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Bug Report | 8161 | No | Crafting Transformations | Medium | Unconfirmed | Daevaorn | | Repair time tending to minimum 100 levels too early | 27.03.2026 | | |
Task Description
Observed behaviour:
No matter how complex and difficult an item to repair or how many quality points need to be added … all items reach their minimum repair time of 20 seconds as soon as the repairing character has reached a skill level of 98. This makes the 102 following levels a real hassle.
I assume this to be an artifact from the time when repairing skills maxed out at 100.
//Expected behaviour://
The most complex and difficult items (say triple modified loot of a hard to repair base item), when repaired for their full stretch of quality (Q1/300) should yield longer times for levels past 100 and only tend to minimum when the skill level reaches max.
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Bug Report | 8160 | No | Movement | Low | Unconfirmed | Nelireth | | Problems with stamina usage during movement | 25.03.2026 | | |
Task Description
There are two things I observed
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Bug Report | 8159 | No | Crafting Transformations | High | Unconfirmed | Daevaorn | | Stack of Trigrain consumed completely when used with th... | 24.03.2026 | | |
Task Description
Observed behaviour:
When right-clicking and using a stack of Trigrain stock, applying it to the Arcane Crucible’s contents, you only get the 3 quality points improvement, but the whole stack is consumed.
Expected behaviour:
ONE of the following TWO options: - Only one stock from the stack is removed on usage when the 3 points quality increase happens. - The stack of X stocks is used up at once, but a matching 3 times X quality increase takes effect.
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Feature Request | 8158 | No | Items Characteristics | Low | Unconfirmed | Daevaorn | | Request for splitting item category "Plant Parts" | 19.03.2026 | | 1 |
Task Description
Similar to food ingredients (thanks for the “Fishing Bait” category) this is an item category very much challenged with its diverse set of items, where you easily run out of space as a herbalist or professional harvester with only slightly more than a handful of stacks for each item.
I propose to subdivide along the lines of a traditional herbalist/apothecary classifications:
These might be suitable to also encompass the Plants category which is not at all uniform, e.g. classifying the nuts and mushrooms as fruit, grass as leaves and the rest of the flowers accordingly, .
Thinking it even further, this might also alleviate some more of the “Food ingredients” pain and would make things more consistent by removing unprocessed produce from the category, when we take Pungent tuber, Kartoffel and carrots with “Plant roots”, Apples, Banuts, Burr nuts, Bogo pepper, Duppong, Fire fruit, Jokan, Joopiner berries and Terevan berries together with “Plant fruits”.
In a last step Gorweal loot could leave the inapropriate “Animal parts” category to fill the “Plant wood” respectively “Plant root” ones.
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Bug Report | 8157 | No | NPC | Medium | Unconfirmed | Daevaorn | | Cutthroats sunk in Cutthroat Bane rock geometry | 17.03.2026 | | 1 |
Task Description
They are firing spells while remaining hidden behind the surfaces, not being available for targetting/magic or physical combat.
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Bug Report | 8156 | No | User Interface | Medium | Unconfirmed | Daevaorn | | Using a modifier key in a shortcut always trigger defau... | 13.03.2026 | | |
Task Description
When a shortcut macro is assigned a keyboard shortcut using a modifier key (e.g. <CTRL+W>) pressing that combination also yields the effect of using the unmodified key (i.e. not only the desired shortcut but also forward movement in the case of <CTRL+W>).
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Bug Report | 8154 | No | Quests Dynamics | Low | Assigned | Talad | | Quest note file missing and quest notes in wrong order | 10.03.2026 | | |
Task Description
I noticed that for a new character the file G:/PSUnreal511/Saved/questnotes_Tongarara_Geniurew.xml was not present and the game complains about it. This is after completing a quest which has quest notes.
Also I see that in blueprints the quest note container is a TMap which is not caring about the order, and this makes the notes unordered.
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Feature Request | 8153 | No | NPC | Low | Unconfirmed | Tutharel | | Refining the Banking/Currency Exchange window | 03.03.2026 | | |
Task Description
While checking another ticket for this system, I had a few suggestions come to mind.
