- Status Closed
- Percent Complete
- Task Type Bug Report
- Category
-
Assigned To
Talad - Operating System
- Severity Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#265 - Content - Forest Graphic Design Errors between Hydlaa and the Bronze Gates
The environmental design in the forest between Hydlaa and the Bronze Gates contains graphical errors as well as lack of consistent and functioning 3d display on windows xp.
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 1880 | PlaneShift | Low | Talad |
Closed by Caarrie
22.07.2008 00:16
Reason for closing:
Additional comments about closing:
22.07.2008 00:16
Reason for closing:
Additional comments about closing:
closing as duplicate of 1880 that is now
fixed
what type of graphical errors? can we have a screenshot? and how is this a build issue?
I’m pretty sure he means the “grass” that you should be able to see: it’s always checkerboarded.
If this is the grass bug it is worth closing as duplicate, and since the reporter is not watching this bug we cant figure out what they were talking about so i am going to clsoe it.
Germish is now in the notification list. I suggest next time to contact an admin to add somebody in the notification list.
When a task has status closed, it should not have resolution None (I should fix that in the settings), according to the process.
Additionally, the report can be fixed, so I give some shot to Germish, and if we get no reply within a week, we can close this bug as “won’t fix”.
Germish, could you please post a screenshot on imageshack.us?
Could you post the position you have the issue as well? Use the command /pos, thanks.
this looks like a duplicate of http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1861&pos=19
Uhm, I am not sure. That is about textures not loading correctly, in many places, here it is about a specific piece of the world that might contains glitches/model errors/something else that hasn’t been specified.
I would like to understand what Germish meant exactly.
Hi there, sorry for not responding. I am moving my character to the place right now to get you some screenshots (could take a while though - he tires easily :o)). I am not sure if the error I reported was due to graphics not yet elaborated on the side of the designers or if it really was an error. But I can say that it only appeared while going through the forest place I mentioned (which is more like a restricted tunnel with trees for walls). However, you can find that place as a “tube” from the plain behind Hydlaa leading to the plain that leads to the Bronze Gates. The bushes in the forest were more like discolights and the 3d engine collapsed and “copied” itself over and over again. Hard to describe…
Yes, the “discolight bushes” is the grass missing their textures and the “3d engine copying itself” is something I have frequently too in the arena when looking at door opening.
Waiting for screenshots :)
http://img223.imageshack.us/img223/7959/shot05ez5.jpg
I guess this makes the bug at least New.
Assigning to Talad
Thom: That’s exactly what I meant. I tried to make some of my own but the server crashed before I could get there. But Thom’s screenshot shows what I tried to explain.
Simon wrote: ‘and the 3d engine collapsed and “copied” itself over and over again’ – this effect is widely known as “Hall of Mirrors” in the DOOM (and other games) mapper scene: There are areas with undefined texture (in DOOM it is usually due to forgotten texture assignment; in PlaneShift it is often a result of incorrectly used CrystalSpace transparency features).