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IDSeverity[[state]]OpenedOpened byAssigned ToSummary[[changedby]]Last EditedPrivate
8020Very Low24.03.2024TrippedOnReality/EnarelHarvest/Fishing "cannot fish/harvest from the same plac...04.05.2024No Task Description

If you are in a location that has both fishing and harvesting available, if you successfully harvest an item and do not move, but switch to fishing you get a warning saying “You cannot fish in the same place twice” even though you have not fished at this location.

If you successfully catch a fish and do not move, but switch to harvesting you get a warning saying “You cannot harvest in the same place twice” even though you have not harvested at this location.



This is probably true of mining if there are area overlaps, but I have no idea if this actually exists anywhere.

example location for fishing/harvesting: /pos 109482 -757679 20767

8011Very Low21.01.2024TrippedOnReality/EnarelAmdeneir gaps in map08.03.2025No5 Task Description

There are gaps along the road or at the base of buildings at these locations in Amdeneir:

Amdeneir -348976 -595451 18804

Amdeneir -347532 -596049 18814

Amdeneir -346446 -593819 18821

Amdeneir -346293 -592665 18807

7999Low07.01.2024TrippedOnReality/EnarelAllow placing multiple items in a container with availa...16.01.2024No1 Task Description

For crafting where the container automatically starts working when an item is placed in it (stock casting tank, forges, furnace, skillets etc), allow the “prepare” button to place multiple items in at once either through selecting a quantity at the prepare stage as a stack and/or adding a “fill container” option for things to be placed until all the container slots are full/the player runs out of the required materials.

ex. When casting stocks, after clicking prepare, it moves the first set of sludges into the stock casting container, but then if I click prepare again while the item is still in the container, it won’t let me place another item until it’s removed even though I can move another stack of sludges in manually. it would be nice to be able to automate that as it will remove a lot of clicks and reduce the time needed to process materials.

7961Very Low04.12.2023TrippedOnReality/EnarelDeath Animations Play Inconsistently 04.01.2025No1 Task Description

Death animations play inconsistently for several NPCs. ex. Rogues in Oja and Cutthroats on Ojaroad, forest aragama on the road between the magic shop and Hydlaa.

Sometimes the animations will play, but most of the time they do not.

7954Medium02.12.2023TrippedOnReality/EnarelWorking with Stock and Working with Rare Stock Books Mi...04.12.2023No1 Task Description

Working with Stock and Working with Rare Stock books are missing the recipes for heating ingots/stocks in the forge in 0.7.39.

7745Very Low11.02.2023TrippedOnReality/EnarelLeaves on tree not affected by water filter11.02.2023No Task Description

When swimming underwater and looking through the water to things above water, everything has a water blur effect except for the leaves on the tree located here: ojaroad1 322214.06 -357065.16 15257.09

7740Low11.02.2023TrippedOnReality/EnarelNo fall damage while mounted01.09.2024No3 Task Description

If you fall from a height, fall damage and body development is not calculated while on a mount.

7738Low11.02.2023TrippedOnReality/EnarelTuathanachMissing textures02.01.2025No Task Description

There appear to be some missing textures (or they are backwards as there appear to be some invisible walls around the entire structure) here:
large_west -58518.71 -312790.81 16869.62

7722Low05.02.2023TrippedOnReality/EnarelCutthroats Oja Road 2 - Not attacking back, Teleporting...10.02.2023No1 Task Description

Cutthroats on Oja Road 2 pathing seems problematic. They do not attack back when attacked and repeatedly teleport to this location even while standing here and do not appear to be able to move from this location: ojaroad2 469297.69 -333307.041 5554.62

7713Low02.02.2023TrippedOnReality/EnarelAOE spells spam system messages02.02.2023No Task Description

Several area of effect spells (Healing rain, dazzling light, icy ground, tire, probably others) send multiple system messages based on the number of targets affected. For example, with healing rain “You call forth healing rain” is sent 4 times if 4 targets are affected, 8 times if 8 targets are affected.

