- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
- Assigned To No-one
- Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Opened by Andy - 16.07.2009
Last edited by Steven Schwartfeger - 16.07.2009
FS#3029 - Out of bounds when leaving Hydlaa dungeon results in damage
Mac-Mini Intel G5 10.5.6 - When a character leaves the Hydlaa dungeon and goes out of bounds before re-appearing on the Plaza, the character takes damage. If the player is weak, they will often die as a result of this. This does not happen with other zoning points when going out of bounds, so something is different here IMHO. (This might be a dupe report, but searching didn't yield another entry to me, thanks)
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 1796 | PlaneShift | Critical | Mike Gist |
16.07.2009 07:26
Reason for closing:
Additional comments about closing:
Duplicate of PS#1796 and others, see PS#2086 for an open report that deals with the dying part.
The reason you don't always die after
going out of bounds, is that fall damage
is only calculated between points where
the collision detection recognised you
as "on ground"; i.e. the last
point recorded on ground before the
reset and the point where the char hits
the ground from the map load
position.