PlaneShift

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category
  • Assigned To No-one
  • Operating System
  • Severity Low
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  • Reported Version
  • Due in Version Undecided
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Attached to Project: PlaneShift
Opened by Eric - 14.08.2008
Last edited by Steven Schwartfeger - 15.08.2008

FS#2141 - Die going through map junction ojaroad1 to Hydlaa East Gate

Coming from ojaroad1 entering the rocky tunnel road to the Hydlaa East Gate. At the terrain change, from the dirt road to the raised dirt/rock in the tunnel. I’ve died twice, definitely jumping the first time, I’m not positive I was jumping the second time. This may be fixed whenever the map junction bug is fixed, as this is an area that gets messed up a lot. It sometimes even teleports the player back to the ojaroad1 → ojaroad2 tunnel. I did witness another player dying as well going through the junction, did look like he was jumping, but not positive.

Ubuntu Hardy Heron 64 bit
Athlon X2 4600+ 64 bit
4 GB RAM
7600 NVIDIA GTs
Unaltered PS client installed, 0.4.01
I don’t think the settings matter, but windowed and medium graphic settings, vertex buffer off.

Feel free to delete if it is related to the map issue.
Thanks

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1796 PlaneShift  FS#1796 - Gap between the corridor from Hydlaa Plaza to the Arena, and oth  Critical Mike Gist
0%
Closed by  Steven Schwartfeger
15.08.2008 01:32
Reason for closing:  
Additional comments about closing:  

Yep, sorry, it's all part of  FS#1796  .

What probably happens, because the portal sometimes takes you to a random location in the destination sector, you eventually get relocated, and then it calculates that you have fallen a great distance.

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