 | No |
Task Description
Working with Stock and Working with Rare Stock books are missing the recipes for heating ingots/stocks in the forge in 0.7.39.
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7745 | Very Low | | 11.02.2023 | TrippedOnReality/Enarel | | Leaves on tree not affected by water filter | | 11.02.2023 | No |
Task Description
When swimming underwater and looking through the water to things above water, everything has a water blur effect except for the leaves on the tree located here: ojaroad1 322214.06 -357065.16 15257.09
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7740 | Low | | 11.02.2023 | TrippedOnReality/Enarel | | No fall damage while mounted | | 01.09.2024 | No |
Task Description
If you fall from a height, fall damage and body development is not calculated while on a mount.
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7738 | Low | | 11.02.2023 | TrippedOnReality/Enarel | Tuathanach | Missing textures | | 02.01.2025 | No |
Task Description
There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here: large_west -58518.71 -312790.81 16869.62
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7722 | Low | | 05.02.2023 | TrippedOnReality/Enarel | | Cutthroats Oja Road 2 - Not attacking back, Teleporting... | | 10.02.2023 | No |
Task Description
Cutthroats on Oja Road 2 pathing seems problematic. They do not attack back when attacked and repeatedly teleport to this location even while standing here and do not appear to be able to move from this location: ojaroad2 469297.69 -333307.041 5554.62
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7713 | Low | | 02.02.2023 | TrippedOnReality/Enarel | | AOE spells spam system messages | | 02.02.2023 | No |
Task Description
Several area of effect spells (Healing rain, dazzling light, icy ground, tire, probably others) send multiple system messages based on the number of targets affected. For example, with healing rain “You call forth healing rain” is sent 4 times if 4 targets are affected, 8 times if 8 targets are affected.
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7707 | Low | | 30.01.2023 | TrippedOnReality/Enarel | | Loot window empty if standing too far away to loot | | 02.02.2023 | No |
Task Description
When looting a monster, it’s possible to stand close enough to open the loot window but too far away to actually loot the monster. If you open the loot window while standing too far away, it will appear empty even if there are items there. If you move close enough to loot the monster and click “loot all”, you are able to loot the items even though they do not appear in the loot window. If you close the loot window, move closer, and reopen the loot window, the items appear.
Talad’s Note: move the open window from win_interactUI to the PlayerController receiveloot message, so it opens only if there is loot.
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7706 | Very Low | | 30.01.2023 | TrippedOnReality/Enarel | | System messages for looting money incorrect | | 01.02.2023 | No |
Task Description
When looting a monster, there is a system message in main chat saying “<mob> has no money to be looted” when you click “loot all” even if the monster does have money to be looted instead of the correct system message which should tell you how much money you looted (the amount of money looted could also be added to the loot window as a quality of life improvement).
If the monster doesn’t have any money, then there are two system messages in main chat saying “<mob> has no money to be looted”. One appears when you open the loot window, and once when you click “loot all”.
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7696 | Low | | 28.01.2023 | TrippedOnReality/Enarel | | For stacks of items have slider counter remember previo... | | 28.01.2023 | No |
Task Description
In PS Legacy, when selecting an amount from a stack of items, the slider would “remember” what the previous amount was. This would be useful in PS Unreal for subdividing stacks for crafting, especially since /equip /dequip are not currently ported to PS Unreal (which was the other common way of subdividing stacks for crafting).
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7572 | Low | | 25.11.2022 | TrippedOnReality/Enarel | | Mouse pointer overlaps hover tooltip when in windowed m... | | 08.02.2025 | No |
Task Description
When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.
This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.
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7515 | Low | | 23.10.2022 | TrippedOnReality/Enarel | | Snow/Rain inside Guild House | | 21.01.2024 | No |
Task Description
Snow and rain happen inside guild houses. Lighting also appears be affected by day/night cycles. Not sure if this is related to FS#7424 - guild house: no collision detection inside guild house.
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7418 | Very Low | | 09.08.2022 | TrippedOnReality/Enarel | | More Categories/Filter/Search for Shortcut Icons | | 09.08.2022 | No |
Task Description
Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.
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7416 | Low | | 09.08.2022 | TrippedOnReality/Enarel | | Creative Books - Text misaligned | | 09.08.2022 | No |
Task Description
On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.
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6782 | Medium | | 08.02.2015 | TrippedOnReality/Enarel | | Add current weather to the Information Window | | 08.02.2015 | No |
Task Description
For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.
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6748 | Medium | | 04.01.2015 | TrippedOnReality/Enarel | | Filter for storage window | | 09.01.2015 | No |
Task Description
The ability to sort in the storage window is awesome. However, it would also be nice to be able to search your storage for a specific item within a category. I think this would mostly be useful in weapons categories, but I can see it being useful for other categories as well. For example, if I’m looking in category: weapons - axes and I want to find all of my blah blah blah of the hammer axes, it would be nice to be able to filter by “of the hammer”. Sorting is great, but if you’re looking for an item with a specific modifier, and it’s not a prefix, it’s hard to find.
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