PlaneShift

Task TypeIDPrivateCategorySeverityStatusOpened byAssigned ToSummaryLast Edited[[changedby]]
Feature Request5705NoWebtoolsMediumUnconfirmedAndyMyPlane HTTPS22.07.20121 Task Description

Any way to get MyPlane running on HTTPS? I am thinking before someone has a problem. Not positive on the category on this one, thanks.

Feature Request5704NoInventory/ItemsMediumUnconfirmedAndyBooks could have regular Info window shown first22.07.2012 Task Description

Instead of directly opening the book copy text, it would be nice if a book showed a regular info window first. Title, the authors name, and generic book description. If a Read button were provided, that then opened the window with the book copy text, perhaps an event could be generated so there could be read and unread books in ones inventory. Being able to carry and inspect an unread book perhaps gives some interesting quest possibilities.

Feature Request5701NoCraftingMediumNewrodrigo moraesBad user experience: automatic stacking and merging hig...18.12.201231 Task Description

I’m a new user and I just had a very frustrating experience, so I want to propose an improvement.

I requested a guild mate to craft me some chain armor, and when I got it done I picked the Arm piece i was wearing and tried to exchange by the new one. By the gods, the quality-50 armor merged with the quality-300 one and I got two quality-175 armors. Without any confirmation.

I think the merge-on-stack system is fine for many crafting situations, but merging armor stats is a unexpected one. I fail to see why one would want to merge a higher armor with a much lower one. This doesn’t even make sense: if you mix water and herbs it’s ok that you get an infusion, but you can’t mix a chain mail with another one to instantly get two different ones.

I requested a GM to revert the stats and he said that this is the same situation as when one sells or gives away an item by mistake. I think it is not the same thing. This is not a mistake; it is common to exchange items in the inventory to organize or save space, and having these “side-effects” in place can make a simple inventory management a surprisingly bad experience for new users like me. :(

TL;DR:

1. Please review if it really makes sense to merge armors or weapons. I don’t see the use for it, and it sounds illogical, but probably I’m missing something.

2. Please consider adding a confirmation to actions with clearly bad side effects during inventory management, to avoid the frustration, specially for new users.

3. Please consider adding a toggle/checkbox to the inventory to turn on/off automatic item merging (disabled by default to avoid sad surprises like mine).

Thanks for all the hard work, guys. :)

Feature Request5693NoClient start-upLowNewRalph CampbellAdd 2560x1440 to launcher11.11.20123 Task Description

I would like to see 2560×1440 added to the list of monitor resolutions in the launcher.
For example:

Index: src/pslaunch/pawslauncherwindow.cpp

— src/pslaunch/pawslauncherwindow.cpp (revision 8373)
+++ src/pslaunch/pawslauncherwindow.cpp (working copy)
@@ -342,6 +342,7 @@

   }
   else if(ratio == "16:9")
   {

+ resolution→NewOption(”2560×1440“);

       resolution->NewOption("1920x1080");
       resolution->NewOption("1366x768");
       resolution->NewOption("1280x720");
Bug Report5684NoEngineMediumUnconfirmednobody specialProducts of enchantment should not be rated for rarity12.07.20121 Task Description

lesser piles of dust (seem to be from emeralds) get assigned a number that is negative. As these are not loot they should not be going through the function that assigns a value. Crafted weapons do not get a value.

Feature Request5675NoEngineMediumUnconfirmedGornostaev AlexeyPop-up messages on other chars tells you smth18.06.20121 Task Description

It’s very easy to miss tells, greetings and etc. For example if I talk with NPC, NPC tab in chat selected. Other char comes and tries to start dialog with me. As I read what NPC says, I miss blinking in the Main tab, so I ignore that char. As for RP, it seems that I’m very impolite because ignoring other chars. Adding popup for messages addressed to me solve this problem and I can immediately(if I want) reply to char.

My suggestion(technical background):

  • on each command like <CMD> <TO_PERSON_NAME> generate event with message(tell, greet, etc.)
  • this message shows in the main view like other notifications
  • this popups can be toggled off in settings
Feature Request5662NoQuests DynamicsLowUnconfirmedj oitQuest Items assigned to Quests06.05.20141 Task Description

Request for to list additional Items at the Quest Description.

