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Feature Request | 6543 | No | Engine | Medium | Unconfirmed | nobody special | | obscure location information for blackflame area. | 25.07.2014 | | |
Task Description
The guild window, who’s online tool, clearly lists blackflame area when you are in the temple. It would be better if it indicated one of the sewer maps instead or some random map. given the secrecy surrounding this status you don’t want joe guildmate to have this info even out-of-contextly.
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Feature Request | 6532 | No | NPC Dialog | Low | New | nobody special | | Jarda ynarow isn't always mute. | 01.02.2025 | | |
Task Description
If you ask him a question he doesn’t know how to respond to he uses the default verbal answers.
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Feature Request | 6531 | No | Effect System | Medium | Unconfirmed | xola | | ability to disable spells effects | 20.09.2014 | | 3 |
Task Description
spells are laggy one less others more , players cry for the lag during events, cant imagine how it would laggy with 300 players online so ingame ability to disble the effect would litle solve it we could have slider simiar to grafics detail distance and when its set to 0 all efects would disabled , small distance would allow to see own spells and not get lagged by others
would be great if somone review the effects if there is way to optimalize it and make less laggy
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Bug Report | 6530 | No | Spell Formulas | Medium | Unconfirmed | xola | Davide Vescovini | training repairing | 07.03.2015 | | |
Task Description
for every skill we get practices equal to time we spend while crafting but for repairing it is not true the practices are equal to time the SECOND attempt repair the same item(so if i repair shield for 403 s i got 310 practices, second time i repaired it 310s )
would be great if we have two alternative way to training repairing: cheap that take longer and faster if we have to spend more cash there are no bonuses for repairing complex items its only based how bad its damaged it seem
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Bug Report | 6529 | No | Characters Animation | Medium | Unconfirmed | Venalan | | Both Hand item attack/equip animation | 16.07.2014 | | 1 |
Task Description
At the moment two handed items appear in a single hand and use the animations for single hand weapons. There needs to be a new set of equip and attack animations for each race for two hand weapons.
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Bug Report | 6528 | No | Inventory/Items | Medium | New | Venalan | Ralph Campbell | Both Hand item flag | 16.07.2014 | | 1 |
Task Description
When you equip an item with “BOTH HANDS” flag an icon appears in only the left or right hand inventory slot, whichever you dropped it in.
As the weapon takes up both ‘LEFT’ and ‘RIGHT’ hands it would be clearer if the same icon appeared in both hands to make it clear that both hands are taken up by one item.
It should also be possible to deequip it from the icon in either hand.
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Feature Request | 6527 | No | Client start-up | Medium | Unconfirmed | Thomas Tautenhahn | | Don't allow login into a locked guild house | 15.07.2014 | | |
Task Description
The reason for this request is to prevent guests from stealing.
If one tries to login into a locked guildhouse one has no key for one’s position should be reset.
Guildhouses usually have only one exit so the position outside of the house should be clear.
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Bug Report | 6517 | No | Crafting Transformations | Medium | New | xola | Tuathanach | combine parts with different qualities | 21.12.2014 | | |
Task Description
Crafting HA combine 4 q300 medium steel plates with 1 q50 chain arms give worse quality then combine 2 q300 large steel plates + 2 q300 medium steel plates with 1 q50 chain torso there is the same amount of q300 ingerdients but its in one stack for arms and 2 stacks for torso edit Quality 175 vs 227
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Feature Request | 6514 | No | Rules | Low | New | xola | | New item category for kran food | 01.04.2016 | | 1 |
Task Description
food for kra shall have new item category -it mess with alchemy preparations while its toxic for others races
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Feature Request | 6513 | No | Combat | Medium | Unconfirmed | xola | | annoying window asking winer to take loot | 22.06.2014 | | |
Task Description
when hunting in group popup window asking winer to allow loot is annoying, i wish leader of group have options that 1 allow to share loots 2 disable shares and the one who take loots keep it without the annoying window that popup every time
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Feature Request | 6506 | No | GUI | Medium | Unconfirmed | xola | | copying books | 09.08.2014 | | |
Task Description
when i edit book and load it from file i would like see list of files i can load, in additonal user books not stack that make it hard to carry for sale :( so another proposition if i put empty book into writted one it stack and and i have 2 identical -easy way to copy books
btw book name is not changed when i load it from file and i have to edit it every time
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Bug Report | 6477 | No | Engine | Medium | Unconfirmed | Gonger | | "/target next" skips over targets | 23.05.2014 | | 2 |
Task Description
During the last Dev Meeting, there was a good discussion about looting problems, especially after killing multiple opponents. Aliasing with “/target next” does not solve the problem, because several players confirmed that this command tends to skip corpses.
