PlaneShift

  • Status Closed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To
    Talad
    Mario Rohkrämer
  • Operating System
  • Severity Critical
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: PlaneShift
Opened by Carsten Milkau - 03.07.2008
Last edited by Lanarel - 08.11.2009

FS#1836 - hybdr is completely dark

Since the 4.01 update, the forest north to hydlaa (hybdr map) is completely black, you can only see characters. Replacing the file art/world/hybdr.zip with the version shipped with the 4.00 client removed the problem.

At time of reporting this bug, the most recent version of hybdr.zip was the only version exposing this behavior.

Update: this seems still the case with latest testing art.
Last info for reproducing:
at game time 1 am: logged in in bdroad01 - completely dark. And the road outside Hydlaa too.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
3017 PlaneShift  FS#3017 - All bugs related to portals being misplaced.  High Talad
100%
Closed by  Lanarel
08.11.2009 20:03
Reason for closing:  
Additional comments about closing:  

Lighting seems OK now, remaining things are part of other bugs (skybox and sequence trigger stuff)

Carsten Milkau commented on 03.07.2008 14:40

Let me repeat the problem occurs in the most recent version of the map. I DID run the updater, and the problem occured AFTERWARDS.

Project Manager
Lanarel commented on 03.07.2008 17:08

Re-opened to give cami a chance to explain if he did run the updater AGAIN and the problem still occurs.

Carsten Milkau commented on 03.07.2008 17:29

$ psupdater

PlaneShift Updater Version 5 for linux64.

Checking for updates:
Checking for updates to the updater: No updates needed!
Checking for updates to all files: No updates needed!

Updater finished, press enter to exit.

