PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category 3D Art → Graphical Glitch
  • Assigned To
    Talad
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by Peter Schaefer - 04.07.2008
Last edited by aurelynt - 14.08.2009

FS#1862 - Remote area in bdoorsin not painted/redrawn at all

I have this problem in 4.00 as well - remote areas (this means located in other maps, I have similar problem entering the sewers of hydlaa, especially the entry near the pub) are not drawn at all, the sky-blue wall hiding unpainted areas is missing.

http://img394.imageshack.us/img394/1510/shot01br9.jpg

For example if you look behind the tower you see yellow text being displayed where the area was not repainted. It is displayed multiple times because I looked a bit up and down.

My detail settings are adaptive camera, 200 distance(max)

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
3017 PlaneShift  FS#3017 - All bugs related to portals being misplaced.  High Talad
100%
Closed by  aurelynt
14.08.2009 18:43
Reason for closing:  
Caarrie commented on 04.07.2008 22:26

200 distance is not max turn off adaptive distance

Steven Schwartfeger commented on 05.07.2008 01:16

This sounds a bit like some long standing portal issues, and also the issue from  FS#1796 … is it through portals you see this? The hole to the sewers behind the tavern is a portal. And which tower are you talking of?

Mario Rohkrämer commented on 05.07.2008 08:36

The watchtower in the screenshot linked in the thread start, Vornne. But you need Gamma 2.x to see anything in that one.

Peter Schaefer commented on 05.07.2008 11:33

Well it is related to  FS#1796  because it can happen in that situation too - but not the same ..

And yes I also think it is through portals that part of the screen is not painted.

Steven Schwartfeger commented on 18.07.2008 05:09

Verified, with adaptive distance off, distance at 1000. To reproduce, “/teleport me map bdoorsin 0 0 -1300” and turn to look at the eagle’s head; open the options window covering it, then close, a small area above the fortress won’t be redrawn.

The problem at the sewer entrance behind the tavern is different, related to horizontal portals.

Adrián Chaves Fernández commented on 21.02.2009 22:55

Another example:

bayimg.comimagefangoaabl.jpg

Project Manager
Lanarel commented on 05.07.2009 10:17

This is the hall-of-mirror effect happening through portals. I also had this (especially at bronzedoors, but also at npcroom portal) but it seems to have gotten better with latest CS.

Steven Schwartfeger commented on 14.08.2009 07:50

I couldn’t reproduce this anymore with latest cs, ps trunk, and tester art.

aurelynt commented on 14.08.2009 18:43

Neither do I.

Loading...

Available keyboard shortcuts

Tasklist

Task Details

Task Editing