- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
-
Assigned To
Talad Mario Rohkrämer - Operating System
- Severity High
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#1891 - Odd 'hole' near entrance to bdroad1
When exiting bdroad1 to hybdr2, there’s an odd ‘hole’ that appears. Walking a short distance makes it disappear, and it doesn’t appear when heading from hybdr2 to bdroad1.
http://img295.imageshack.us/img295/4136/shot04pj2.jpg
http://img157.imageshack.us/my.php?image=shot05wl8.jpg
In case it isn’t visible, the positions are 34.13, -175.71, -12.22 and -33.80, -175.66, -12.57 respectively.
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 4150 | PlaneShift | Medium |
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 3017 | PlaneShift | High | Talad |
It's not actually a hole, its a texture representing a puddle of water, I think… some sort of portal issue makes it disappear like that.
It's been like that as long as I can remember, but I can't think of any existing reports of it.
Update: After the newest update (0.4.01.13) it now looks like grass, instead of a hole or a puddle.
zetsumei, does that mean the problem is gone, or just changed. THat road always looked OK to me.
It's still there, it just changed from a black hole to a green one.
Checked with new maps. Issue remains.
The reason is that the polygonal forest curve model intersects the heightfield part of bdroad1; the heightfield "looks through" the polygonal road part - but only as long as the camera remains in the bdroad1 part from the portal at the end of the forest. As soon the camera enters the hybdr part through the portal, the heightmap is not rendered in this area anymore.
This possibly happened since the heightmap scale was reduced, more or less around version 0.3.015 I believe. An easy solution could be lowering the heightmap there, by darkening the pixels of the image bd1_heightmap.png; finding the correct pixel coordinates will be a challenge though.
Marking high, so it may be checked during current map fixing
Ligh, can you check this one as well?
I can see this is still there. ALso probably a portal overlap. Puddle was not black but sandy yesterday.
I've been wondering what it was all the time… anyway, it's still here as i'm posting this. It used to be sand, grass, black… and now, it's black again with the 0.5 RC2 updated with automatic pslaunch updates from today.