- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
-
Assigned To
Talad - Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#338 - checkerboard textures in maps
[this first part is from loading the arena]
crystalspace.maploader.parse.image:
Could not open image file 'bamboo01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'bamboo01.dds', using checkerboard instead [node: world,textures,texture(name=bamboo01.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'Oja_Details01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'Oja_Details01.dds', using checkerboard instead [node: world,textures,texture(name=Oja_Details01.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'bb_shute01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'bb_shute01.dds', using checkerboard instead [node: world,textures,texture(name=bb_shute01.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'sandstone02.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'sandstone02.dds', using checkerboard instead [node: world,textures,texture(name=sandstone02.dds)]
104627 <src/client/modehandler.cpp:605 CreatePortalWeather>
104627 CreatePortalWeather received invalid sector! 104627 <src/client/psclientdr.cpp:224 HandleDeadReckon> 104627 Sector crossed from hycorr2 to bdroad2 after received DR. 104627 104720 <src/client/zonehandler.cpp:174 HandleMessage> 104720 Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.
Map terr_common loaded successfully in 257ms
104720 Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.
Map terr_common loaded successfully in 257ms
crystalspace.maploader.parse.image:
Could not open image file 'stone03.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'stone03.dds', using checkerboard instead [node: world,textures,texture(name=stone03.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'stone02.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'stone02.dds', using checkerboard instead [node: world,textures,texture(name=stone02.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'well_brick02.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'well_brick02.dds', using checkerboard instead [node: world,textures,texture(name=well_brick02.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'well_top01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'well_top01.dds', using checkerboard instead [node: world,textures,texture(name=well_top01.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'stone_cleft01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'stone_cleft01.dds', using checkerboard instead [node: world,textures,texture(name=stone_cleft01.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'stone-carving02.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'stone-carving02.dds', using checkerboard instead [node: world,textures,texture(name=stone-carving02.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'roof_mossy01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'roof_mossy01.dds', using checkerboard instead [node: world,textures,texture(name=roof_mossy01.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'wood_mossy01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'wood_mossy01.dds', using checkerboard instead [node: world,textures,texture(name=wood_mossy01.dds)]
crystalspace.maploader.parse.image:
Could not open image file 'materialnotdefined' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'materialnotdefined', using checkerboard instead [node: world,textures,texture(name=materialnotdefined)]
crystalspace.maploader.parse.image:
Could not open image file 'ruinwindow01.dds' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'ruinwindow01.dds', using checkerboard instead [node: world,textures,texture(name=ruinwindow01.dds)]
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 1929 | PlaneShift | Medium | Talad | ||||
| 3017 | PlaneShift | High | Talad |
04.08.2009 00:47
Reason for closing:
Additional comments about closing:
This bug is not related to maps, may be
related to video card drivers or other
memory management issues.
Some, if not all of these are due to the material or texture being declared and the image not being in the right zip. Also, the image might not even be used and still be declared.
Confirming and assigning to Talad.
Has progress on this been made?
Some. Hopefully we can get rid of all these warnings by 021.
I am pretty sure this is another duplicate of http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1861 Several cases are mentioned there, and some more info on how this happens when you change maps and both use the same texture.
Increasing priority, as Talad wondered why he did not hear of this before. I wonder to, as the first version of this bug is from 2005 :)
Me too, seeing as he was assigned 6 months ago :)
This bug report is totally irrelevant.
Indication of texture failed on console are NOT always checkerboard. We need screenshots of checkerboard with position and if the checkerboard appears on loading or while walking from other levels.
They should still be fixed. Or if thought to be incorrect a CS bug report should be made.
I will cleanup this report soon (tm :) ), so it more clearly describes the real problem (and not mixed with irrelevant console messages :) ).
It was originally reported for other meshes in 2005 (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1345, version 03.013, in august, and it mentioned these are old bugs :) ).
The Bronze Doors roadway map with the Marfasungs and the lake right when you enter the map is full of “candycane” style trees, red and green stripes.
im sure i can have a screenie soon, it always happens to me at oja (bamboo textures) forest (tiny bushes) And plaza (floating checkerboard texture)
ill post screenies when i get the new client
Instead of cleaning up this bug report (which started with not so important error messages) I will make a new one for the problem of textures not being loaded correctly after a map change.
Not properly sharing of textures moved to new
bug 1943.Reduced priority of this bug to much lower and unassigned.
im sure i can have a screenie soon, it always happens to me at oja (bamboo textures) forest (tiny bushes) And plaza (floating checkerboard texture)
ill post screenies when i get the new client
Edit: im too buggy, so i cant get any screenies.
Don’t know if this one is already reported, but there’s a checkerboard texture in a floating book on the upper floor of Hydlaa’s Laanx Temple. Graphic bug information here: http://pastebin.ca/1072264
I think this must be the same thing that happens to me in ojapath. I made a petition to see if it was known, got told it was, and this is the closest thing I can find to it, so… I have a bunch of screenshots:
http://i245.photobucket.com/albums/gg70/Sathanna/shot08.jpg
http://i245.photobucket.com/albums/gg70/Sathanna/shot14.jpg
http://i245.photobucket.com/albums/gg70/Sathanna/shot15.jpg
http://i245.photobucket.com/albums/gg70/Sathanna/shot16.jpg
http://i245.photobucket.com/albums/gg70/Sathanna/shot21.jpg
http://i245.photobucket.com/albums/gg70/Sathanna/shot22.jpg
http://i245.photobucket.com/albums/gg70/Sathanna/shot25.jpg
I have the same issue as Satha…Identical, in fact.
Ashley Miller and Elise, what operating system and what type of graphics card are you using? Perhaps it is specific to that.
Have you tried updating the drivers for your graphics card?
I use Windows XP, and my graphics card is a NVIDIA GeForce 9600 GT. I’m fairly sure my drivers are up to date, I remember doing so a couple months ago, I think… Oh, it appears there was a new update just a couple days ago. I will try that and see if it helps.
EDIT: Okay, so I updated my driver and the problem wasn’t fixed… I think it might have improved a bit though, the random colours are gone, but the strange patches of light on the textures are still there. I have an odd feeling it might start to get worse again, though I’ve no idea why or how. If anything happens I’ll be sure to let you know.
EDIT2: Yeah, it’s back to being all weird colour dots again. =(
Mac OSX 10.4.1 was where I was having the problem. I upgraded to 10.5.4 today, and that fixed a lot of my problems, but I don’t know if it fixed this one because I’m in Hydlaa. I will let you know if it’s still an issue when I get back to Oja.
EDIT: Nope, problem still exists.
Also assigning to TAlad. Some of those mentioned here are the same as
bug 2384probably, but they may cover different ones.