$ cat updaterinfo.xml
<config>

  <mirrors>
      <mirror id="1" name="psmirror" url="http://www.psmirror.org/repo/" />
      <mirror id="2" name="xordan" url="http://www.xordan.com/psupdater/" />
  </mirrors>
  <updater version="5" md5win32="d992c5b0764ed181c43e1a3f76ab3cca" md5linux32="dfe4be22a398fa2f62a3830028cb9677" md5linux64="e1e99f5c497cf6da830ff7f1848be80a" md5macosx="59215457a0dfe3f701e80b8c4cc873b1" md5macosx1039="39d40ea470f4ee79376df0385fdc721e" />
  <client>
      <version name="0.4.00" md5win32="ce76fa5127532ed1aeb69921316605e7" md5linux32="3fa44e9769af561caecfc8752fa38808" md5linux64="d081fd3f95433a0eba9259b10607abd9" md5macosx="7e2105679a7f8e419038073ddb01c47e" />
      <version name="0.4.00.1" md5win32="42e1a6d8e1bb72b9f62b6fcd3fc6aeef" md5linux32="9b4c6471539d77306911ea355fc39b1a" md5linux64="16e412ddfe4c827846b50d7c9b83e3ab" md5macosx="43d11aeee2a887f60763e9d0936e6968" />
      <version name="0.4.01" md5win32="8e82bd5cd4f04897ac145021c7b1ecd8" md5linux32="ee9f1a14572760860dc0d0b6e2f21f90" md5linux64="a109a34de89cf6abca3cdcf2ff574f75" md5macosx="0a8f1b99e6fbdaabb4387946e0ee346a" md5macosx1039="ba1b5a3557bc372527777c7ccbcead37" md5generic="0e3cb53fed43d684fc33761a5f0af263" />
      <version name="0.4.01.1" md5win32="b2fb735708a012e6092ec85b197cd72f" md5linux32="d0ed9b6a21d23ddf6ef03b9da20cf7bb" md5linux64="89ae35388b88c4ff6341e279b6821920" md5macosx="d267e261e14a95776a11c04305e20a10" md5macosx1039="e690d59728ad218aaa9a758399af9165" md5generic="9acb975782db922eff384a49481a3a81" />
      <version name="0.4.01.2" md5win32="6f4448a600f1409eb7c5af9914cc00a6" md5linux32="fb76755f09342658fe06326c292cc505" md5linux64="fb13a2bfb3c623057d29a42c1ebf6ff7" md5macosx="0f5ba83a76627cc6e1cb0f6c700e1f5b" md5macosx1039="458df804584f8af4f7a4af2b504186d8" md5generic="1f0400a0f77107dcc8a6ec8485ff59f3" />
      <version name="0.4.01.3" md5win32="05cd25d5bbfb238538fc7462a1920803" md5linux32="726562a83ad3869fb76f2006318172e8" md5linux64="4dae5e5175c15765544812d2ff176743" md5macosx="e47a0f7900e9eef0f5059b614c8f8bce" md5macosx1039="458c5ad9d4af2011a344840220856de2" md5generic="0de6f0b2d0cf4ca31d0998b7c1659f50" />
      <version name="0.4.01.4" md5win32="828bc7c9f44d85813ab0088361f3b3fc" md5linux32="d724199e05f3f6d64e33af02ceffcbac" md5linux64="14ae33586aa9c033911bd4f13995132c" md5macosx="88909fbb2eb80bc4c75737723f457d82" md5macosx1039="650203dceedc73a7b210081143e8a6f9" md5generic="1020080e99cd5fb2c52157180ec0dd2c" />
      <version name="0.4.01.5" md5win32="cc6d7789bf8be592e91b3dba7a10552f" md5linux32="1ecab53d70ffd81b0137d551cd11a7f1" md5linux64="65bfb22045e806d627b77327782d3b55" md5macosx="669a5e3344524aa7a1bc775c4c510d72" md5macosx1039="8bcfe72b9e6f682c11f9cde05f0eec5c" md5generic="009214386da6ba31e853c764abd7a187" />
      <version name="0.4.01.6" md5win32="8e69d08dc9732bc17ebff69be8403fca" md5linux32="c001b490c61c4057970e15549cefb04a" md5linux64="2b262f5f047053057257585920000b2e" md5macosx="c11e6d36cf1f7ed460a442682601324b" md5macosx1039="eb90cae12a5f3172c5b3d7789db58752" md5generic="fc711b62ec589f1281186b9c9947f511" />
      <version name="0.4.01.7" md5win32="40d55fdd58f494df62502c20ba511718" md5linux32="dcf9197316a91511b88a1f1215cebbe2" md5linux64="f83b436aa631103f748b657bed1df907" md5macosx="ce7915ac528120c7c6466dad32c7ea57" md5macosx1039="7826d54653ebcefbeabcae904674cb30" md5generic="1fa556060d40267fd5b990409aa5a943" />
      <version name="0.4.01.8" md5win32="13c41e2cfb398215ae70484913511ba1" md5linux32="d61a070d389d767b6bffa33562ed18c8" md5linux64="19f2f136dcc9ce6225a306b96a568107" md5macosx="a0d95be41236de282dc0d243baa7592b" md5macosx1039="835244e020ea435133ecde555ce4e33b" md5generic="0eeb57b2720f700dba4ad289bda7d98d" />
      <version name="0.4.01.9" md5win32="065a906461305ecc300a835af01ff728" md5linux32="132ae72eb0a95036d194d314760efadd" md5linux64="84cfd168db10338535e30410808dcad2" md5macosx="e4a8be20b9052e97bbd45e672b322f94" md5macosx1039="0d89b2bc1854132c1358f227aef50f26" md5generic="2fe5b73b7a2c08180328a6265857e5ef" />
      <version name="0.4.01.10" md5win32="7e94327877b4b5f367546a248aed0220" md5linux32="e3d549964f13ee80e717229c4ebef1e7" md5linux64="9ac583d7b8effa29baddff6bb4b43b02" md5macosx="56d8ea7aff6c6eb27f7722f5ff5fcc99" md5macosx1039="791a1f1fc0c51bcb7cac68d35723e6df" md5generic="d2fae313f247a5faf44c4c9d29ce8597" />
  </client>

</config>

Caarrie commented on 03.07.2008 23:22

run the updater in CheckIntegrity mode "./psupdater CheckIntegrity"

Carsten Milkau commented on 04.07.2008 09:06

$ ./psupdater CheckIntegrity

PlaneShift Updater Version 5 for linux64.

Checking the integrity of the install:

All files passed the check!

Updater finished, press enter to exit.

Carsten Milkau commented on 04.07.2008 15:49

The problem might only occur at certain ingame times. Is there a way to simulate a different ingame time to verify that?

Mario Rohkrämer commented on 05.07.2008 08:39

Confirming. Recently when I walked with another char from Hydlaa to the Magic Shop (I logged in in Hydlaa), we saw that the forest junction was completely without light sources, just a flat unlit texture.

When I later returned with another char (logged in in Gugrontid), the forest was lit as usual, with several single light sources.

David Silverman commented on 20.07.2008 18:22

had the same problem on a windows machine
Is this related to the first city being 'unusually' dark at certain times (are shadows baked in as textures?

Cteel commented on 05.12.2008 04:52

Same problem, i got lots of screenshot to proove it

Mario Rohkrämer commented on 11.07.2009 20:52

Server: EZPCUSA (but as the same local lighting and map files are used, shoudn't matter)
Server daytime: 4 p.m.

