PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine → Inventory/Items
  • Assigned To
    Talad
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by durwyn - 15.11.2008
Last edited by Talad - 03.06.2020

FS#2468 - Water CD blocks "clicks"

CD: Collision detection. :O
if an item is in water you cant pick it up easily, you have to put your camera into the water and point the item to pick it up.

note: not only items, the monsters etc etc too.

Closed by  Talad
03.06.2020 21:07
Reason for closing:  Will not fix
Additional comments about closing:  

Will not fix in PSLegacy, report for PSUnreal if present.

peeg commented on 16.11.2008 17:41

Confirming. Tested on trunk by throwing a gold ore into the small pool in npcroom1 and trying to target it with the mouse.

Anonymous Submitter commented on 14.07.2009 13:04

I'll ask xordan to look at this one.

Mike Gist commented on 22.07.2009 02:10

Water meshes need hitbeam disabled on them I guess. Shouldn't be hard to do.. needs exporter support to add the <nohitbeam/> flag to these meshes.

aurelynt commented on 22.07.2009 19:00

The same would apply to the bronze doors cave mist mesh: PS#1269.

Erodare Lenizus commented on 11.11.2013 21:58

This is most annoying…happens in sewers too in the grendol pits.

Also this may not be assigned to the right area per Xordan…3D Art - Models and Maps?

Davide Vescovini commented on 01.04.2016 14:26

This seems to be no longer happening.

Venalan commented on 01.04.2016 19:17

I tested some grendols in the sewers and the ojaroad2 river and the bug still there on windows x64

Davide Vescovini commented on 04.04.2016 09:01

Ok then I think this has to do with the CS engine. I will mark it as postponed for now, trying to move to a different engine I don't know how much it will be worth working on it.

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