PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category
  • Assigned To
    Talad
  • Operating System
  • Severity Low
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by Arianne Slaager - 09.03.2008
Last edited by Lanarel - 22.06.2009

FS#1215 - Place on Hydlaa Plaza where people can get stuck.

Player got stuck on map hydlaa_plaza -81.51 -0.03 35.94 0 and couldn’t get out of that corner.

The task depends upon
ID Project Summary Priority Severity Assigned To Progress
2099 PlaneShift  FS#2099 - Misplaced House in Hydlaa  Medium Talad
100%
2310 PlaneShift  FS#2310 - Street going through a house  Very Low
100%
The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1929 PlaneShift  FS#1929 - list of all map bugs reported and should someday be fixed by tal  Medium Talad
100%
Closed by  Lanarel
22.06.2009 20:43
Reason for closing:  
Additional comments about closing:  

Fixed by Talad by adding a teleport

Frank Barton commented on 09.03.2008 21:45

Confirming, and assigning to Talad

it would appear that a player can drop down into that corner and get trapped

Stephen commented on 02.04.2008 06:43

hey, that might have been me, i had to use the /die command because /unstick replaced me inside still, was that the one behind the wall? It was probably me.

Stephen commented on 02.04.2008 06:47

i was trying to get on the big wall that goes around the city

O commented on 30.09.2008 17:48

btw, we can get trapped on the rampart as well.

Travis Oldford commented on 04.11.2008 03:06

I've had a similar problem. I fell through the ground at a set of stairs that lead down into the sewers. For a long time I had the 'Map Not Found' error, which has recently been resolved. But today, I've fallen through the same floor and am stuck in the sewer wall. Unstick just leaves me in the wall, so I'm once again trapped.

peeg commented on 04.11.2008 06:32

Jayon, you can always contact the gamemasters (via /tell or a petition) to help you out :)

Travis Oldford commented on 04.11.2008 15:18

Ahh, thanks, I'll give that a try. I'm still pretty new to the game, so thanks for the help :)

Project Manager
Lanarel commented on 04.11.2008 20:24

Also, the sewers thing is something completely different :). THat has to do with two maps with a vertical portal not matching nicely, so you can fall in between. This report is about a house planted in a corner of walls (behind the temple), that you can get stuck behind if you drop down from near Amidison.

aurelynt commented on 25.05.2009 21:07

Checked with new maps. Issue remains.
Added dependency since closing PS#2099, will probably close this bug as well.

Admin
Talad commented on 14.06.2009 21:32

Fixed by moving the house and allowing an escape route. Will be available at the next level export.

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