PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Andy - 16.07.2009
Last edited by Steven Schwartfeger - 16.07.2009

FS#3029 - Out of bounds when leaving Hydlaa dungeon results in damage

Mac-Mini Intel G5 10.5.6 - When a character leaves the Hydlaa dungeon and goes out of bounds before re-appearing on the Plaza, the character takes damage. If the player is weak, they will often die as a result of this. This does not happen with other zoning points when going out of bounds, so something is different here IMHO. (This might be a dupe report, but searching didn't yield another entry to me, thanks)

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1796 PlaneShift  FS#1796 - Gap between the corridor from Hydlaa Plaza to the Arena, and oth  Critical Mike Gist
0%
Closed by  Steven Schwartfeger
16.07.2009 07:26
Reason for closing:  
Additional comments about closing:  

Duplicate of PS#1796 and others, see PS#2086 for an open report that deals with the dying part.

The reason you don't always die after going out of bounds, is that fall damage is only calculated between points where the collision detection recognised you as "on ground"; i.e. the last point recorded on ground before the reset and the point where the char hits the ground from the map load position.

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