Therefore Eredin asked for this ticket as a reminder to check the command.
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Bug Report | 6472 | No | User Interface | Medium | Unconfirmed | Roman Yagodin | | NPC dialog shows NPC's public phrases | 20.05.2014 | | 1 |
Task Description
Often then I'm trying to speak with NPC using "new" NPC dialog, on activate it shows NPC's reply bubble with a common public phrase (instead of [private] quest choices).
Think that NPC speech bubble should be displayed only for NPC's replies on quest choices / answers. Rule is simple: no quest choices made in dialog session = no need to show NPC reply bubble. All other NPC talk should be directed to the chat.
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Bug Report | 6462 | No | Engine | Medium | Unconfirmed | nobody special | | Spell research doesn't interrupt crafting | 19.05.2014 | | |
Task Description
while hammering a heated alpha ps sba blade I was able to start spell research without int erupting the hammering.
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Feature Request | 6453 | No | Engine | Medium | Unconfirmed | xola | | wielding weapons in hydla | 06.09.2014 | | |
Task Description
guard throw out of city polymorphed players, why not add the same when player wield weapon in city and guard see that?
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Feature Request | 6440 | No | Engine | Medium | Unconfirmed | nobody special | | log file for quest chat | 12.05.2014 | | 2 |
Task Description
It would be extremely useful to have a dedicated file for all quest chat that you could enable.
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Feature Request | 6427 | No | Webtools | Medium | Unconfirmed | Daevaorn | | Current release not part of the achievement set on MyPl... | 03.05.2014 | | 5 |
Task Description
There is no part and icon for the current release in the “PlaneShift Loyal Fan” section of the MyPlane achievements yet.
In order to speed things up and reduce the overall impact I prepared three proposals:
For aesthetic reasons I favour the first, as it has the best balance in colour and motif, although the two others are a bit more expressive, when it comes to representing the new features.
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Bug Report | 6425 | No | Items Characteristics | Medium | New | Mario Rohkrämer | | Scale of White Oak Wood model is probably too large | 04.05.2014 | | 1 |
Task Description
With a weight of 9 and a size of 9, the model of “White Oak Wood” appears to be way too large. Such a big heap of wood would weight more than 50 kg. In contrast, the icon is such a tiny poking stick…
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Feature Request | 6399 | No | Crafting Transformations | Medium | Unconfirmed | xola | | more potions | 22.10.2014 | | 2 |
Task Description
I need potions : curse ,diseases,paralyzation, and poison for completion as well stupidity potions that lower magic way skill for shoort duration
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Bug Report | 6397 | No | Inventory/Items | High | New | Venalan | | Loss of item crafting data and names | 04.02.2025 | | 3 |
Task Description
Players, Taya, and I have all seen that crafted items are suddenly missing them name of the crafter. There are also reports of missing names such as “finest”.
I was also able to craft a steel ingot and within a few minutes I managed to lose the information in the examine window which showed I was the crafter of the item.
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Feature Request | 6392 | No | User Interface | Medium | Unconfirmed | Jon | | Add switch character/logout option to client | 06.04.2014 | | 3 |
Task Description
Currently when leaving PlaneShift, the only option is to completely exit the client. It would be convenient to be able to go back to the character selection screen and/or the login screen rather than having to restart the client.
