PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Talad
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Talad - 19.03.2008
Last edited by weltall - 20.11.2009

FS#1269 - Lake mushrooms aren't mouse-targetable due to map mesh obstruction

Targeting in PlaneShift is pretty hard. Starting from characters and NPCs, you always have to click many times before finding the “right” spot. Other reports include:

the Lake mushrooms (those in the mines of BD) are only pickupable with a shortcut. I’m not able to target them with the mouse.

The task blocks these from closing
ID Project Summary Priority Severity Assigned To Progress
2598 PlaneShift  FS#2598 - Hard to pick up items using latest PS and latest CS.  Medium Mike Gist
0%
1929 PlaneShift  FS#1929 - list of all map bugs reported and should someday be fixed by tal  Medium Talad
100%
Closed by  weltall
20.11.2009 06:09
Reason for closing:  
Additional comments about closing:  

fixed

Zetsumei commented on 25.06.2008 12:43

/target next item

A. Kiefner commented on 02.11.2008 06:26

I would suggest to use the bounding box of the to-be selected entity instead of only a little part of it in the center. If bounding boxes overlap and the user clicks in this area, the distance should be calculated from the point where the user clicked and the center of each of the target bounding boxes.

I am not sure if this is a general CS issue or PS specific. Assigning Jorrit to comment.

Jorrit Tyberghein commented on 02.11.2008 21:03

It is a PS issue.

Project Manager
Lanarel commented on 03.11.2008 07:49

Jorrit, is there a standard CS way of determining to what object the pixel you clicked on belongs to?

Jorrit Tyberghein commented on 03.11.2008 07:56

Yes, sector→HitBeamSector().

Project Manager
Lanarel commented on 03.11.2008 09:09

It now uses sector→HitBeamPortals (when not in mouselook+!first person). I will check if there is something wrong with the calculation of the beam begin and end points, but since it often does work, it cannot be too wrong.

Andrei Ristea commented on 21.01.2009 23:07

Baletar reports difficulties when he’s trying to target NPC’s in the tutorial.

His OS is Windows XP.

Description: On first select, it works fine. Once clicking outside, targetting becomes difficult. A relog fixes the issue temporarily, until the first targetting + untragetting.

Project Manager
Lanarel commented on 25.03.2009 16:45

Update:
I (Lanarel) hijack this report as very recently in trunk with CS1.9 at least on windows targeting has become almost impossible. Not only for me, but also other testers. Maybe windows only. Increased priority to keep this visible enough to get fixed with other CS related problems

aurelynt commented on 31.03.2009 20:42

Actually in trunk with CS 1.9, the actual targeted point and the point where the user clicked are not the same. This is obvious when double left clicking a point on the ground not too close from your char in order to have him move to that point (try it and look what point is highlighted!). The same problem happens when targeting an item. One clicks on it but actually it’s another point that is targeted.

I’m not 100% sure if this is the same issue as the one mentionned in Talad’s original post though. With CS 1.4 on Laanx, I have no trouble targeting items/NPC but the lake mushroom : it’s just impossible to target them !

Adding PS#2598 as dependency since it had already been opened by ThomPhoenix and I’m not 100% sure it’s a duplicate of this one.

Andrew Dai commented on 31.03.2009 20:59

This is definitely a PS bug. It would be more helpful if PS revisions were given since the CS version doesn’t matter.

Mike Gist commented on 24.04.2009 14:19

Fixed in CS.

Project Manager
Lanarel commented on 24.04.2009 19:44

Targeting of characters and items works ok again, but the lake mushroom still has a problem. F-rd found out it is a map problem, with an invisible square covering the mushroom (and clicked instead).

Mike Gist commented on 24.04.2009 20:03

Perhaps change the name of the bug report, or open another?

aurelynt commented on 24.04.2009 20:18

Imho, the issue with the mushroom is more of a ‘map’ issue.
The mushroom is located below a plane that was put there in order to simulate mist (texture associated to the plane: bdcavemist). This plane is especially obvious on this pic because of the wrong interaction between it and the character’s shadow:

When this plane is between your camera and the mushroom, no way to target the mushroom. But if you change your view so that your camera is located below that plane and above the ground, you have no more problem targeting the mushroom.

aurelynt commented on 22.07.2009 19:03

Added dependency to PS#2468. Same causes.

Admin
Talad commented on 19.11.2009 11:33

Added the nohitbeam support to the exporter. We can now flag meshes that should not be clickable. I added this flag to the water in bronzedoors, so all items dropped in water should be selectable now. Available at next bronzedoor update.

peeg commented on 19.11.2009 17:52

Tested. Works fine :) It’s easy to pick up the mushroom now.
Also dropped something into the water: Targeted it with ease (camera above water level).

The nohitbean flag will also fix  FS#2468 .

Project Manager
Lanarel commented on 19.11.2009 23:48

Peeg, you are allowed to close bugs that are fixed :)

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