PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Engine → User Interface
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Piotr Rorot - 10.04.2008
Last edited by aurelynt - 01.08.2009

FS#1409 - can't target moving characters

I don’t know if targetting static characters was fixed (actually animating, but not running around), but it worked better than i checked last time.

Targetting moving characters is still missions impossible ;) lag, low FPS, other factors all make it extremaly hard to target moving object.

A good solution is to make it so that clicking an area close enough to the object will select it, not also clicking directly on the object. If there are two objects near, selected will be the closest one, so you will never end clicking thin air.

Closed by  aurelynt
01.08.2009 00:26
Reason for closing:  
Eric commented on 15.05.2008 04:55

I have confirmed this in-game. When using Auto-run I have the mouse in a position where the object/person will be under my mouse and instead of “hooking” on the object/person, I get the green “move to here” symbol and my character goes off in that direction.

Caarrie commented on 15.05.2008 10:56

marking new due to Mythryndel’s comment

Eric commented on 17.05.2008 01:18

I have been playing with this further in a trunk build. This doesn’t seem to be a bug as much as trying to figure out exactly which part of the character you need to select. If i click almost exactly the middle of the character, then I can get it to select the character at almost any range, but If i select the upper body/head or the lower body/feet, it “hooks” the background and I head off in the direction of the green target select symbol.

Project Manager
Lanarel commented on 12.07.2009 23:58

Targeting works by determining which mesh is at the location you click (and what object that mesh is part of). This has been improved lately, so the problem may be gone. It is probably the same one that made you have to select a corps’ feet to target it.
Please retest.

Sen commented on 13.07.2009 08:59

Is this changed only in trunk or in stable (active on laanx), too?
(Iirc was I unable to target yet while autowalking, but when I walk targeting worked normal)

Project Manager
Lanarel commented on 13.07.2009 19:08

It is changed in trunk. Not sure if it was put on the stable client as well.

Anonymous Submitter commented on 17.07.2009 00:48

Let’s try to find out and get this one closed.

Sen commented on 19.07.2009 11:49

I was able to target normally while autorunning; so not able to reproduce in last days.

Sen

(Linux 32bit; nvidia proprietary drivers; self compiled client of unknown revision…)

aurelynt commented on 01.08.2009 00:26

It’s ok for me too.

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