PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Kenneth Graunke
    Dave Bentham
    weltall
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by James - 29.09.2008
Last edited by aurelynt - 14.01.2010

FS#2307 - teleport problems

I have been having trouble with teleport not working as expected.

Player falls off the map behind the sewer and falls to height -1000 as per  bug 2184 . If I stand on the hyldaa_palza map in front of the tavern the /teleport <player> me or /teleport <player> here they go to the default spawn point for the plaza map instead of to me. If I move into the taven then the teleport to me works.

Player falls off the map at hyoja2 when heading to hydlaa from ojaroad1 and falls to height -1000. If I move to the edge of hydlaa_jayose then /teleport <player> me/here the player goes to the default spawn point of hydlaa_jayose instead of to me.

With these 2 places I have had it take up to 4 /teleports before I have been able to teleport the player to me.

For one person who fell off the map at the sewer exit behind the tavern I did /teleport <player> map hydlaa_plaza because me/here are not working for me and it killed the player. They died the moment they landed on the plaza map.

This morning I had 3 /teleport <player> restore fail. A player was crashing on ojaroad1. /info showed their last position on ojaroad1. I did a restore onto the jayose map and another /info showed their position at the correct spot on hydlaa_jayose. When they logged in their position reset to ojaroad1, they crashed and /info showed their position on ojaroad1. Repeat another 2 times. The restore stuck when I did a restore on hydlaa_plaza.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
3017 PlaneShift  FS#3017 - All bugs related to portals being misplaced.  High Talad
100%
Closed by  aurelynt
14.01.2010 23:27
Reason for closing:  
Additional comments about closing:  

PS#3820 fixed what remained of the initial problems (see my last comment)

aurelynt commented on 02.10.2008 22:27

Having tested on trunk, I can confirm some of the above points.
Here's what I've found:

- If player is falling off the map at the sewers exit and is at height <= -1000, /teleport player me/here:

- sends player to the default spawning point for hydlaa_plaza map when gm is in sector hydlaa_plaza, not to gm's position. Sometimes player dies when landing on the plaza.
- sends player to the default spawning point for tavern_de_kadel map when gm is in sector tavern_de_kadel, not to gm's position.
- sends player to gm's position when gm is in sector ojapath, laanxentrance, or hyjayose01 (didn't tested other sectors).

- If player is falling off the map at the sewers exit and is at height > -1000, /teleport player me/here just works fine (player is sent to gm's position).
Steven Schwartfeger commented on 13.10.2008 03:39

Verified by aurelynt, thanks.

James commented on 13.10.2008 21:43

I have had teleport player me fail on both ojaroad1 and ojaroad2. Ojaroad2 can also be fatal to the player.

James commented on 19.10.2008 00:27

Recently I have started sliding the player up 900 then teleporting them to me. So far so good.

aurelynt commented on 29.04.2009 20:20

Seems good here as well. Character are teleported to the GM position, though they still die sometimes when 'landing' on the plaza.

Admin
Talad commented on 01.09.2009 20:05

This is not a map problem, assigning to engine.

weltall commented on 01.01.2010 13:57

is this still happening?

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