1. I’m apart of a guild and have the “Guild” tab at the top of the banking window. I do not have permission to access the bank due to my guild rank/permissions. I believe the button should either be greyed out or not present at all when someone is in a guild but doesn’t have the proper permissions.
2. When I make an exchange, everything seems to work just fine. However, it would be nice to get a short summary/receipt of the money exchange. Harnquist charges a 4.75% fee. I could bring out a calculator and figure out how much I’m going to be charged for exchanging my circles for octas, it would be nice to just be given that number. Preferably within the exchange section prior to making the exchange.
Perhaps a field just below where you enter “How many you want:”, there could be a field that updates after entering a value into the “How many you want:” field called “exchange charge”. Make it an uneditable field that just multiplies the value that you are trying to exchange for by the percentage the banker charges for the exchange.
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Bug Report | 8152 | No | Bugtracker | High | Unconfirmed | Ralelad | | Combat Moves level requirements issue | 02.03.2026 | | |
Task Description
I have a relatively new character with the highest weapon skill level being 10 with knives and daggers. I can not use the skill I should’ve unlocked which is Lethal Takedown, error “You do not meet the requirements of that attack”. I was trying to understand this with another user in game, who wasn’t able to reproduce the problem because they were able to use it. While troubleshooting they realized they could cast Furtive Strike (level 30) while reportedly being “at level 10”. I then tried myself and wasn’t able, but playing around I was able to shoot Precise Shot (lvl 10 bow skill) at level 5.
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Bug Report | 8151 | No | Misc | Low | Assigned | Daevaorn | | Two Loyal Fan achievements wrongly displayed | 12.03.2026 | | |
Task Description
Lately the achievement listing for the “Loyal Fan” category have become mixed up.
The Early Crystal Blue icon is in the correct place but shows the “Steel Blue” heading and description, and vice versa.
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Bug Report | 8150 | No | Inventory/Items | Medium | Unconfirmed | Joko | | some issues with herbal preperations | 22.02.2026 | | |
Task Description
simple one - the buff from Rubyvein Tea is still called Golden Ivy Tea
Not working?: Feverfew and Octarchfoil Tea say You drink the tea and feel stronger but there is no change in your stats.
Dreamclaw Tea says …feel relaxed but the only visible effect is -6 Endurance - no visible effect on mana or mental stamina regeneration which would be my guess at what is supposed to happen.
Orillipha and Nicinela Tea says …feel relaxed but nothing happens
Sinaflar Tea and Red Mangrove Poultice say … better but nothing happens.
Lunabrosia Tea and Octarchfoil Poultice say … healthier but nothing happens.
Hop Tea says … less fatigued but nothing happens.
I tried it on Kran and Nolthrir characters.
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Bug Report | 8149 | No | Models and Maps | High | Unconfirmed | Joko | | Large Area where you can't target anything | 22.02.2026 | | |
Task Description
There is a large area in which you can’t target anything. I tried to map the borders: large_east -125909.17 -66433.64 9475.98 large_east -125709.53 -645453.67 10660.75 large_east -26430.06 -638213.44 14007.28 large_east -15948.29 -701853.22 15149.20 large_east -112766.75 -713500.09 22606.26 large_east -125450.33 -702140.94 11301.99 large_east -119982.11 -636347.37 13310.13
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Bug Report | 8148 | No | Bugtracker | Low | Unconfirmed | Tutharel | | Mounting your familiar while actively moving causes you... | 18.02.2026 | | |
Task Description
If you are moving while you use the /mount command or using the mount button from the right click menu and issue is caused with the resulting mount animation. When you transition to being mounted on your familiar you will be hovering in front of or to the side of your mount rather than on its back as expected. To the side of it in the case of the horse familiar and in front of it in the case of the hoverworm familiar.
I will also add, the player character seems to be hovering above the mount more than riding it even when mounting the familiar correctly. This is most apparent when riding the hoverworm as your character doesn’t move up and down with the creature’s animation.
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Bug Report | 8147 | No | Bugtracker | Low | Unconfirmed | Tutharel | | Odd mesh near the leatherworkers in Hydlaa | 18.02.2026 | | |
Task Description
The ground seems to slope up above the road near the leather workers in Hydlaa.