I would like to have the Items aligned to the related Quests in the Descriptions to get a better Overview and some more Clues in Quests. The descriptions right now are a bit spare, my request is like this

Quest Description
XxxxX ask you for This (to go there).
(Where at some Quests the Place should obviously dont revealed.

But mainly:
Quest Items:
xxxxxx
xxxx
(needed: )
xxxxxxxx
xxyXxx

Bug Report5659NoCrafting TransformationsMediumUnconfirmedMario RohkrämerRed Mangrove and Sinaflar: Grinding pulp to paste excee...30.05.20201 Task Description

Grinding Kingsfoil or Wyn Pulp to Paste works in a reasonable time.

But trying the same with Red Mangrove or Sinaflar takes much more time than my Mental Stamina (669) offers. The result is a "Pile of Dust". Did someone move a decimal position?

Bug Report5626NoSoundHighNewTaladweltallAndrea RizziCreature sounds implementation06.05.2012 Task Description

As per this document:

http://planeshift.ezpcusa.com/pswiki/index.php?title=Sound_System#Sounds_in_factories

the creature sounds are not working properly in game today.

The common.xml file is properly read, and the resources are properly loaded, but the only state ID which works consistently is state ID 2: charge.

Idle seems to kick in only after attacks, and anyway not consistently. The others are never launched. The problem is that those events are not properly sent to the client a sound events.

In particular we need the following events: IDLE, CHARGE (when first engages in combat), COMBAT IDLE, ATTACK, (being) HIT, DIE, WALK, RUN.

Bug Report5625NoEngineMediumUnconfirmedLeonReference to non-existent sound file: amb-day_forrest_...05.05.2012 Task Description

Essentially the same issue as http://70.32.40.136/flyspray/index.php?do=details&task_id=5579 except that the file in question is amb-day_forrest_4 This is happening in the outdoor area at the arena.

Fri May  4 19:13:58 2012, <src/plugins/common/soundmanager/data.cpp:167 LoadSoundFile SEVERE>
Fri May  4 19:13:58 2012, Can't load file 'amb-day_forrest_4'!

for now I added:

<Sound name="amb-day_forrest_4"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 

after:

<Sound name="amb-day_forrest_3"       file="/planeshift/art/sounds/amb/day_forrest_3.ogg" /> 
Bug Report5584NoRendering IssuesLowUnconfirmedMario RohkrämerFlashing shadows on the floor21.04.2012 Task Description

As the daytime progresses, each few minutes you see the shadows on the floor flashing, especially obvious near the Laanx temple and on the plaza.

It looks like the shadowmap is completely removed, then restored with a tiny delay. Might be necessary to display shadow states of different daytimes?

At least it is a lot less annoying than the repeated switching between several shadowmaps in earlier versions.

Bug Report5574NoEngineMediumUnconfirmedKaerli StronwylleClient-side email validation in registration system rej...01.02.20251 Task Description

GMail uses the + to denote email aliases: foo+bar@gmail.com delivers to the same GMail inbox as foo@gmail.com. The PS validation system rejects the + character client side, although it is permitted by the RFCs (see RFC5322 s3.2.3/3.4.1). The easy fix is to be much more liberal on the client about what is allowed in an email address, since we’ll be emailing a validation code to it anyway.

Bug Report5570NoSoundMediumNewMario RohkrämerMusic scores play at 1/4 of the previous speed now13.06.201231 Task Description

The measurement of note durations is completely wrong. “Beats Per Minute” are no more what they used to be.

Feature Request5551NoWebtoolsMediumUnconfirmedFrantaVersion info in server status page28.02.20122 Task Description

Could it be possible to add server version info (and possibly aso recommended/required minimal client version) to the server status page, i.e. to http://planeshift.zeroping.it/index.php?page=about_page for zeroping server? It could help to determine easily whether the update is required/recommended without need to start pslaunch when you don't use it to load the client.

Bug Report5535NoEngineMediumUnconfirmedJeremy Listcannot unguard items in dropped containers05.02.20121 Task Description

to replicate: find a container object somewhere (such as one of the wooden crates near Harnquist’s). Put an item in the crate, and try to unguard it. There doesn’t seem to be any way of doing this, or of unguarding an item before placing it.

