PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Talad
    Mario Rohkrämer
  • Operating System
  • Severity High
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Zetsumei - 07.07.2008
Last edited by Talad - 20.11.2013

FS#1891 - Odd 'hole' near entrance to bdroad1

When exiting bdroad1 to hybdr2, there’s an odd ‘hole’ that appears. Walking a short distance makes it disappear, and it doesn’t appear when heading from hybdr2 to bdroad1.

http://img295.imageshack.us/img295/4136/shot04pj2.jpg

http://img157.imageshack.us/my.php?image=shot05wl8.jpg

In case it isn’t visible, the positions are 34.13, -175.71, -12.22 and -33.80, -175.66, -12.57 respectively.

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
4150 PlaneShift  FS#4150 - 'wrong spot' in forrest right before portal to go to bdroad1  Medium
0%
The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
3017 PlaneShift  FS#3017 - All bugs related to portals being misplaced.  High Talad
100%
Closed by  Talad
20.11.2013 12:37
Reason for closing:  
Steven Schwartfeger commented on 07.07.2008 05:57

It's not actually a hole, its a texture representing a puddle of water, I think… some sort of portal issue makes it disappear like that.

It's been like that as long as I can remember, but I can't think of any existing reports of it.

Zetsumei commented on 24.07.2008 08:35

Update: After the newest update (0.4.01.13) it now looks like grass, instead of a hole or a puddle.

Project Manager
Lanarel commented on 26.04.2009 18:43

zetsumei, does that mean the problem is gone, or just changed. THat road always looked OK to me.

Zetsumei commented on 26.04.2009 22:48

It's still there, it just changed from a black hole to a green one.

aurelynt commented on 25.05.2009 21:18

Checked with new maps. Issue remains.

Mario Rohkrämer commented on 08.07.2009 19:24

The reason is that the polygonal forest curve model intersects the heightfield part of bdroad1; the heightfield "looks through" the polygonal road part - but only as long as the camera remains in the bdroad1 part from the portal at the end of the forest. As soon the camera enters the hybdr part through the portal, the heightmap is not rendered in this area anymore.

This possibly happened since the heightmap scale was reduced, more or less around version 0.3.015 I believe. An easy solution could be lowering the heightmap there, by darkening the pixels of the image bd1_heightmap.png; finding the correct pixel coordinates will be a challenge though.

Project Manager
Lanarel commented on 04.09.2009 03:04

Marking high, so it may be checked during current map fixing

Project Manager
Lanarel commented on 05.09.2009 22:13

Ligh, can you check this one as well?

Project Manager
Lanarel commented on 14.11.2009 09:06

I can see this is still there. ALso probably a portal overlap. Puddle was not black but sandy yesterday.

Kenny Verstreate commented on 25.11.2009 21:13

I've been wondering what it was all the time… anyway, it's still here as i'm posting this. It used to be sand, grass, black… and now, it's black again with the 0.5 RC2 updated with automatic pslaunch updates from today.

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