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Bug Report | 6387 | No | Updater/PSLaunch | Medium | New | Mario Rohkrämer | | Launcher never finishes after an update | 24.12.2014 | | 1 |
Task Description
After updating itself, and then updating the PS client and data (Win64) to version 0.6.1, the launcher tried a third time, displayed “Using mirror … for updaterinfo.xml | updateservers.xml” — and then, nothing. The button “OK” never appeared.
The button “Cancel” was available. But how shall I know if I interrupt something important if I click it?
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Bug Report | 6383 | No | Training & Skills | Medium | New | Venalan | | bug with being told you get practice points at level 20... | 05.04.2014 | | |
Task Description
As the title suggests you continue to get the system message you have gained practice when using a skill despite your practice level not actually increasing.
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Feature Request | 6377 | No | Characters | Medium | Unconfirmed | Adam | | Character Creation: Yilan Female Model | 04.04.2014 | | |
Task Description
Curious when the Yilan attractive, skinny feminine model of the Yilan class will be coming out?
I have decided that I will start a NEW character permanently when it comes put. I would like to take the 4 years of learned game time and efficiently develop this new character.
If you can base the model to look something like the combo: 1.) Feminine female Northrir 2.) Feminine looking male Lemur
…………. I would be greatly pleased. Perhaps a little bit more swagger in the hips or a little bit more bounce (if you know what I mean).
Question: Who actually is working on these models?
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Bug Report | 6376 | No | Models and Maps | Medium | New | nobody special | | awkward wording on ylon dynari plaque | 02.04.2014 | | |
Task Description
the inscription reads that “Talad may bless the souls” this implies that he also may not. “May Talad bless” or simply “Talad bless” would be a plea for his intercession. “Talad blesses” would be an affirmation to the reader that they are indeed blessed by Talad whether or not it is actually true.
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Bug Report | 6373 | No | Models and Maps | Low | New | Adam | | Guild Keys 3D art shows as a pouch bag | 02.04.2014 | | |
Task Description
At the moment the guild key does NOT show up as a key when a character is holding it. It shows up as a pouch bag. Please kindly switch the image for a actual gold key just like shown in inventory.
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Bug Report | 6370 | No | Engine | Medium | Unconfirmed | nobody special | | black flame temple spire too low | 24.03.2014 | | |
Task Description
If you fall off the dais where the fire carkerass is and you have max stats you do not die and you cannot return to the temple. To get back you have to commit suicide.
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Bug Report | 6367 | No | Guilds/Groups | Medium | New | Venalan | | Guild creation bug. | 20.03.2014 | | |
Task Description
I created a guild with 1 member and it did not disband after 5 minutes as it should have as it had less than the minimum number of required members.
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Bug Report | 6362 | No | Engine | Medium | Unconfirmed | Simone | | Wrong message with analyze dweomer | 08.03.2014 | | |
Task Description
If you drop an item from your inventory while you are casting analyze dweomer on an another item you receive the message that the item you are identifying is already dead. For example here I was analyzing Fire Bones Mercenary helm. When I dropped from the inventory another helm I got this message.
(11:09:55) >You start casting the spell Analyze Dweomer (11:09:59) >Fire Bones Mercenary Helm is already dead.
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Feature Request | 6356 | No | Training & Skills | Medium | Unconfirmed | nobody special | | max tempo default play | 28.02.2014 | | |
Task Description
Scores whose given tempo (beats per minute) is greater than the performers skill level would allow should play at the maximum tempo available to him unless it is specifically set lower than the max. resetting the tempo with every repetition of the piece is counter-productive.
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Bug Report | 6352 | No | Engine | Low | Unconfirmed | nobody special | | unexpected container display | 24.03.2014 | | |
Task Description
If you have a shortcut to equip an item stored in a container in inventory – for example a book in a bag – the container window is opened up in the process. This is unexpected because you can store or sell such items without said container windows being displayed.