Position: hydlaa_jayose 212902.73 -318648.84 10567.34, instance: 0
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Bug Report | 8146 | No | Bugtracker | Low | Unconfirmed | Rykia | | Training Dummies still being referred to by Gregori | 17.02.2026 | | |
Task Description
Quest: Introduction to Combat from Gregori in the Arena. Now that training dummies have been removed from the game, maybe the line in this quest referring to them can be removed.
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Bug Report | 8145 | No | User Interface | Medium | Unconfirmed | Daevaorn | | Keyboard shortcut only triggers first spell in series/m... | 16.02.2026 | | |
Task Description
I have programmed a shortcut to cast two spells, first one, then after a delay for the casting animation, a second.
Clicking the shortcut in the bar works as intended.
Using the shortcut key defined in the shortcut macro only triggers the first spell.
Other multiline shortcuts I have (e.g. repairing several slots) do work as intended.
My suspicion is that it only concerns spells, maybe because of the spellpower bar when holding the shortcut key?
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Bug Report | 8144 | No | Bugtracker | Low | Unconfirmed | Daevaorn | | Gorwealform spell triggering Relaxing Sleep effects | 02.03.2026 | | |
Task Description
After the 0.7.54 release notes indicate morphing being fixed I wanted to try it and found
Typing …
/cast gorwealform
yielded …
You fall into a relaxing slumber.
>Your Brown Way Resistance is slightly increased.
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Bug Report | 8143 | No | Spell Formulas | Medium | Unconfirmed | Daevaorn | | Polymorph spell triggering Relaxing Sleep effects | 02.03.2026 | | |
Task Description
After the 0.7.54 release notes indicate morphing being fixed I wanted to try it and found
Typing …
/cast polymorph
yielded …
You fall into a relaxing slumber. >Your Brown Way Resistance is slightly increased.
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Bug Report | 8139 | No | Misc | Medium | Unconfirmed | Daevaorn | | Custom drawing lost in mail | 19.01.2026 | | |
Task Description
I tried sending a custom drawing PNG-map via Megara.
The letter made it but the attached item seems to be lost.
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Feature Request | 8137 | No | Storyline | Low | Unconfirmed | Daevaorn | | Have Riverlings populate rivers | 10.01.2026 | | |
Task Description
As the name indicates the current habitat of the Riverlings (Lakelings?) is not inline with the name and the newly (PSU map) numerous stretches of riverbanks that are more or less barren except for a few herbs.
It seems reasonable to add Riverling populations along the rivers, and maybe even create the “Lakeling/Pondling” as a related but different species inhabiting the current places, modelling this family along the lines of the *nauts. A slight attributes and texture variation (greener!?, weaker as they don’t deal with the currents) should suffice.
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Bug Report | 8136 | No | User Interface | Medium | Unconfirmed | Daevaorn | | Arbitrary behaviour and characteristics of full screen ... | 10.01.2026 | | |
Task Description
Full screen overlay windows do not behave uniformly with respect to several aspects:
- The skills window is not in modal mode, sometimes other windows such as inventory or quest log/journal appear in front of it. This should not happen and does not happen with the options window. - The option window is triggered with shortcut “O” but cannot be closed with the same shortcut. In contrast opening the Skills window with its shortcut shows and hides the window, which is IMO preferable. - NPC dialogue is very different in handling anyway and doesn’t allow for proper keyboard interaction at all. Closing it via keyboard as well as selecting dialogue options by number would be standard ways of handling this. - The fishing mini game also does not allow exiting via keyboard. <ESC> would be a desireable way to leave both windows/modes.
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Bug Report | 8135 | No | NPC | Medium | Unconfirmed | Daevaorn | | NPCs with low health spam "herd warnings" to main | 10.01.2026 | | |
Task Description
Certain NPCs (Ulbers and Riverlings among them) when below their health point threshold issue warnings to their “mates”.
(”Ulbernaut yells for everyone to flee!”)
This are currently not issued once but continuously and without throttle. So a “hurt” animal produces kilobytes of text within half a minute.
