• Status Fixed pending release
  • Percent Complete
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To No-one
  • Operating System Windows
  • Severity High
  • Priority Very Low
  • Reported Version 0.7.30 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by Volki - 15.02.2023

FS#7770 - Stationary lights cause unplayable darkness at night

Stationary lights are affected by the day/night cycle of the skylight. The only reliable lighting is movable lights (e.g. torches, campfires). I tested this throughout Hydlaa: the Arena, Kada El tavern, and Red Crystal Den (guildsimple). At night, the maps will become very dark, making the game unplayable without a torch.

All stationary lights I have so far come across are affected, including the sconce lights on either side of the Kada El tavern doors, which brighten intensely during the daytime. Some parts of the Arena are pitch black. Inside a guildsimple map, day time causes stationary lights to brighten the area as if it is an exterior.

Changing shadow options reveals more (tested in Arena):

- Shadows set to low allows skylight and fog lighting into interiors. (This makes the game somewhat playable at night.)

- Shadows set to medium allows fog lighting into interiors. Interiors barely navigable at night without torch.

- Shadows set to high or epic makes some interiors too dark regardless of day/night cycle, but at night they become so dark they are not navigable without a torch.

Additional info:

Day/light cycle change appears to sometimes be triggered by moving between interior and exterior locations.

Not sure if it is volumetric fog indirect lighting or atmospheric fog lighting that I’m seeing within interiors.


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