Feature Request5486NoEngineMediumUnconfirmedEdichoImplement data compression28.12.2011 Task Description

Client recieves plain text data regarding many things configuration:

<traits><trait id=”10” next=”0” loc=”FACE” mesh=”308” mat=”321” tex=”322” shader=”“/><trait id=”346” next=”0” loc=”HAIR_STYLE” mesh=”328” mat=”0” tex=”0” shader=”0.63,0.32,0.17”/><trait id=”382” next=”0” loc=”HAIR_COLOR” mesh=”0” mat=”0” tex=”0” shader=”0.52,0.45,0.17”/></traits>

It would be better to handle the data this way:
compressed server side
stored compressed
sent compressed
client recieves compressed
client decompresses uses and stores on disk.

compared:
plain text - 1,1k
tar.gz - 0,4-0,5k

Feature Request5485NoInventory/ItemsMediumUnconfirmedFiribanMake a hat item where you can throw money in26.12.20112 Task Description

it would be nice for bards if they had hats where passers-by could throw some tria in. The hat item would serve as a money container as well as a piece of clothing. The advantages to just throwing tria on the ground are that people can’t just steal the money and it would look nicer.

Feature Request5474NoUser InterfaceMediumNewEliyahnaAndrea RizziUndo Button for Music Writer20.12.201112 Task Description

An "Undo" button on the new music writer that could go back at least one step would be very helpful. Thanks!!

Feature Request5433NoUser InterfaceMediumUnconfirmedMario RohkrämerNeed a filename prompt when saving a book17.11.201112 Task Description

A book is saved on the local disk with the custom title entered while writing its content. This is very inconvenient if the book has a quite verbose title, then the filename is just as verbose, and if you want to load this text into a copy of this book, you need to type exactly the same book title into the loading filename dialog. Or you need to know where books are located outside the game and rename the saved file there.

I'd like to be able to specify a brief filename to save a book to. The filename dialog may be pre-filled with the suggested filename based on the book title, but I'd like to change it before saving, if desired.

Feature Request5425NoEngineMediumUnconfirmedZeonixa AlruvisFPS is too high. Improve the graphics.18.11.20112 Task Description

I have a 6950, running the game at absolute max(custom) settings(minus fullscreen, it crashes), and the framerate is ~130fps(see corner, I had limiter on). I think the game has room for some graphics bumps on the “highest” settings. It would also be a good idea to future proof this game. The 6990 is about twice as good as mine or so, and who knows what year 2014 will have in store? At max settings, I think it should run on the fastest graphics card at about ~12-24 fps.

http://img411.imageshack.us/img411/5356/screenshot10dl.png http://img839.imageshack.us/img839/3158/screenshot9rm.png

Now I know some people will be like: “How much did you spend on that computer?” and the answer is: $950.
So yes, normal people could use better graphics. I’m not some crazy uber geek with a $6000 computer(just a normal geek).

Possible additions:
Bump mapping. Cheap way to make things appear more 3d.
Super AA (draw at double resolution, scale down, future proof)
Voxel models/textures.
Another lightmap model: make a second screen, this one is an additive screen, each object reflects light to the second drawing board according to the laws of color (additive, then multiply) so for example, a candle would be yellow on the emitter lightmap, but a chair pitch black. Then after being lit by the candle you preform additive to the chair’s lightmap, and multiply it by the texture of the chair. A third map could be added for reflectivity, but I don’t know if that would be easy since I don’t program graphics.
Better textures.

Bug Report5398NoCharactersLowNewMario RohkrämerKlyros model: Right hand looks strange15.04.20121 Task Description

The right hand of the Klyros looks like their claws poke through their fist.

Bug Report5389NoEngineMediumUnconfirmedKostas MichailidisLocked inside.25.09.20115 Task Description

I can only quit the Hydlaa’s Museum when I quit and log in again.The first time I try 90% of everything located inside the museum vanishes.The following message pops up every time I try to quit:You are not in the range to do this.

Bug Report5386NoCombatMediumNewKaerli StronwylleRange of combat messages is FAR too short04.02.20253 Task Description

You can easily shoot with a bow ingame to ranges far beyond the range of combat messages. Mob aggro (and sometimes the archery anim) do not work at such long ranges, either.

Feature Request5377NoQuestsMediumUnconfirmedFoxieIn Aid of the Kran quest too short26.08.2011 Task Description

I must say that this quest is quite disappointing. After a promising and very good beginning the whole story is cut short in an odd way. I think the plot would deserve some development as the beginning is really good.

