PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category
  • Assigned To
    Talad
  • Operating System
  • Severity Very Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 27.11.2008
Last edited by Talad - 03.08.2009

FS#2527 - Medium bed - mistextured

The Medium Bed shows in game and in viewmesh that the “pillow” part of the blue/white texture is opposite to the bump which should obviously render the pillow.

Also the head and foot parts appear to be upside-down.

I will try to check and possibly fix this issue…

How the bed looks currently

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1929 PlaneShift  FS#1929 - list of all map bugs reported and should someday be fixed by tal  Medium Talad
100%
Closed by  Talad
03.08.2009 16:14
Reason for closing:  
Additional comments about closing:  

Flipping the textures will fix the bed, but will then make kada tavern wrong. The medium bed item had vertically flipped UVs. This has been fixed.

Mario Rohkrämer commented on 28.11.2008 11:19

I believe I found the reason … I guess that the original textures had been TARGA files (*.tga), long ago. TARGA images exist as top-down and as bottom-up encoding variants, the converter to DDS which was used originally probably did not know that and saved the textures for both the end parts and the middle (body) part “upside down”.

The following textures need to get mirrored vertically:

world/tavern_de_kadel/bed_01_01.dds
world/tavern_de_kadel/bed_02_01.dds

How the bed looks after mirroring

weltall commented on 30.11.2008 09:07

right it really looks like the texture is wrong

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