7707Low30.01.2023TrippedOnReality/EnarelLoot window empty if standing too far away to loot02.02.2023No Task Description

When looting a monster, it’s possible to stand close enough to open the loot window but too far away to actually loot the monster. If you open the loot window while standing too far away, it will appear empty even if there are items there. If you move close enough to loot the monster and click “loot all”, you are able to loot the items even though they do not appear in the loot window. If you close the loot window, move closer, and reopen the loot window, the items appear.

Talad’s Note: move the open window from win_interactUI to the PlayerController receiveloot message, so it opens only if there is loot.

7706Very Low30.01.2023TrippedOnReality/EnarelSystem messages for looting money incorrect01.02.2023No1 Task Description

When looting a monster, there is a system message in main chat saying “<mob> has no money to be looted” when you click “loot all” even if the monster does have money to be looted instead of the correct system message which should tell you how much money you looted (the amount of money looted could also be added to the loot window as a quality of life improvement).

If the monster doesn’t have any money, then there are two system messages in main chat saying “<mob> has no money to be looted”. One appears when you open the loot window, and once when you click “loot all”.

7696Low28.01.2023TrippedOnReality/EnarelFor stacks of items have slider counter remember previo...28.01.2023No Task Description

In PS Legacy, when selecting an amount from a stack of items, the slider would “remember” what the previous amount was. This would be useful in PS Unreal for subdividing stacks for crafting, especially since /equip /dequip are not currently ported to PS Unreal (which was the other common way of subdividing stacks for crafting).

7572Low25.11.2022TrippedOnReality/EnarelMouse pointer overlaps hover tooltip when in windowed m...08.02.2025No3 Task Description

When playing in windowed mode, if you shrink the game window, everything scales smaller except the mouse pointer. This causes the tooltip to be hidden behind the mouse pointer if you shrink the window smaller making it unreadable. I’m not sure if it’s possible to either have the mouse pointer scale with everything else, if the tooltip can be further offset, or if the tooltip can be on top of the pointer.

This is the biggest problem on the toolbar with options, skills, character etc, spells/active magic toolbar, and on the shortcut toolbar. The inventory tooltips seem ~okay. They do overlap slightly, but the overlap is in a place without text.

7515Low23.10.2022TrippedOnReality/EnarelSnow/Rain inside Guild House21.01.2024No3 Task Description

Snow and rain happen inside guild houses. Lighting also appears be affected by day/night cycles. Not sure if this is related to FS#7424 - guild house: no collision detection inside guild house.

7418Very Low09.08.2022TrippedOnReality/EnarelMore Categories/Filter/Search for Shortcut Icons09.08.2022No Task Description

Add a better way to search for icons. clicking through each individual icon in a long list is fairly annoying for some of the larger categories, and there are several icons that are blank so it’s not always clear there are more icons after that. Being able to see more than one icon at a time/being able to filter by name or type (ways for magic, weapon types for weapons, tools, music, decorations etc.) or having more categories with shorter lists would also be helpful.

7416Low09.08.2022TrippedOnReality/EnarelCreative Books - Text misaligned09.08.2022No Task Description

On some player created books, the text is misaligned, particularly on higher page counts. Sometimes the text overlaps the page number at the bottom, and if “-” is use as a divider, it runs off the page to the right rather than wrapping like the rest of the text.

6782Medium08.02.2015TrippedOnReality/EnarelAdd current weather to the Information Window08.02.2015No Task Description

For folks who have older computer systems, sometimes the only way to get PS to work is to have setting on lowest and have weather turned off. But weather is a good RP point so it would be nice to be able to tell what weather is happening even if you can’t see it. It would be nice to have that information next to the time in the information window, or if that isn’t possible, perhaps a command query /weather that will return the current weather of the sector you are in.

6748Medium04.01.2015TrippedOnReality/EnarelFilter for storage window09.01.2015No5 Task Description

The ability to sort in the storage window is awesome. However, it would also be nice to be able to search your storage for a specific item within a category. I think this would mostly be useful in weapons categories, but I can see it being useful for other categories as well. For example, if I’m looking in category: weapons - axes and I want to find all of my blah blah blah of the hammer axes, it would be nice to be able to filter by “of the hammer”. Sorting is great, but if you’re looking for an item with a specific modifier, and it’s not a prefix, it’s hard to find.

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