Bug Report5331NoEngineMediumUnconfirmedR.GuppyArt glitch sewers19.04.201421 Task Description

Hard to spot, but if you go to the location and zoom in and out, and rotate it shows, also as second screenshot shows it also extends to left.

http://imageshack.us/f/16/shot16.jpg/
>Your current position is region: hysewers 11.73 -5.95 -166.09 0 angle: 247 (4.319690), sector : swr-darkgreen02

http://imageshack.us/f/220/shot17.jpg/ (10:19:08) >Your current position is region: hysewers 3.56 -5.70 -162.07 0 angle: 257 (4.491496), sector : swr-darkgreen02

Feature Request5325NoInventory/ItemsMediumUnconfirmedEnio ArdaBuyback option for last sold item(s) to NPC15.07.201124 Task Description

I would like to have the option to buy back item(s) i sold to a npc as precaution for accidental sales.
Its a common feature in other games and would fit PS very well too.

Questions for implementation:
- Should the list be global or npc specific? (buyback only where you sold it)
I tend to make it npc specific as it makes sense and would prevent abuse (e.g. for transportation).

- Add a timer how long the buyback of a sold item is aviable? Its probably easier to add and lighter on ressources to keep a fixed global item amount then adding a timer.

- How many items should be stored to be aviable to buy back? In my opinion a global maximum of 10.

- Should there be an additional fee for buying an already sold item back? I’d say it would make sense. The NPC-buy price of the particular item could be used, since the calculation is already implemented.

- How does it fit into the UI? It could be added in the BUY-from-npc list of the particular NPC. It would only show up when there is something aviable to buy back, similar to how the SELL-to-npc list handles it now.

Any thoughts or ideas?

Feature Request5303NoGUIMediumUnconfirmedSlissAbility to add additional info to buddy list02.04.201331 Task Description

I would like to be able to maintain my buddy list a bit better by adding extra info.

I use the list as many to also locate enemies. But the list gets longer and longer so I would like to add additional info to it. Like the guild when met etc.

Feature Request5300NoQuestsMediumUnconfirmedAndrew DraskoySuggestion for NPC default conversation when quests not...29.08.20111 Task Description

Currently when an NPC doesn't have a quest for player, they essentially ignore the player. This can be bad because:

1) Sometimes (e.g. the circle way quests) this comes across as a bug since the player has been directed to talk to the NPC by another.

2) It's not always (in fact generally not) a realistic behaviour from a charactization PoV.

3) The chain quests are now very long and not obvious, so players have no idea what to do next.

4) It may be something else besides more quests that is necessary. How are players to know?

I think this should be changed, and propose the following dynamic as a possibility:

A "sociability" metric would be calculated for each interaction between player and NPC based on:
factions, prerequisites required for quests, and a base number assigned to each NPC. This metric will indicate how well-disposed the NPC is towards giving quest info the player at this time. Depending on this metric (lets say a number from 0-5) the NPC could say something (or ignore the player if the number is 0). The higher the number, the more useful and specific is the response.

Some characters are grumpy by nature and will almost always ignore people or give gruff responses (like now). Many are just typical and will offer canned default responses, expect that for the higher metrics these will hint that they will have something for you later. Ideally the highest metric will look up who gives the pre-requisite quest and direct you there.

Each quest could specify overrides for any of the responses.

Feature Request5293NoMiscMediumUnconfirmedGregAn Auto-Guard system of some sort28.12.201453 Task Description

I would like to see an Auto Guard system of some sort

I recently Made a mini game on PS and went to a GM event to have things Engraved but im running into A problem that if I somehow lose connection I would be subject to an OCC Robery of these items, And they are food Items So someone could pick them up, Eat them, And log off. While im still trying to log back in. weather it be from an enemy or A fake Alt.

Not only that but I placed a book on the buildboard to look for a guard to help me guard the display, a couple hours later it was gone. A player shouldn’t have to ask a GM everytime they want to place a book…. Ask Any GM and im sure they will agree with that!

ICly I could put a spell on something or report it to the guards, but these might have little effect other then a sure solution.