I keep my crafting books in a sack in inventory, my shortcut is: -<shortcut76 name=”Dishes with Fishes” buttonimage=”/planeshift/materials/book_cookingfishes.dds”>
<![CDATA[/dequip mind /use Dishes with Fishes]]>
The same happens with my tool sack - sample shortcut: -<shortcut78 name=”Masher” buttonimage=”/planeshift/materials/masher01a_icon.dds”>
<![CDATA[/dequip righthand /use Masher]]>
If I need to change tools or books in mid craft I do not want to have to reshow whichever crafting container I am using.
low priority, perhaps.
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Feature Request | 6347 | No | NPC Dialog | Medium | Unconfirmed | nobody special | | add non-quest dialog to dialog menu | 19.02.2014 | | |
Task Description
It would be useful to have some knowledge areas accessible through the drop down dialog system, perhaps behind a chooser toggle "quest/knowledge area" The dialog could default to quest dialog always opening the list window with the no-quest error in place of the list if there is no relevant quest dialog and a button for showing the KAs. This way the useful information the npcs have is not lost unless you know exactly what to ask them.
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Feature Request | 6343 | No | Inventory/Items | Medium | Unconfirmed | bonifarz | | Prevent accidental item destruction | 19.02.2014 | | 5 |
Task Description
Today morning I accidentally destroyed (”sold”) my main weapon (a Frosty Crystal-Steel Battle Axe of Stone). This has happened earlier and to several other players, and it will happen again for sure. It would be very useful to have either * an option for locking down some items in your inventory to prevent selling them * a confirmation popup when selling items with a rarity of one in a million or more * a way to retrieve items, e.g. as suggested in PS#5325 I know it is the players fault, but it can happen easily if there is a lot of lag or if the storage and trade windows happen to be placed on top of each other.
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Bug Report | 6341 | No | Combat | Medium | Unconfirmed | Dan Johnson | | Dark Rogue Bug | 28.03.2014 | | |
Task Description
When one kills a Dark Rogue in the BD Mine after having it chase one down towards the main corridor they fall to the ground and then float away. Even after catching up with them one is informed that they are too far away to be looted.
The range seems to be when they are out of range to call for help.
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Bug Report | 6340 | No | Game Balance | High | New | nobody special | Davide Vescovini | Commanding pets gives no experience and little practice | 24.03.2014 | | |
Task Description
Commanding pets is similar to combat skills in that you get no experience for using them but in the case of of combat you get the experience for the kill. I could not get my pet to attack with my 30 empathy, I was able to get a message that my pet targeted successfully as well as a message that my pet needed a target to attack.
Practice seems to have a cool-down period where subsequent commands give no practice. I would think that the cool down period should just be for identical commands, when you need to target something before attacking both actions should give practice.
It would be good to have some information on the state of pet activities.
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Feature Request | 6333 | No | Crafting | Medium | New | Elhorien | Davide Vescovini | more variety of animal parts to craft Healing essences | 01.08.2014 | | 4 |
Task Description
I write this to ask about more variety of animal parts in order to craft this essence, since it can be obtained in low production from aragnas and in high production from trepor queen. Trepor queen is just one mob in place and not always give to you the eggs sack. Is a essence really hard to obtain, and is very helpful for newcomers and also for experienced player, when crafted into healing potions. Increasing the ratio egg sack / essences will also help. Thanks a lot for reading and for your time.
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Bug Report | 6323 | No | Magic System | Medium | Unconfirmed | Daevaorn | | Mounted shape-shifting results in wrong speed | 13.01.2014 | | 1 |
Task Description
When you use a shape-shifting spell like Gorwealform (assuming the same holds for Polymorph) while mounted, the speed is not set correctly and you can reach no more than walking speed afterwards.
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Bug Report | 6318 | No | NPC Paths/movement | Medium | New | Jon | Davide Vescovini | NPC's Teleporting | 01.02.2025 | | |
Task Description
Sometimes when I’m attacking NPCs with a spell, I’ll see the following messages:
“I failed to move, will teleport in 5 sec.” “I was teleported here, waiting 5 sec.” “now I located the spawn point.”
