- Status Closed
- Percent Complete
- Task Type Bug Report
- Category
- Assigned To No-one
- Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Opened by Eric - 14.08.2008
Last edited by Steven Schwartfeger - 15.08.2008
FS#2141 - Die going through map junction ojaroad1 to Hydlaa East Gate
Coming from ojaroad1 entering the rocky tunnel road to the Hydlaa East Gate. At the terrain change, from the dirt road to the raised dirt/rock in the tunnel. I’ve died twice, definitely jumping the first time, I’m not positive I was jumping the second time. This may be fixed whenever the map junction bug is fixed, as this is an area that gets messed up a lot. It sometimes even teleports the player back to the ojaroad1 → ojaroad2 tunnel. I did witness another player dying as well going through the junction, did look like he was jumping, but not positive.
Ubuntu Hardy Heron 64 bit
Athlon X2 4600+ 64 bit
4 GB RAM
7600 NVIDIA GTs
Unaltered PS client installed, 0.4.01
I don’t think the settings matter, but windowed and medium graphic settings, vertex buffer off.
Feel free to delete if it is related to the map issue.
Thanks
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 1796 | PlaneShift | Critical | Mike Gist |
15.08.2008 01:32
Reason for closing:
Additional comments about closing:
Yep, sorry, it's all part of
FS#1796
.
What probably happens, because the
portal sometimes takes you to a random
location in the destination sector, you
eventually get relocated, and then it
calculates that you have fallen a great
distance.