PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Feature Request
  • Category
  • Assigned To No-one
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Dajoji - 09.07.2008
Last edited by Caarrie - 09.07.2008

FS#1902 - Combat initiative for players vs GMs in events

Right now, GMs can attack anything without having to challenge. That works wonderfully for most of our duties. The only limitation is that during events players cannot be the first to attack if facing a GM character in battle. So, if there’s a big fight and several players, the GM can’t attack everyone once and players that aren’t targeted need to /challenge. Some players don’t know this so they end up sort of left out or being forced to wait to get hit. If they are newcomers one hit could kill them.

The idea would be that when GMs /set invincible off they can be attacked just like any other mob. Invincible is an attribute that is only turned off for events or testing so there should be no risk for abuse here. The GM would have to set invincible off and be visible in order for a player to be able to attack them.

This way the events can flow more naturally.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
706 PlaneShift  FS#706 - ability for gms to act as npcs when attacked  Low
100%
Closed by  Caarrie
09.07.2008 11:46
Reason for closing:  
Additional comments about closing:  

closing as duplicate of  bug 706  ;)

Andreas Heinchen commented on 09.07.2008 08:52

This might also fix another problem. During fights with invisible off, if you get challenged the target switches to the challenge. If you get several challenges in a short time your fighting ability is severely limited as you cannot concentrate on one target and cannot finish a strike.

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