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Bug Report | 8134 | No | User Interface | High | Unconfirmed | Daevaorn | | Opponent/selection health bar not working as intended | 10.01.2026 | | |
Task Description
This supersedes FS#7604
The healthbar does not serve its purpose and needs a thorough overhaul. It rarely reflects the actual current health state of the selected opponent.
It updates rather arbitrarily and more or less reflects two possible states: - That of the first selection of (click onto) the NPC in question (e.g. when using damage over time, no update happens at all) - The health state of the second to last change, e.g. when fighting with special attacks or spells that deal additional damage, the NPC dies but the healthbar remains at say 20% - there might be more cases …
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Bug Report | 8132 | No | Spell Formulas | Very Low | Unconfirmed | Daevaorn | | A case of inconsistency between PC and NPC spells | 06.01.2026 | | |
Task Description
When I get attacked by Dark Rogues an OSD/chat message tells me that I withstood the Dark Rogue’s “Dome of Fear”.
A spell of that name is unknown to me. There is the spell named “Fear” which mentions a “dome of fear” in its description, however,
So there is ONE of the following problems:
1) A spell by the name “Dome of Fear” exists alongside the known “Fear”. Then it should evidently have the combination Dome + Fear which does not currently yield results but should if this is the case. (Spell names vs. Glyph meanings is a much bigger consistency issue in general to be addressed eventually) 2) The spell used by the NPC shows up with a different name than the same one for a PC which is a slight settings inconsistency 3) Humanoid NPCs have other magic available than PCs which is an even bigger settings problem.
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Bug Report | 8131 | No | Bugtracker | Low | Unconfirmed | Daevaorn | | Quest Grandmaster achievement reached at 398 instead of... | 06.01.2026 | | |
Task Description
When I just completed “Kaiman Jilatt Needs Plant Supplies” for at least the tenth time, I suddenly was awarded the “Quest Grandmaster” achievement while my quest log’s counter is still two entries shy of the necessary 400.
On the other hand if repeatable quest are intended to count, I should have met the requirement months ago.
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Bug Report | 8129 | No | Training & Skills | Very Low | Ready to test | Daevaorn | | Number of items displayed after succesfully harvesting ... | 02.03.2026 | | |
Task Description
When you harvest successfully the OSD/main chat shows a message stating the number of items harvested.
But it does not display the number of newly obtained items, instead it shows the size of the stack that those have been added to in your inventory.
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Bug Report | 8128 | No | Movement | Medium | Unconfirmed | Daevaorn | | Player movement control bugged after riding cart-pullin... | 30.01.2026 | | |
Task Description
I was trying out my cart and used it while riding my Drifter.
I could pull the cart to the desired place, but on unmounting my Drifter using a right click on the animal, my character alone kept moving in the limited way that the harnessed team was able to move before. So the movement restraints imposed by the cart were not properly lifted when being used together with a mount.
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Bug Report | 8125 | No | Crafting | Low | Unconfirmed | Daevaorn | | Allow repairing of malus-loot without prior quality los... | 19.03.2026 | | 2 |
Task Description
“Your Ragged Mercenary Helm of the Warrior is in perfect condition.”
That sentence illustrates the problem with current mechanics clearly.
I think if an item has such a malus that can be repaired away, it should be repairable without prior additional damage resulting in a quality loss.
I am aware that this is a minor problem that probably needs a rather expensive fix, thus this needs marking as least concern and filing for long-term notice.
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Bug Report | 8124 | No | Models and Maps | Very Low | Unconfirmed | Stalfos | | Flowers that can't be harvested | 21.12.2025 | | |
Task Description
There are some white flowers at observatory_area -38513 -348285 5036 that can’t be harvested.
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Bug Report | 8122 | No | GUI | High | Unconfirmed | Daevaorn | | NPC tutorial-window followed by "talk" freezes interact... | 26.11.2025 | | |
Task Description
When a new character clicks on an NPC a tutorial window comes up, while the context menu stays open in the background.
Closing the tutorial info an using the available context menu for the action “talk” does not bring up the usual talking window and camera view, but blocks all interaction with the game window just like it. You are permanently prevented from interacting with the world after that until you relog.
I chose high severity as this affects only newbies who don’t know about the talk-window’s properties and who might not know that a relog will save them. After such a basic program failure many might choose log out for good instead.
