PlaneShift

  • Status Closed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category 3D Art → Models and Maps
  • Assigned To No-one
  • Operating System
  • Severity Medium
  • Priority
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Kenny Verstreate - 24.02.2010
Last edited by Lanarel - 24.02.2010

FS#4150 - 'wrong spot' in forrest right before portal to go to bdroad1

Tested with release 0.5.2.1

When walking from hydlaa to bdroad1 there's still something wrong with texturing.
screenshot included below.
I'm sure this has been reported before, but i couldn't find the report.
In case this is useful. I'm on Opensuse Linux 11.2, Nvidia GeForce 7300GT with Nvidia drivers installed.
I notice the same with my laptop too wich has an ATI mobility Radeon X1300.

The task blocks this from closing
ID Project Summary Priority Severity Assigned To Progress
1891 PlaneShift  FS#1891 - Odd 'hole' near entrance to bdroad1  High Talad, Mario Rohkrämer
100%
Closed by  Lanarel
24.02.2010 16:39
Reason for closing:  
Additional comments about closing:  

Duplicate of  bug 1891  (even if it has a different texture now)

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