I will list some solutions, umm… Tell Me what you think? :)

1. Create A spell For Players To Lockdown there own Items/Command (time period Has no meaning Do to Bad weather that lasts hours)

2. Lol I donno… Number 1 sounds like the only solution Or all the others tye into it. I’ll Try to think of more and post them in comments

The next day I hear people in Gossip channel talking about someone taking a book so Its effecting All players

Bug Report5271NoMovementMediumUnconfirmedVakachehkAmdeneir Tavern bed's Canopy too low to use04.02.20252 Task Description

The bed’s canopys in Amdeneir tavern are too low for anyone/race to use the beds.

dl.dropbox.comu25106032shot93.jpg Picture depicting Vakachehk being to tall to get under the bed canopy

You might be able to use them if we could some how have a lying down command and be able to scoot over. Or right click the bed and click ‘Use’ and our character’s automatically lay on the beds. However they’re unusable at the moment.

Feature Request5259NoCraftingMediumUnconfirmednobody specialMake Crafting more like combat03.07.201111 Task Description

I would like it very much if crafting were to be redesigned more like combat. Instead of one action that takes many seconds to complete and generates only one practice or experience reward make it so that each hammer blow is considered and eligible for a reward. For example at level 10 it takes me about two minutes to turn 12 heated ore into 4 shield handles and I get one practice point and some experience at the end of that time. Under my proposed change it might take just as long but each hammer blow on the ingots would receive a success chance roll that would increment the percentage done. A series of low rolls would result in a failure, either junk metal or very low quality handles and a series of high rolls would result in faster time and/or higher quality handles. This would be analogous to hitting a mob until one of you is dead.

I believe this would be more fair in the long run and if it would seem to make great quality items too available the chance to succeed could be reduced.

Feature Request5255NoCraftingMediumUnconfirmednobody specialpersistent selector for pick up amounts20.06.202161 Task Description

I would find it extremely useful if I could select from 1, 5 and 10 amount when shift clicking a stack of raw materials. This would allow me to improve the efficiency of smelting by picking enough material to cast into stocks of the various types. I could then dump a stack of molten ore into the caster and shift click it to spread out the ores into castable portions. obviously the 5 and 10 amounts are for casting stocks from precious and non precious materials.

It would be useful for this to only apply to molten ores in the furnace as there is no need for ingot/stock to be smelted in these particular numbers.
It might be also useful in a forge or other crafting container to have the ability to set to an arbitrary amount when processing ingots or stock for weapon/shield/armor parts.

Perhaps instead of overloading the shift click in this way using the alt click instead would work but this might cause a problem for Apple type computers.

Changed task description to clarify request.

Feature Request5248NoNPCMediumPostponedMario RohkrämerKormi not yet used: How about a "shy herd" tribe?22.07.201332 Task Description

When the GSoC was successful enhancing the tribe code, it could be interesting to create one or two of Kormi which try to avoid approaching players but stay together.

That may require organising a witch hunt / drive hunt as strategy, which may support grouped activities.

Bug Report5242NoCraftingMediumNewnobody specialblade can be removed from hand without disturbing work24.05.20112 Task Description

If you take a heated blade out of your hand while hammering it the work will not be interrupted until the work duration if finished. If you return it to your hand before the work is finished the transformation completes successfully.
THis appears to only work if you replace the item with itself, substituting a different identical item or a completely different item causes an interruption.

Feature Request5230NoEngineMediumUnconfirmednobody specialchange to default action upon mob attack or player cast...19.05.201131 Task Description

I would like it if you could set the default reaction to casting a spell or being attacked. I find it quite annoying to automatically be set to fully defensive when I cast a spell. I also find it annoying that when being attacked by a group of mobs your target focus jumps to whichever one hit you last.

When I cast electrotouch I want to hit my opponent and not change my stance. generally whenever I cast anything in melee I want to keep my previous stance.
When I am in a pile I want to kill what I am fighting before I start on another one. If I want to fight a different one I can so choose manually. It is also annoying that you often jump to a different mob before you are able to loot what you have just killed.

It would be great if there was a section to set these in the options.

In the case of electrotouch I tried to add /attack normal to my shortcut but it was processed and discarded before the spell finished casting. I appreciate you probably don’t want long chains of commands to be processed in turn as it could lead to botting, otherwise I would ask for one command to finish processing before the next is considered. Still it would be nice to repair all my armor with one keypress instead of 5.

