- Status Closed
- Percent Complete
- Task Type Bug Report
- Category 3D Art → Models and Maps
-
Assigned To
Kenneth Graunke Dave Bentham weltall - Operating System
- Severity Medium
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#2307 - teleport problems
I have been having trouble with teleport not working as expected.
Player falls off the map behind the sewer and falls to height -1000 as per bug 2184 . If I stand on the hyldaa_palza map in front of the tavern the /teleport <player> me or /teleport <player> here they go to the default spawn point for the plaza map instead of to me. If I move into the taven then the teleport to me works.
Player falls off the map at hyoja2 when heading to hydlaa from ojaroad1 and falls to height -1000. If I move to the edge of hydlaa_jayose then /teleport <player> me/here the player goes to the default spawn point of hydlaa_jayose instead of to me.
With these 2 places I have had it take up to 4 /teleports before I have been able to teleport the player to me.
For one person who fell off the map at the sewer exit behind the tavern I did /teleport <player> map hydlaa_plaza because me/here are not working for me and it killed the player. They died the moment they landed on the plaza map.
This morning I had 3 /teleport <player> restore fail. A player was crashing on ojaroad1. /info showed their last position on ojaroad1. I did a restore onto the jayose map and another /info showed their position at the correct spot on hydlaa_jayose. When they logged in their position reset to ojaroad1, they crashed and /info showed their position on ojaroad1. Repeat another 2 times. The restore stuck when I did a restore on hydlaa_plaza.
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 3017 | PlaneShift | High | Talad |
14.01.2010 23:27
Reason for closing:
Additional comments about closing:
PS#3820 fixed what remained of the
initial problems (see my last
comment)
Having tested on trunk, I can confirm some of the above points.
Here's what I've found:
- If player is falling off the map at the sewers exit and is at height <= -1000, /teleport player me/here:
- sends player to the default spawning point for hydlaa_plaza map when gm is in sector hydlaa_plaza, not to gm's position. Sometimes player dies when landing on the plaza.
- sends player to the default spawning point for tavern_de_kadel map when gm is in sector tavern_de_kadel, not to gm's position.
- sends player to gm's position when gm is in sector ojapath, laanxentrance, or hyjayose01 (didn't tested other sectors).
- If player is falling off the map at the sewers exit and is at height > -1000, /teleport player me/here just works fine (player is sent to gm's position).
Verified by aurelynt, thanks.
I have had teleport player me fail on both ojaroad1 and ojaroad2. Ojaroad2 can also be fatal to the player.
Recently I have started sliding the player up 900 then teleporting them to me. So far so good.
Seems good here as well. Character are teleported to the GM position, though they still die sometimes when 'landing' on the plaza.
This is not a map problem, assigning to engine.
is this still happening?