- Status Closed
- Percent Complete
- Task Type Bug Report
- Category
-
Assigned To
Talad - Operating System
- Severity Very Low
- Priority
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: PlaneShift
Opened by Mario Rohkrämer - 27.11.2008
Last edited by Talad - 03.08.2009
Opened by Mario Rohkrämer - 27.11.2008
Last edited by Talad - 03.08.2009
FS#2527 - Medium bed - mistextured
The Medium Bed shows in game and in viewmesh that the “pillow” part of the blue/white texture is opposite to the bump which should obviously render the pillow.
Also the head and foot parts appear to be upside-down.
I will try to check and possibly fix this issue…
| ID | Project | Summary | Priority | Severity | Assigned To | Progress | |
|---|---|---|---|---|---|---|---|
| 1929 | PlaneShift | Medium | Talad |
Closed by Talad
03.08.2009 16:14
Reason for closing:
Additional comments about closing:
03.08.2009 16:14
Reason for closing:
Additional comments about closing:
Flipping the textures will fix the bed,
but will then make kada tavern wrong.
The medium bed item had vertically
flipped UVs. This has been fixed.
I believe I found the reason … I guess that the original textures had been TARGA files (*.tga), long ago. TARGA images exist as top-down and as bottom-up encoding variants, the converter to DDS which was used originally probably did not know that and saved the textures for both the end parts and the middle (body) part “upside down”.
The following textures need to get mirrored vertically:
world/tavern_de_kadel/bed_01_01.dds
world/tavern_de_kadel/bed_02_01.dds
How the bed looks after mirroring
right it really looks like the texture is wrong