I’ve had this happen with rogues in Ojaveda and in the Sewers where there don’t appear to be any obstacles to their movement.
It’s really annoying to have to go track down the NPC to finish it off.
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Bug Report | 6314 | No | Pets | Medium | Assigned | Rigwyn Setson | Ralph Campbell | /pet petname, dismiss is broken | 19.02.2014 | | |
Task Description
the command "/pet Petname, dismiss" stopped working in the last few days.
"/pet $number, dismiss" does not work either.
The following does work:
/target Petname /pet dismiss
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Feature Request | 6309 | No | Effects | Medium | Unconfirmed | Mario Rohkrämer | Venalan | Visual hint / fortune teller for the now quite rare que... | 05.01.2014 | | 2 |
Task Description
Since the quest chains were introduced, and many indirect prerequisites for the availability of a quest, I now waste a lot of time scanning each NPC for the very few which have a quest available at the moment, regarding my current list of completed quests, over and over again.
The additional vague hints which are being added to the end of quests are not sufficient because on one hand they may fail, and on the other hand they help better when I just started a new character, not when my experienced character is already in the middle of many quest chains.
I don’t expect a big fat rotating question mark above an NPC’s head; it can well be a less remarkable change – like a different color, outline, or font style for the label, or a slight translucent highlight effect.
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Feature Request | 6303 | No | Engine | Low | Assigned | Joe Lyon | Joe Lyon | Shortcut Bar - make Drag-n-drop swap icons instead of o... | 23.02.2014 | | 1 |
Task Description
Moving of a short cut overwrites the old one – likely to cause problems with people randomly deleting SCs they want. [FEAT]
(moved from defect # 6066)
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Bug Report | 6298 | No | Pets | Medium | Assigned | Davide Vescovini | Anders Reggestad | Some Pets commands don't work | 01.01.2014 | | |
Task Description
I've just tested some Pet commands (by using a summoned familiar) and the following commands don't seem to reach the familiar NPC: /pet [name,] assist /pet [name,] guard /pet [name,] run /pet [name,] walk
Please note the Minion behaviour used for pets is using almost the same data in SVN. The steps I used to replicate the bug: 1. summoned a familiar 2. issue a command /pet [name,] follow/stopattack/stay/run/walk 3. use the /info command to know the last perceived command.
When reaching step 3 the info command should show something like that: (12:08:36) [System] >Last perception: ownercmd:stopattack instead for the above commands an error message is outputted (just like the command was wrongly typed or isn't recognized).
By using the percept command on the NPC like /percept ownercmd:run the behaviour is correctly run and works as expected.
Also please note that assist/guard commands appear in the help.xml file while the new run/walk don't.
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Feature Request | 6278 | No | User Interface | Medium | Unconfirmed | Andrew Draskoy | | Use object equiped in sword hand if no object is focuss... | 05.12.2013 | | 1 |
Task Description
A UI improvement: This would make things much more convenient for spells like Dweomer Detection, but generally in cases where an action is performed on an object such as repairing weapons and armor. It would be great if the object of the action was (first choice) an external object that you have in focus. If there is no such object, use the one in the sword hand.
Right now, there is a mix of both of these things implemented. This would make it consistent and convenient. Right now it's quite awkward to have to drop an item, and then focus on it before casting a spell on it.
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Bug Report | 6272 | No | Engine | Medium | Unconfirmed | Noob | | Master's Dark Way Wand Crashes | 12.04.2014 | | 2 |
Task Description
Crashes sometimes occur while unequipping a Master’s Dark Way Wand or mounting while it is equipped.
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Bug Report | 6269 | No | Engine | Medium | Unconfirmed | Erodare Lenizus | | Forward Non-Chat Keys To Shortcuts | 29.11.2013 | | 1 |
Task Description
In the current state, if you have focus in the text box of the chat, none of your shortcut hotkeys work, even if they’re mapped to keys that do nothing in the chatbox, such as F1-12, Ctrl, Alt, Tab, Pause, etc.
