- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
- Assigned To No-one
- Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#1597 - Gaps in the oja road1 and oja road2 maps. Teleportation.
Teleportation at both ends of the road to ojaveda. From either canyon at the start of the oja maps turn left onto the hill and double back staying on the grass effect, then leap off map. The teleport from the hydlaa canyon takes you to the tunnel approach at no cost in life or stamina. From Oja this leap off map takes you to the river ulbers at a cost to life. Not sure what to set as the priorities for this so have defined them low/normal.
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 1796 | PlaneShift | Critical | Mike Gist |
Confirming.
Some maps are rather easily climbable at some places near their bounds, and the "invisible walls" not completely closed. So you can use the feature that the character is reset to the map "origin" when it falls through the "end of the world".
IMHO, the advantage of this exploit is rather small - saving a bit time and stamina - compared to the great annoyance of the travelling distance in some quests. ;)
Marking new, also fixed category.
This may be difficult to fix properly, and was added to prevent falling of the earth from getting you under Dakkru's curse. It needs computation of a point near where you 'fell' off, instead of using standard points (probably map origin)
The only way to fix this at the moment may be a generic movement restriction at the borders of maps, with the only exception of designated portals.
Moved info to
bug 1796which is used as collection of these known problems.