Feature Request5221NoEngineMediumAssignedVikenVenalanMaking Metal Stock in Ojaveda18.09.20141 Task Description

I just did this quest, and it turned out to basically be “Give Trasok 100 tria so he can explain what you should already know if you have the book.” It has no reward other than a few Crafting Association points, which is pretty much worthless. Could you guys either remove this quest or make it give some real rewards? Thanks…

Feature Request5216NoNPCMediumUnconfirmedmickraVisual indication of available quests20.05.20112 Task Description

When a player character is within the interaction range of an NPC, a mark (label) of some sort should appear above that NPC if they are offering some new or repeatable quests (! not some information for those already running !) for that particular character at that particular moment.

Should be optional as a turn-off or turn-on, depending on the default chosen by designers. In any case, and as with any other label, players should retain the option of not seeing it, if it spoils their fun or ruins their immersion somehow.

The reason for this request: drastically increased amount of questing chains ingame, and the absolutely unhealthy and immersion-breaking amount of mouse-clicking on the same NPCs the game now requires.

Noticing a sign above someone's head is OOC, of course, but clicking a mouse button on someone's model, or getting an aggressive red "…has no quest information for you" line floating in mid-air is equally OOC'ish.
On the other hand, seeing no mark above someone's head would cause neither irritation nor disappointment (while futile mouse-targeting and mouse-clicking, when done repeatedly, invariably produces both of those negative effects).
The marks would also provoke reasonable curiousity about available quests, hopefully enticing new players into doing more of them.

I know this request is somewhat of a long shot, but assuming that the engine is going to be considerably revisited this summer, I decided to submit it anyway.

[Edited for clarity, and also to separate it more from PS#4798. That older one would 'make the game easier' indeed, while what I suggest would only eliminate excessive mouse actions.]

Feature Request5191NoModels and MapsMediumNewVikenMore sewers would be nice...21.05.20113 Task Description

I really like the sewers in Hydlaa, and I think it’d be cool if the other cities (Ojaveda and Amdeneir, mainly) had something like that. I also think it’d be cool if the Hydlaa sewers had a couple more openings, and maybe some intentional service entrances instead of just cave-ins with ladders… And maybe an entrance/exit in the East? Then my Rogue-like character could travel by sewers more, which would be totally awesome.

Are you guys planning to add some more sewers eventually?

Feature Request5168NoUser InterfaceLowNewMrokiiOption for different label-colour for buddies20.04.201111 Task Description

It would be useful if the Option-Window also had an option to change the label-colour for people on ones' buddylist. This would especially be useful when there are a lot of players around, but it would make it easier to spot buddies in general as well.

Bug Report5099NoModels and MapsVery LowNewMario RohkrämerTaladguildlaw: Paragraph symbols are mirrored19.03.20111 Task Description

The paragraphs ‘§’ on the walls of the guild house map “guildlaw” are mirrored. For years already (just always forgot to report it).

Bug Report4937NoCombatMediumNewDanielMovement for Ranged not showing when firing long distan...04.02.20255 Task Description

When the monster is somewhat near you, the movement simulating firing an arrow with the bow is showing. However if the monster is quite far away the movement stops showing until either one of you gets closer to the other.

Bug Report4931NoInventory/ItemsMediumNewJorickClicking 'use' on brado's grills interrupts grilling m...23.07.201271 Task Description

When I try to select a grill in Brado’s tavern the pink rotating cross does not appear.
Right click works and brings up the action icons. However, putting meat in one of the slots and “use” the grill to grill the meat results in “You interrupted your work when you moved away” every time. Other items like preparation tables, pots, etc. work fine.

I’m running PS on:
Arch linux ( up to date system ) 86×64 intel core i5
mobility radeon HD5xxx series with up to date catalyst drivers.

I logged my console output but I can’t see anything relevant to the problem, could be me so here’s the link:
pastie

Feature Request4882NoPetsLowUnconfirmedFiribanride other people's mounts08.11.20223 Task Description

Hi,
it would be nice if you could lend/rent your mount to other people. This could be made with a dialog box that appears when someone wants to /mount the pet (”Foo wants do ride your pet NameofThePet, allow?”), similar to challenges/trades. If this is implemented there should of cause be auto-accept/deny.

Bug Report4831NoQuests DynamicsLowUnconfirmedaurelyntWrong message when paying a NPC using a dialog box whil...27.11.2010 Task Description

In a quest paying a NPC through a dialog box while having no money results in the following message: "<npc> does not need that".
That seems wrong.

