PlaneShift

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Setting → Quests
  • Assigned To No-one
  • Operating System Windows
  • Severity Medium
  • Priority Very Low
  • Reported Version 0.7.39 Unreal
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: PlaneShift
Opened by Uadjet - 01.01.2024

FS#7986 - Quest Timers are invisible, leading to confusion

In some quests there is a delay before you can talk to an NPC again. One example of this is Its Gone Bad. In Legacy the players got a message like “You have to wait for 10 minutes before you can continue this quest.” so that they knew what was going on, but in PSU they don’t get the message.

Admittedly, the message is very OOC, but without it there’s no way for a player to know why they cannot proceed with the quest. If the messages cannot be restored, maybe a line of dialog from an NPC saying that they’ll have more to say later?

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