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Bug Report | 8121 | No | Crashes | Critical | Unconfirmed | Daevaorn | | Morphing spells crash the server on duration time-out | 25.11.2025 | | |
Task Description
Spells that morph the player character cause a crash on trying to return them to normal.
It happened last Saturday before the event when people waiting transformed using Gorwealform.
And it happened again to me last night, when I transformed using Polymorph.
While last time someone must have removed all trailing Gorwealforms, this time I keep being stuck crashing the server on every single return after just a few moments, when the spell saved at one or two seconds remaining duration times out.
When I use that little time and cast another Polymorph (which used to actively reset the character’s original mesh), I get normal chat feedback for that spell, but already no more visual animation when another crash has happened and the client connection is about to time out.
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Bug Report | 8120 | No | Map Textures | Low | Unconfirmed | Joko | | Cave dungeon texture between areas has a hole | 23.11.2025 | | |
Task Description
https://cdn.discordapp.com/attachments/689450776841814078/1442220213251739820/Screenshot_2025-11-22_181444.png?ex=6924a3bd&is=6923523d&hm=fd8f6d832aed65a87c826a8d9e5be59b61a02cbc8864bbe638d5ac78fbc021cf&
Mesh not overlapping correctly in new cave dungeon between two areas
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Bug Report | 8119 | No | Movement | High | Unconfirmed | Daevaorn | | Latency issues with increasing user numbers | 24.01.2026 | | |
Task Description
During event night on Satudays I keep encountering latency issues, which I assume are due to the higher number of concurrently active players (~20).
When moving around I experience glitches of position a lot in the form that I keep walking further than I intend. (I am assuming the folllowing reason: Delayed processing of the movement data sent and world status updates received cause that my visual feedback indicates the desired position and I release the movement key, while messages for further movement are still “in the pipeline”)
That along with similar issues related to NPC movement and its graphical representation in my client make hunting moving NPCs quite challenging. It’s a bother even when you use magic and it’s just concerning loot radius etc. (Not to mention targeting a weapon in the right angle, that is impossible to achieve)
The issues do not persist in a constant way, but seem to be present by a certain degree at any given time, peeking or spiking occasionally.
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Bug Report | 8118 | No | Bugtracker | Low | Unconfirmed | Mohonin Ditin | | Crafting Sword Handle is missing | 15.03.2026 | | |
Task Description
The crafting steps of instruction for making “Sword Handle” is missing in both these books, ‘Book of Blades’ and ‘Forging Platinum steel Blades’
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Bug Report | 8117 | No | Bugtracker | Very Low | Unconfirmed | Stalfos | | Brigandine Armour inconsistency with Helms | 29.10.2025 | | |
Task Description
Crafted Brigandine Helms seem to have the same protection as Chainmail: Slash: 3.50 Blunt: 2.80 Pierce: 3.50
Instead of: Slash: 3.50 Blunt: 2.50 Pierce: 2.50
But shouldn’t heavier armours give more protection? I reckon Brigandine and Bronze Serpent should be made lighter than Chainmail.
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Bug Report | 8116 | No | Quests | Low | Unconfirmed | Stalfos | | The Pollen of Haos dialogue error | 28.10.2025 | | |
Task Description
After you have gone to the winch, and returned you can still say: “Is there a way to accomplish your request without entering the Winch?” which I think gives you the reduced reward if you then say “Sorry I can’t.”
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Bug Report | 8115 | No | Training & Skills | Medium | Unconfirmed | Daevaorn | | Fishing time effort vs. practice skewed massively | 22.10.2025 | | |
Task Description
Since the introduction of the fishing mini game, time effort for catching fish has risen massively.
The amount of practice points awarded has not changed in the meantime.
It is largely off when comparing it to other resourcing skills now.
My estimate is that quadruple points (40 for a catch, 20 for a miss) would balance things approximately.
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Bug Report | 8114 | No | Crafting Transformations | Medium | Could not Reproduce | Daevaorn | | Interrupting process to cut Blue Shan crashes the serve... | 02.03.2026 | | |
Task Description
When I cut Blue Shan Flowers and interrupt the process, by trying to combine it with a mug of hot water before the cutting process is done, the server crashed.