I’m filing this as a bug report, because either this should be “fixed” so we can map shortcuts to such keys so they will still work while chatting, or the team can decide this is “not a bug” and close it.
The “fix” therefore, is to trap only those keys that chatbox can deal with, and forward anything else to the shortcut processor, so while typing in chat W A S D would be trapped in chat, and F3 would fire the shortcut it’s mapped to.
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Bug Report | 6262 | No | Engine | Medium | New | Simone | Davide Vescovini | Resurrecting MOBs | 26.01.2014 | | 1 |
Task Description
When you try to kill some kind of MOBs, usually humanoids, with the ability to heal themselves, they keep resurrecting. You can easily see this in Camp Banished. When the foe reachs a health threshold it starts casting healing flash several times. It seems that there is a sort of queue filled with the spells, and the foe keeps resurrecting until you kill him in a moment he is not casting the healing spell. This is the opposite of the previous behaviour where the opponent was just dying several times.
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Bug Report | 6255 | No | Engine | Medium | New | Venalan | Talad | Nolthrir mounted animation | 24.11.2013 | | |
Task Description
When a male nolthrir is mounted on a rivnak his legs stick into the rivnak.
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Feature Request | 6250 | No | Updater/PSLaunch | Medium | New | Mario Rohkrämer | Joe Lyon | Temporary privilege elevation during update? | 09.12.2014 | | 1 |
Task Description
I hope it is technically possible to programmatically request a further execution of the launcher as administrator to be able to exchange binaries in UAC protected directories (%ProgramFiles% or %ProgramFiles(x86)% under Windows Vista/7/8…); and may it just be by the launcher calling itself as a new instance executed under the Administrator account.
Other platforms than Windows may require a similar solution.
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Feature Request | 6244 | No | Engine | Very Low | Postponed | Erodare Lenizus | | Drop Skill Button | 07.12.2013 | | 1 |
Task Description
On Skill window, add a button to drop the selected skill, with a Yes / No confirmation.
This would execute the equivalent of “/setskill me <skill name> 0” (or something close to that) removing all training, practice, rank, etc.
Would do nothing on stats / factions tabs.
This would allow players to remove skills they’re no longer interested in, don’t fit the character they’re developing, deprecated skills, not-yet-implemented skills, or skills acquired from the character generator that the player considers extraneous or unnecessary.
No compensation should be given for the lost ranks, practice, etc. and that should be stated in the confirmation dialog, along with a clear advisory that the action is permanent and irreversible.
Unless we’ve sweet talked a GM into doing it for us, we often have extra skills with a rank of 1 or 2 that we may have inadvertently trained or practiced and they clutter up the list view of skills, as they’re not suppressed by the Filter feature.
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Bug Report | 6240 | No | Engine | Medium | Unconfirmed | Roman Yagodin | | Book use commands mess | 21.11.2013 | | 1 |
Task Description
For crafting book /use command equips book in mind slot - and it’s OK, I think. But how to open crafting book for reading, as of RMB click in inventory?
Then dragging a book from inventory to shortcut window, /use command is created. But /use command for common book just results in a book, equiped in righthand slot (in case it’s empty). Book isn’t opened for reading nor writing, so where is no result of using it. So no /use…
After equipping a common book in a hand slot, /use [slot-name] command just kills the psclient… This one really unexpected :(
/write [item-name] command syntax not working on a writable book, resulting message is: “You cannot write on this item” - but this syntax described in a Help window! And /write [slot-name] syntax works as expected.
I think it’s clear that /read command for a books must exist to make complete set. Some use cases:
* want to read any book - use /read [item-name] or /read [slot-name] * want to write to a writable book - use /write [item-name] or /write [slot-name] * want to equip / dequip any book - use /equip and /dequip commands
Sane default results for /use command:
* Crafting book - equip in a mind slot.
It's a reference book, to take a look from time to time in a crafting process, after all.
* Common book and writable book - open book reading window. Using a book in a real world means “read it”.
Other "uses" (as a blunt weapon, fuel, press-papier, etc.) are less common.
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