- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
-
Assigned To
Talad - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#652 - odd npcroom/oja bug
If you go and load oja and teleport back to npcroom [without maps loaded] you will see one of the ramps from oja on one of the crates in the npcroom.
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 3017 | PlaneShift | High | Talad |
Closed by aurelynt
24.07.2009 20:48
Reason for closing:
Additional comments about closing:
24.07.2009 20:48
Reason for closing:
Additional comments about closing:
Tested again with Xordan's CS patch for
PS#1796. Doesn't happen anymore.
I tested with day old trunk client on the test server (no idea how old, my own servers wont compile :) ). Teleported to Akkaio, walked into town (between Broken door and Trasok). THen teleported back to npcroom1. No ramp on crate.
I tried this and could not see any crates with anything on them… do you see it when on a test server?
looks like I should have refreshed, I've been beaten to it! :P
This was tested on laanx, i have not tested on trunk
Teleported to map akkaio walked to oja, logged off. relogged and teleported to map npcroom1 and saw the box got transformed. this was a test on svn trunk revision 309
Verified following Caarrie's latest instructions, here is a screenshot:
http://i130.photobucket.com/albums/p267/10kRaptor/shot256.jpg
Right clicking reveals that the big thing with the oja platform sides is Box01, the flat box in the right side is Box04. Probably relevant console output:
crystalspace.genmeshloader.parse:
I believe this is an issue for Talad.
Since this only seems to happen if you first log out, this sounds like other bugs about missing textures, which are not re-loaded if you come from another map which shares textures. Just that in this case it does not show checkerboards, but a ramp. It may just be that the two share the same name?
Uhm. It might be. Caarrie, what do you think of Lanarel's deduction?
I may have found it, akkaio.zip has meshobjs named Box01 and Box04 - the same names as the only boxes that changed, in npcroom1.zip.
Incidentally, both zips have the same box texture in them but under different names, crateh1.dds and crate_01_01.dds respectively… but neither has the other map's texture name anywhere in the world file.
Maybe all the objects should add the map or sector name to the start, for example 'akkaio_box01' and 'npcroom1_box01'? I realize that could turn out to be a huge job…
Pretty late, but I confirm this with Trunk.
Checked with new maps. Issue remains.
This bug is apparently system dependent. I can not get this to happen.