(so: add blue shan > Use [prep table with knife] > process ongoing > add hot water > combine > remove & stack > CRASH)
Happened to me twice today.
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Bug Report | 8113 | No | Items Characteristics | Low | Unconfirmed | Daevaorn | | Spidersilk Spider Silk Gloves | 05.11.2025 | | 1 |
Task Description
I just looted this item which should not exist!
Problems: - Spider Silk as a new category of cloth/material to base light armour on conflicts with the pre-existing enchantment of the same name [minus the blank] - Apart from being confusing this is an invitation to IG fraud while trading. - There are no spiders in Yliakum, only Arangmas
Resolution proposal: - Spider Silk armour items should be named “Arangma Silk [something]” - The magic effect name could/should be adapted to “Marangma’s” or for increased consistency with other existing effect names could also be turned into a suffix “[something] of Marangma”.
My item would thus be called Marangma’s Arangma Silk Gloves, which is still a tongue twister but would actually make much more sense IG.
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Bug Report | 8109 | No | Bugtracker | Low | Unconfirmed | Mohonin Ditin | | Bug with Basic Leathermaking book | 22.11.2025 | | |
Task Description
Reporting a Bug or rather Incomplete “Basic Leathermaking” Book. It does not have the entries of how to process Raw hides/skins, like Scrape the hide/skin which uses Hide Scraper, and then tanning it with info of How much tanning acid for which size of leather, and then last steps of cutting the leather from large size to medium size then small then patch and then Leather String. Since i knew it in my head in RL so i cud work it with this book. But i wonder a new player or maybe myself someday forgets the process then we can’t know the process from the book. So, with great regards, please fix this book, Thanks in advance.
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Bug Report | 8108 | No | Models and Maps | High | Ready to test | Stalfos | | Howling Well Mechanisms disapeared | 18.02.2026 | | |
Task Description
The mechanisms used to open the secret passages are gone, while it looks like you can use the rocks themselves, nothing happens when you use them.
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Bug Report | 8107 | No | Quests | Medium | Unconfirmed | Daevaorn | | Missing hotspots for package in "Helping Xorekke" | 06.02.2026 | | |
Task Description
I was tasked by Xorekke to inspect package 87621 in the warehouse on the right going up the path.
Of all the crates in the warehouse there are two in a corner (position is amdeneir -333686.26 -589012.01 19327.01) that do not interact when right-clicked.
Since I cannot find a package with the given number, I am assuming one of them is the supposed target of the quest and is malfunctioning.
My suspicion is added to by the fact that there is an interactive/hotspot on the wall right next to the said two crates that is right-clickable and that poses as “package” 4517, which would account for one of the two missing pieces.
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Bug Report | 8104 | No | Bugtracker | Low | Unconfirmed | Mohonin Ditin | | Ranged combat mode exit cursor bug | 01.09.2025 | | |
Task Description
When in combat mode with bow and arrow equipped and ‘Tab’ key clicked, the cursor changes. Thats ok no problem, it is meant to be like that. The problem comes when we exit from combat mode, mouse pointer comes but also a circle from the combat mode remains, It is that circle which is big and becomes small like the crosshair when focusing on a target. its better to mention that this circle and crosshair are different, like for crosshair to the target and circle closing in. So, and i am in a situation where i can’t click anything with my mouse cursor, this is the main problem of this bug report. Neither the items in inventory can be clicked nor the small windows ‘x’ close sign can be clicked and neither the 3 circles and its expanded options like spellbook, stats etc can be clicked. So basically nothing can be clicked. Can’t even close the game window (i run it in windowed mode). I have to close the windows window ‘x’ sign to logout/exit PSU and then relogging. So only after relogging the mouse pointer and everything works alright.
