- Status Could not Reproduce
- Percent Complete
- Task Type Bug Report
- Category Engine → Movement
- Assigned To No-one
- Operating System Windows
- Severity Low
- Priority Medium
- Reported Version 0.7.36 Unreal
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 12.07.2023
Last edited by Mario Rohkrämer - 12.07.2023
Opened by Mario Rohkrämer - 12.07.2023
Last edited by Mario Rohkrämer - 12.07.2023
FS#7866 - Mouse pointer is not clamped to current pixel while using mouse-look
When I walk forward using W, I need to use mouse-look to turn around while walking. Walking a winding stair, I need to keep turning and turning while walking … until suddenly the mouse pointer left the game window. (Running the game in Windowed mode.)
The mouse pointer should not move in the game window while I press a mouse key to look around.
Confirmed this bug (PSUnreal 0.7.47 on windows).
To reproduce: play on windowed mode, make sure the window is smaller than your screen. Press and hold down the right mouse button. This start rotating the camera based on mouse movement. Now move the mouse right, as much as possible. The camera will turn as long as the mouse moves. When the mouse reaches window border, it continues to the right, still rotating the camera. Once the cursor reaches the screen's right border, it cannot move further, and the camera rotation stops.