- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
-
Assigned To
Talad - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#1191 - invisible wall on hybdr2
There is a part time invisible wall at 36.31,-169.82-49.31,hybdr2. It blocks the path in the forest.
I only seem to notice it if I start somewhere in the Ojaveda area. I have not noticed it if I start in hydlaa, bdroad, gugrontid maps.
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 1929 | PlaneShift | Medium | Talad |
Closed by Lanarel
04.09.2009 01:41
Reason for closing:
Additional comments about closing:
04.09.2009 01:41
Reason for closing:
Additional comments about closing:
Fixed by Talad
I thought at first you meant it blocked the path… but it’s just half blocked. Another /pos that is inside the object, if I teleport here after akkaio, I cannot move: hybdr2 35 -170 -46.
It is not a wall, it is the tree next to the track. If I visit ojaorad2 then go through hybdr2 the tree is hanging down over the track and with cd on for the trees it blocks a lot of way across the path. All of the trees in the forrest look different.
Checked with new maps. Issue remains.
ok, I found an issue in smTree01, 02, 03 that are different size from ojaroad maps and hydbr, so that may cause the issue of CD if the bigger tree gets loaded and used in hybdr. I’ve made the trees in hydbr unique, so the loader cannot get it wrong. Will be available in updater soon.
No problem walking on that road near the tree. FIxed