PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Engine → User Interface
  • Assigned To No-one
  • Operating System Linux
  • Severity High
  • Priority Very Low
  • Reported Version 0.7.53 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Daevaorn - 10.01.2026

FS#8134 - Opponent/selection health bar not working as intended

This supersedes FS#7604

The healthbar does not serve its purpose and needs a thorough overhaul. It rarely reflects the actual current health state of the selected opponent.

It updates rather arbitrarily and more or less reflects two possible states:
- That of the first selection of (click onto) the NPC in question (e.g. when using damage over time, no update happens at all)
- The health state of the second to last change, e.g. when fighting with special attacks or spells that deal additional damage, the NPC dies but the healthbar remains at say 20%
- there might be more cases …

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