PlaneShift

  • Status Closed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Marc - 27.05.2008
Last edited by Lanarel - 26.04.2009

FS#1597 - Gaps in the oja road1 and oja road2 maps. Teleportation.

Teleportation at both ends of the road to ojaveda. From either canyon at the start of the oja maps turn left onto the hill and double back staying on the grass effect, then leap off map. The teleport from the hydlaa canyon takes you to the tunnel approach at no cost in life or stamina. From Oja this leap off map takes you to the river ulbers at a cost to life. Not sure what to set as the priorities for this so have defined them low/normal.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1796 PlaneShift  FS#1796 - Gap between the corridor from Hydlaa Plaza to the Arena, and oth  Critical Mike Gist
0%
Closed by  Lanarel
26.04.2009 18:18
Reason for closing:  
Additional comments about closing:  

Closed as duplicate of  bug 1796 , which collects all these bugs

Mario Rohkrämer commented on 27.05.2008 12:11

Confirming.

Some maps are rather easily climbable at some places near their bounds, and the "invisible walls" not completely closed. So you can use the feature that the character is reset to the map "origin" when it falls through the "end of the world".

IMHO, the advantage of this exploit is rather small - saving a bit time and stamina - compared to the great annoyance of the travelling distance in some quests. ;)

Project Manager
Lanarel commented on 31.05.2008 15:02

Marking new, also fixed category.
This may be difficult to fix properly, and was added to prevent falling of the earth from getting you under Dakkru's curse. It needs computation of a point near where you 'fell' off, instead of using standard points (probably map origin)

Mario Rohkrämer commented on 14.06.2008 12:39

The only way to fix this at the moment may be a generic movement restriction at the borders of maps, with the only exception of designated portals.

Project Manager
Lanarel commented on 26.04.2009 18:17

Moved info to  bug 1796  which is used as collection of these known problems.

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