Bug Report4809NoEngineMediumUnconfirmedmike loevencannot defend yourself if another player engages the mo...01.01.20131 Task Description

i ran into a bug that nearly got me killed today. i was fighting gobbles and i ran low on health and had to run away. as i was running another player cast flame burst on the gobble chasing me.

the gobble chasing me did not stop chasing me but i was no longer able to attack it because it said i must be grouped with X mean while the gobble was still damaging me.

this can be fixed one of 2 ways. the targeted player always has kill rights on the monster or the monster changes it’s target when a new playr engages it.

but as it stands it is rather scary when your being attacked and cannot defend yourself due to a bug in the kill stealing prevention system.

Feature Request4800NoItems CharacteristicsLowNewmike loevenhave jayose and londris sell copies of library books an...24.10.201033 Task Description

there are two libraries in the game one run by jayose in hydlaa and the other a smaller collection of books run by londris in the death realm.

one of the main complaints about planeshift is the lack of information about the game. both of these libraries contain information for ic use but at the same time the books are locked into their shelves and cannot even be coppied unless a player spends the time to manually enter everything into a text file and upload it to a blank book.

my idea is to share the information by adding buy and sell catagories to jayose and londris that match the bookshelves in the library and contain copies of the books stored in each. basically have them sell copies of the library books that you can take with you and share with your friends or even put in a guild hall for easier access.

in all it makes perfect sense that a man who sells blank books would have the resources to copy and sell the important guides and informational books stored in the library

Feature Request4799NoInventory/ItemsMediumNewmike loevenadd storage access inside guild halls01.01.201311 Task Description

seeing that furnature is one of the heavest item types in the game, redecorating guild halls can become tedious and god forbid things get cluttered it is not possible to eaisly move them to storage. my request is that typing /storage will work inside a guild hall as if you were targeting a storage npc. just for convienance sake.

Feature Request4797NoEngineMediumNewmike loevena play dead command or /playdead21.05.201164 Task Description

just a idea for a simple rp command. entering /playdead will play the death animation and leave your character imobile similar to the sit command but you will be lying down instead. this can be usefull in roleplay where you are injured but not actually dead or if you want to role play your character going to sleep. entering /stand will cancel both /sit and /playdead. in later versions of the game perhaps this can be also be used to fool the less intelligant monsters like ulbernauts rats and some of the bugs into giving up the chase and loosing interest. i think it would be benificial to have a way to roleplay being wounded or dead without having to actually go to the death realm. say for example your character was killed in a roleplay setting you could use playdead to have a open casket funeral complete with a body that will not dissapear after a minute or two.

i am not sure how easy this would be to acomplish but i suspect you could duplicate the existing sit command and just change the animation called

Feature Request4789NoUser InterfaceMediumNewFrederik Elwertaction locations have no labels and are not selectable16.10.20103 Task Description

The grill in Reffitia's kitchen in Brado's tavern doesn't behave like other items in the kitchen: The preparation table, for example, is selectable and has a label. The grill is not selectable, and it has no label. One can interact with the grill (e.g., store something in it) just as with the preparation table by right-clicking it. But the grill is much harder to identify, since it has no label.

Bug Report4771NoQuestsVery LowAssignedLuzinodrJackInconsistent use of you/ye in Lorytia's Clan quest09.07.20112 Task Description

In the quest Lorytia Starhammer and the Clan reunion Lorytia mostly uses "ye" instead of "you". But the use is not consistent throughout the quest. You'd think that if she regularly says "ye" she'd not switch to "you" for a sentence or two in between, sometimes even switching back and forth within one sentence.

f.e.:
"That is very kind; I thank you. Here is the note: just tell him I sent you."

"Oh, I am sorry, you are still here… do you want to hear what happened?"

"I know ye worked very hard on your piece for the competition and you should have won. I take full responsibility for shortchanging you on the scores."

"He may have some means to get them prepared for you, but ye might make your journey faster if you have them on hand."


There might be more later in the quest, but I'm not done yet.

Showing tasks 401 - 450 of 515 Page 9 of 11<<First - 7 - 8 - 9 - 10 - 11 -

Available keyboard shortcuts

Tasklist

Task Details

Task Editing