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Bug Report | 8102 | No | Quests | Medium | Unconfirmed | Jose Flores | | Unable to progress with the Azure Way quests. | 08.09.2025 | | |
Task Description
A few days ago, I went to Levrus since I wanted to join the Circles, and I did the quest, “Without a Way“. I chose to join the Azure Way and Levrus gave me the Amulet for Azure and Dark Ways. I took it to Jayose in Jayose’s Codices and Librams. Jayose accepted the amulet and gave me a Apprentice Azure Way staff(?) and a glyph for Sleep. Then he told me to go back to Levrus for training or further information, I guess. So I went back to Levrus, and he did not have anything for me other than the other quests for the Rat’s eyes, and the ring. I then left, and then last night when I had finished the quest for the Ring of Familiar, he had the original quest “Without a Way” as an option. Thinking that it would be the follow up to what Jayose told me I started it and it was the same all over again. I had to choose which Way/Circle to learn magic, and once again chose Azure Way and picked up the amulet, took it to the library, and Jayose did not have anything so I am stuck with an amulet and without a Way.
I’m thinking it may be that I once found a apprentice Red Way staff and I had it in my inventory before I started the quest “Without a Way,” could that have contributed to the quest being stuck or is it an actual bug in the quest as someone told me.
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Bug Report | 8101 | No | Pets | Very Low | Ready to test | Jose Flores | | Obtaining the familiar/pet gave the wrong Achievement | 12.03.2026 | | |
Task Description
After completing the quest “Ring of Familiar” from Levrus, I was able to summon my pet, and then I got an achievement. When I looked at the achievement, it says that I obtained a Mount rather than a Familiar. In fact, there are a few achievements that haven’t been awarded to me yet from PS Legacy. I understand that this could be due to the Achievements being a recent addition to the game since it was not on the Legacy client.
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Bug Report | 8100 | No | GUI | Low | Unconfirmed | Gonger | | Buddy List / Resizable Windows | 30.06.2025 | | |
Task Description
Buddy list: It looks good when the window is small, but once you enlarge the window, the border beautifications start to cover some of the text:
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Bug Report | 8098 | No | GUI | Low | Unconfirmed | Daevaorn | | Context-menu closing immediately without interaction wh... | 27.05.2025 | | |
Task Description
[Regression? I’m sure this or parts thereof had been reported more than a year ago, but I can’t seem to find the report neither active nor done.]
Observed behaviour: Moving the mouse trying to click an appearing button while the fade-in animation of the context menu is still in progress, closes the menu without any further interaction; possibly when coming into contact with the space between buttons. (Contrarily: A fully faded-in menu offers only interaction and cannot be closed neither clicking left or right anywhere else than on the menu. Thus not being able to cancel a once called context-menu I am forced to carry out and undo an action afterwards, e.g. look-at –> close inspection window, in order to continue gameplay.)
Expected behaviour: Moving the mouse while fading-in should not have any consequences and clicking a button during the animation should ideally already trigger its associated action. (An open context-menu should be cancelled when a click, left or right, occurs outside of its buttons.)
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Bug Report | 8096 | No | Quests | Medium | Unconfirmed | Daevaorn | | Character continuity mistake in "The Distractions of Yo... | 26.05.2025 | | 1 |
Task Description
It strikes me as rather odd, that Mizrael asks me to enquire with Irinerreth if she is interested in going out to the town festival with him, when his father informs me that said Irinerreth is Mizrael’s mother.
Has someone overlooked something in terms of storyline and continuity or is it me?
(Apart from that, Arrel informs me that she is normally found inside the mill, which I cannot open the door to, so I cannot ask her, but here I might really be overlooking something. However if that is the case a little hint would make things much more straight forward for the questers.)
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Bug Report | 8093 | No | Crafting | Low | Unconfirmed | Franz Sauerzopf | | Getting overloaded while digging ore makes the digging ... | 25.03.2025 | | |
Task Description
Digging iron ore (probably others too) + getting into overweight condition leads to a continuation of the digging animation and making character unable to move. Talad help: sit and stand fixes the issue for me: dropping the overweight mineral stops the animation and makes you sit, stand and pickup again… :)
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Bug Report | 8091 | No | Combat | Low | Unconfirmed | Joko | | Stamina cost of special attacks not a fixed value but %... | 10.03.2025 | | |
Task Description
Not sure if this is a bug, but the stamina cost of special attacks increases when I increase the maximum stamina. So improving my endurance doesn’t help in fights since the number of special attacks that can be used remains the same. If a special attack uses a fixed value the additional stamina would make a difference and be actually useful in combat.
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