Forest junction is correctly lit logging in in Gugrontid.
Forest junction is correctly lit logging in in the Magic Shop.
Forest junction is correctly lit logging in in Hydlaa (near Boralis).
Forest junction is correctly lit logging in in Kada-El's.

Project Manager
Lanarel commented on 11.07.2009 21:33

Ligh, does this mean the problem is gone? And more important is, if it is gone with the latest art on trunk. If so, please close.

Mario Rohkrämer commented on 12.07.2009 09:50

Not exactly … I / we will have to test the same during more different server times. And if the lighting is only server time dependent, chances are high that only the lighting XML file is too … pessimistically set up. ;)

Project Manager
Lanarel commented on 12.07.2009 17:20

OK, try to corner weltall, so he can set the time off the server :). Or try to get a local server running so you can test it :)

Sen commented on 19.07.2009 11:52

A quick test on trunk (but with stable art) showed it nicely lit - so it was not too dark this single time I tried.

(linux 32; nvidia proprietary drivers)

Sen

Andrew Draskoy commented on 21.07.2009 22:27

I often find this the case. Sometimes increasing and decreasing the "brightness level" option will eventually improve it, but not predictably. Usually the light flickers to the correct level for a second after I adjust the brightness and then returns to darkness (except for characters). If I play around enough it will eventually stick, apparently at random. The shadows are still pitch black, however. This is particularly a problem entering the forest going towards the magic shop and bd road. I often have to turn the gamma on my machine up to about 3.5 just to see anything at all there.

Version info for the bug drive:
graphics card: Radeon 9200 SE
motherboard: Gigabyte 8IPE1000
cpu: Intel(R) Pentium(R) 4 CPU 2.80GHz
Ubuntu Studio 9.04 Linux 2.6.28-13-generic #45-Ubuntu SMP
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20060602 AGP 8x x86/MMX/SSE2 TCL
OpenGL version string: 1.3 Mesa 7.4

Mario Rohkrämer commented on 02.08.2009 16:42

Logged in in the arena. Ran to bdroad01 (Nyshyn) and back. Passed the forest around 1 a.m. – It was unlit.

Mario Rohkrämer commented on 09.08.2009 11:06

Once again, passing the forest around 1 a.m. (logged in in bdroad01) - completely dark. And the road outside Hydlaa too.

Admin
Talad commented on 01.09.2009 07:45

I logged into bdroad1 when it was 1am and moved to hybdr, but the level was lit (with dim light). The lights in that level are identical from 1 am to 3 am. then it changes at 4am when the ambient light is about doubled (but still dim). I cannot reproduce it.

Admin
Talad commented on 02.09.2009 11:11

I made a number of changes to this level, including:
- adding a minimum ambient light of 0.1
- adding the crystal lights on both sectors, so this should now be more consistent with the connecting levels (magicshop, hydlaa, ojaroad)
- fixed the trasparency issue of the top tree leaves, so you can see the sky now.

Will be available in updater soon.

Project Manager
Lanarel commented on 04.09.2009 01:54

I suggest Ligh tests this one, as he noticed it best.

Mario Rohkrämer commented on 10.09.2009 16:17

Trunk version 0.5.53 (6th Sept. 2009):

The road between Hydlaa and the forest (on hydpaa_plaza) seems to be in deep shadow all day. It is not completely black now (in-game time: 2 p.m.), but I would expect the crystal to shine on it - which it doesn't.

1 a.m.: The forest is dark. Well, it is night … and the only places where the forest is lit, are the portals where sectors meet. Unfortunately, even in the middle of the forest. Lighter2 seems to assume that the tree leaves are solid opaque.

4 a.m.: The forest slowly gets brighter, but it is just an ambient brightness. The road to the forest on hydlaa_plaza is still dark. The distant forest patch, the single tree in front of the gate and the wadi are the only places with any sunshine outside Hydlaa.

Project Manager
Lanarel commented on 15.09.2009 18:53

Setting back to assigned as this apparently is not fixed.

Project Manager
Lanarel commented on 01.11.2009 18:58

Ligh, can you check again with latest maps, and hopefully close this?

Thom commented on 01.11.2009 20:31

The lighting seems better now, it's not dark there. However, the skybox is completely messed up and blurred. It's the HoM effect again. I'm pretty sure it's caused by the transparency on the top leaves, since the skybox looks normal on the places where the leaves-roof ends.

Project Manager
Lanarel commented on 08.11.2009 20:02

Ok, closing this one, as the HoM effect on the sky is part of the skybox bug.

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