PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine → Rendering Issues
  • Assigned To
    Mike Gist
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
  • Private
Attached to Project: PlaneShift
Opened by Mihai Dragan - 09.09.2008
Last edited by Lanarel - 12.11.2009

FS#2223 - Terrain/ground is dark

I can see the terrain texture in the distance, but around me all is black (terrain, not rocks or trees).
Tried it with two different characters (both dermorian). Happens on Ojaroads and BDroads, but not just outside Hydlaa through the merchants gate heading for Oja. I guess it’s a problem with the new kind of terrain implemented.

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
2262 PlaneShift  FS#2262 - Permanent darkness (or the curse of the Night Bringer)  Medium
100%
The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
3017 PlaneShift  FS#3017 - All bugs related to portals being misplaced.  High Talad
100%
Closed by  Lanarel
12.11.2009 23:26
Reason for closing:  
Additional comments about closing:  

Should be fixed with new art.

Caarrie commented on 09.09.2008 11:16

What are your system stats?

Konrad commented on 09.09.2008 12:46

i have the same problem

I have Ubuntu 8.04, radeon hd 3450 (256MB), fglrx 8.52, 1GB RAM.

Giving screenshot:

Minks commented on 09.09.2008 12:59

This thread from 0.4.01 sounds very similar: [http://hydlaa.com/smf/index.php?topic=33288.0]
Happened platform independent there. All victims seemed to have ATI cards, though.

Mihai Dragan commented on 09.09.2008 13:02

True. I have an ATI card:
01:00.0 VGA compatible controller: ATI Technologies Inc M52 [Mobility Radeon X1300]

I will try this at home, where I have an nVidia card, and will report.

Mihai Dragan commented on 10.09.2008 06:55

With an nVidia card (same client version, same chars), I don’t have this problem.
Also, I thought it was a problem with shadows, since the darkness seems to follow you around, but disabling shadows does not fix it.

Loyni commented on 11.09.2008 18:27

Happens on XP_Pro.SP3 + ATI Radeon 9800 Pro too.
(So, O/S report for this task is invalid)

Caarrie commented on 11.09.2008 18:30

marking new due to comments

Konrad commented on 12.09.2008 12:47

some logs:

afro@mrook:~/Aplikacje/PlaneShift$ ./psclient
Your configuration files are in... /home/afro/.PlaneShift
DEBUG: Sound System Software Renderer Initializing...

planeshift.application.client:
  PlaneShift Steel Blue (0.4.01)
  This game uses Crystal Space Engine created by Jorrit and others
  1.4.0 [Unix-x86-GCC]
Fri Sep 12 14:40:48 2008, LOG_ANY flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_WEATHER flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_SPAWN flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_CELPERSIST flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_PAWS flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_GROUP flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_CHEAT flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_LINMOVE flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_SPELLS flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_NEWCHAR flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_SUPERCLIENT flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_EXCHANGES flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_ADMIN flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_STARTUP flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_CHARACTER flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_CONNECTIONS flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_CHAT flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_NET flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_LOAD flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_NPC flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_TRADE flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_SOUND flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_COMBAT flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_SKILLXP flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_QUESTS flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_SCRIPT flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_MARRIAGE flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_MESSAGES flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_CACHE flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_PETS flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_USER flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_LOOT flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_DUELS flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, LOG_TRIBES flag deactivated with no filter.
Fri Sep 12 14:40:48 2008, All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object '_s_column_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
...
  PSLoader: step 2: success
Fri Sep 12 14:41:06 2008, <src/client/pscharcontrol.cpp:879 LoadKeys SEVERE>
Fri Sep 12 14:41:06 2008, Failed to map 'F10' to 'Brightness reset'
  PSLoader: step 3: success
Fri Sep 12 14:41:08 2008, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Fri Sep 12 14:41:08 2008, Could not find file: /planeshift/world/hydlaa_jayose/sound.xml
Fri Sep 12 14:41:08 2008, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Fri Sep 12 14:41:08 2008, Could not find file: /planeshift/world/terr_common/sound.xml
  PSLoader: step 4: success
Fri Sep 12 14:41:08 2008, <src/client/psclientdr.cpp:248 HandleStatsUpdate SEVERE>
Fri Sep 12 14:41:08 2008, Stat request failed because CelClient not ready for 19075
Map terr_common loaded successfully in 159ms

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.maploader.parse.image:
  Could not open image file 'dirt01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'dirt01.dds', using checkerboard instead
  [node: world,textures,texture(name=dirt01.dds)]

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8
Map bdroad1 loaded successfully in 782ms
Fri Sep 12 14:41:10 2008, <src/client/psclientdr.cpp:248 HandleStatsUpdate SEVERE>
Fri Sep 12 14:41:10 2008, Stat request failed because CelClient not ready for 19075

crystalspace.mesh.anim.pdlight:
  Could not find light 'forestLight02hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight04hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight07hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight06hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight05hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight01hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight03hybdr1' in sector 'hybdr2'
  Could not find light 'forestLight17hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight13hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight16hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight11hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight08hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight14hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight12hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight15hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight10hybdr2' in sector 'hybdr1'
  Could not find light 'forestLight09hybdr2' in sector 'hybdr1'
Map hybdr loaded successfully in 734ms
Fri Sep 12 14:41:11 2008, <src/client/zonehandler.cpp:189 HandleMessage>
Fri Sep 12 14:41:11 2008, Still loading maps, ignoring crossing to sector bdroad1.
Map korogan loaded successfully in 128ms
Map magicshop loaded successfully in 943ms
Map roadtogug loaded successfully in 28ms

planeshift.application.client:
  PSLoader: step 5: success
  PSLoader: step 6: success
Fri Sep 12 14:41:14 2008, <src/common/paws/pawswidget.cpp:912 SetBackground>
Fri Sep 12 14:41:14 2008, Widget:  (Parent: None) Could Not load image: (null)
Fri Sep 12 14:41:14 2008, <src/common/paws/pawswidget.cpp:912 SetBackground>
Fri Sep 12 14:41:14 2008, Widget:  (Parent: None) Could Not load image: (null)
Fri Sep 12 14:41:14 2008, <src/common/paws/pawswidget.cpp:912 SetBackground>
Fri Sep 12 14:41:14 2008, Widget:  (Parent: None) Could Not load image: (null)
psEngine destroyed.

Compiling game did not relove the problem

Project Manager
Lanarel commented on 03.10.2008 22:37

Besides the many errors and warnings that are quite normal to see, there are two things that I am not sure I saw before:

Could not open image file 'dirt01.dds' on VFS!

This could mean (part of) the dirt texture could not be found. A low res version for further away is there, but the high res for nearby is not. Just a guess :)

Could not find light 'forestLight02hybdr1' in sector 'hybdr2'

I never saw this before I think. But it seems to be for another map.

Project Manager
Lanarel commented on 24.03.2009 14:40

Re-opened. Especially things that happen to many different hardware (as this one), we DO want to have it fixed. Even if we have no clue how to, that is no reason to close the bug, or to decide we will not fix it.

Caarrie commented on 24.03.2009 14:51

I dont fully agree, if the issue is with someones graphics card drivers we cant fix it, same as we have no way to fix the way terrain looks for those with intel graphics cards under windows, leaving it open makes it look like we will have a way to fix it, and unless we have devs with this exact hardware it will be very hard to attempt to fix, and even harder if the problem is in CS not PS.

Project Manager
Lanarel commented on 24.03.2009 15:04

When we know it is because the graphics card manufacturer did not make a correct driver, you are right. If it is not (as this is is happening for ATI, intel, nvidia), there should be a way to fix this in either CS or PS. Even if we do not know how, there is no reason not to have a report about this. Again, this is not with ‘someones’ graphics card, but with many different ones, and as long as we do not know whether this is ps (incorrect maps) or cs (incoorrect other things) there is a use for this report.

Anonymous Submitter commented on 16.07.2009 01:02

I am going to ask Xordan to look into this. Sorry Xordan, you’re the CS golden-boy, you get the bug.

Project Manager
Lanarel commented on 12.11.2009 23:26

With new maps, this is probably gone. In any case, test team does not see this (and I did have similar problems before). If problems occur with new 0.5 art, please reopen (or create a new report). Closing this for now.

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